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https://github.com/MikuLeaks/MikuSB.git
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Support Card Affix
This commit is contained in:
27
Common/Data/Excel/SupportAffixExcel.cs
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27
Common/Data/Excel/SupportAffixExcel.cs
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("item/support/affix.json")]
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public class SupportAffixExcel : ExcelResource
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{
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[JsonProperty("ID")] public int Id { get; set; }
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[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
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public int TierCount =>
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ExtraData
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.Where(x => x.Key != "ID" && x.Key != "Sift" && x.Key != "Comment")
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.Select(x => x.Value)
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.OfType<JObject>()
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.Select(x => x.Count)
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.DefaultIfEmpty(0)
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.Max();
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public override uint GetId() => (uint)Id;
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public override void Loaded()
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{
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GameData.SupportAffixData[Id] = this;
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}
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}
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35
Common/Data/Excel/SupportAffixPoolExcel.cs
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35
Common/Data/Excel/SupportAffixPoolExcel.cs
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("item/support/affix_pool.json")]
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public class SupportAffixPoolExcel : ExcelResource
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{
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[JsonProperty("ID")] public int Id { get; set; }
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public List<int> AffixGroup1 { get; set; } = [];
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public int Weight1 { get; set; }
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public List<int> AffixGroup2 { get; set; } = [];
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public int Weight2 { get; set; }
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public List<int> AffixGroup3 { get; set; } = [];
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public int Weight3 { get; set; }
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public List<int> AffixGroup4 { get; set; } = [];
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public int Weight4 { get; set; }
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public IEnumerable<(IReadOnlyList<int> Affixs, int Weight)> Groups
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{
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get
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{
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if (AffixGroup1.Count > 0 && Weight1 > 0) yield return (AffixGroup1, Weight1);
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if (AffixGroup2.Count > 0 && Weight2 > 0) yield return (AffixGroup2, Weight2);
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if (AffixGroup3.Count > 0 && Weight3 > 0) yield return (AffixGroup3, Weight3);
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if (AffixGroup4.Count > 0 && Weight4 > 0) yield return (AffixGroup4, Weight4);
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}
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}
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public override uint GetId() => (uint)Id;
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public override void Loaded()
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{
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GameData.SupportAffixPoolData[Id] = this;
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}
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}
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@@ -11,7 +11,9 @@ public class SupportCardExcel : ExcelResource
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public uint Level { get; set; }
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public uint Level { get; set; }
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public uint Icon { get; set; }
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public uint Icon { get; set; }
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public uint ProvideExp { get; set; }
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public uint ProvideExp { get; set; }
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public uint Color { get; set; }
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[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
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[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
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[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
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public uint MaxLevel => LevelLimitId switch
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public uint MaxLevel => LevelLimitId switch
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{
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{
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@@ -21,6 +23,12 @@ public class SupportCardExcel : ExcelResource
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_ => 10
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_ => 10
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};
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};
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// Number of affixes granted initially
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public int InitialAffixCount => Color >= 5 ? 2 : 1;
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// Total maximum affixes (including ones unlocked at max level)
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public int TotalAffixCount => Color >= 5 ? 3 : 2;
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public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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public override uint GetId() => Icon;
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public override uint GetId() => Icon;
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@@ -23,6 +23,8 @@ public static class GameData
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public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
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public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
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public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
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public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
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public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
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public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
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public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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@@ -106,6 +106,8 @@ public class GameSkinInfo : BaseGameItemInfo
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public class GameSupportCardInfo : BaseGameItemInfo
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public class GameSupportCardInfo : BaseGameItemInfo
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{
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{
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public uint AffixId { get; set; }
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public uint AffixId { get; set; }
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[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
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public override Item ToProto()
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public override Item ToProto()
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{
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{
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var proto = new Item
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var proto = new Item
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@@ -120,6 +122,7 @@ public class GameSupportCardInfo : BaseGameItemInfo
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Exp = Exp
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Exp = Exp
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}
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}
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};
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};
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proto.Enhance.Affixs.AddRange(Affixs);
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proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
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proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
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return proto;
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return proto;
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}
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}
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@@ -4,6 +4,7 @@ using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Database.Inventory;
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using MikuSB.Enums.Item;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Game.Support;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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namespace MikuSB.GameServer.Game.Inventory;
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namespace MikuSB.GameServer.Game.Inventory;
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@@ -135,7 +136,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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ItemType = genre,
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ItemType = genre,
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ItemCount = 1,
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ItemCount = 1,
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Level = cardLevel,
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Level = cardLevel,
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AffixId = 1,
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};
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};
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var initialCount = spCard.InitialAffixCount;
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for (int i = 0; i < initialCount && i < spCard.AffixPool.Count; i++)
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{
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var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
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info.Affixs.Add(affixId);
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info.Affixs.Add(tier);
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}
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InventoryData.SupportCards[info.UniqueId] = info;
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InventoryData.SupportCards[info.UniqueId] = info;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
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40
GameServer/Game/Support/SupportAffixService.cs
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40
GameServer/Game/Support/SupportAffixService.cs
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@@ -0,0 +1,40 @@
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using MikuSB.Data;
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namespace MikuSB.GameServer.Game.Support;
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public static class SupportAffixService
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{
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// Returns (affixId, tier) - both 1-based. Returns (0,0) if pool not found.
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public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId)
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{
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if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
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return (0, 0);
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var groups = pool.Groups.ToList();
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if (groups.Count == 0)
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return (0, 0);
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var totalWeight = groups.Sum(x => x.Weight);
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var roll = Random.Shared.Next(totalWeight);
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var cumulative = 0;
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var selectedAffixs = groups[0].Affixs;
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foreach (var (affixIds, weight) in groups)
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{
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cumulative += weight;
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if (roll < cumulative)
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{
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selectedAffixs = affixIds;
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break;
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}
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}
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if (selectedAffixs.Count == 0)
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return (0, 0);
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var affixId = selectedAffixs[Random.Shared.Next(selectedAffixs.Count)];
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var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
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var tier = (uint)(Random.Shared.Next(tierCount) + 1);
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return ((uint)affixId, tier);
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}
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}
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@@ -1,5 +1,6 @@
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using MikuSB.Data;
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using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Database;
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using MikuSB.GameServer.Game.Support;
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using MikuSB.Proto;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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@@ -81,6 +82,23 @@ public class SupporterCard_Upgrade : ICallGSHandler
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{
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{
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supportCard.Exp = 0;
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supportCard.Exp = 0;
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supportCard.Level = maxLevel;
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supportCard.Level = maxLevel;
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// Unlock next affix slot when reaching max level for the first time
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if (supportCardExcel != null)
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{
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var currentSlots = supportCard.Affixs.Count / 2;
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var totalSlots = supportCardExcel.TotalAffixCount;
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if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
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{
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var poolId = supportCardExcel.AffixPool[currentSlots];
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var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
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if (affixId > 0)
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{
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supportCard.Affixs.Add(affixId);
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supportCard.Affixs.Add(tier);
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}
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}
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}
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}
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}
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syncItems.Add(supportCard.ToProto());
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syncItems.Add(supportCard.ToProto());
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