fix weapon break limit

This commit is contained in:
Naruse
2026-04-29 00:36:17 +08:00
parent 8d6e0d7638
commit 0cf0e3beb4
2 changed files with 13 additions and 2 deletions

View File

@@ -24,7 +24,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
Level = weaponLevel,
Break = weaponData.InitBreak,
Break = GetWeaponBreak(weaponLevel),
ItemType = ItemTypeEnum.TYPE_WEAPON,
ItemCount = 1
};
@@ -35,6 +35,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return weaponInfo;
}
private static uint GetWeaponBreak(uint level)
{
if (level <= 20) return 1;
if (level <= 40) return 2;
if (level <= 60) return 3;
if (level <= 70) return 4;
if (level <= 80) return 5;
if (level <= 90) return 6;
return 7;
}
public GameWeaponInfo? GetWeaponItem(uint uniqueId)
{
return InventoryData.Weapons.GetValueOrDefault(uniqueId);