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auto add girl to room & favor to lvl 500
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@@ -375,6 +375,9 @@ public class PlayerInstance(PlayerGameData data)
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yield return (4, guide.ID, 999);
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}
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for (uint favor = 1; favor <= 50; favor++)
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yield return (101, favor * 50, 500);
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// Main Scene 0 mean default scene
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yield return (132, 1, 0);
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}
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