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auto add girl to room & favor to lvl 500
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@@ -105,6 +105,7 @@ internal static class HouseAttr
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internal const uint BedroomStartSid = 2550;
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internal const uint BedroomRegisteredNoRoom = 100;
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internal const uint PlayerRingInfoSidBase = 3174;
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internal const uint BedroomPerFloor = 8;
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internal static uint Read(PlayerInstance player, uint sid)
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{
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@@ -175,6 +176,25 @@ internal static class HouseAttr
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}
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}
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internal static uint GetNextBedroomSid(PlayerInstance player, uint floorId)
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{
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var floorStartSid = BedroomStartSid + ((floorId - 2) * BedroomPerFloor) + 1;
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for (uint i = 0; i < BedroomPerFloor; i++)
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{
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var sid = floorStartSid + i;
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var exists = player.Data.Attrs.Any(x =>
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x.Gid == Gid &&
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x.Sid == sid);
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if (!exists)
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return sid;
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}
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return 0;
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}
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internal static uint PackArcadePropUse(int type, int id, ushort count) =>
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(((uint)count & 0xffffu) << 16) | (((uint)id & 0xffu) << 8) | ((uint)type & 0xffu);
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}
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