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VirCaptureLevel_EnterLevel
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19
Common/Data/Excel/VirCaptureCaptureRegionExcel.cs
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19
Common/Data/Excel/VirCaptureCaptureRegionExcel.cs
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@@ -0,0 +1,19 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dlc/vircapture/captureregion.json")]
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public class VirCaptureCaptureRegionExcel : ExcelResource
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{
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[JsonProperty("Id")] public uint Id { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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[JsonProperty("MapId")] public uint MapId { get; set; }
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public override uint GetId() => Id;
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public override void Loaded()
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{
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GameData.VirCaptureCaptureRegionData[Id] = this;
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}
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}
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@@ -8,6 +8,7 @@ public class VirCaptureTimeExcel : ExcelResource
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[JsonProperty("Id")] public uint Id { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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[JsonProperty("CaptureRegionId")] public List<uint> CaptureRegionId { get; set; } = [];
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public override uint GetId() => Id;
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@@ -53,6 +53,7 @@ public static class GameData
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public static Dictionary<uint, VirCaptureTimeExcel> VirCaptureTimeData { get; private set; } = [];
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public static Dictionary<uint, VirCaptureSeasonExcel> VirCaptureSeasonData { get; private set; } = [];
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public static Dictionary<uint, VirCaptureTrialTimeExcel> VirCaptureTrialTimeData { get; private set; } = [];
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public static Dictionary<uint, VirCaptureCaptureRegionExcel> VirCaptureCaptureRegionData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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@@ -0,0 +1,171 @@
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Globalization;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
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[CallGSApi("VirCaptureLevel_EnterLevel")]
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public class VirCaptureLevel_EnterLevel : ICallGSHandler
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{
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private const uint GroupId = 128;
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private const uint MapDataStart = 10000;
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private const uint MaxMapCount = 3;
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private const uint MaxMapDataLen = 3000;
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private const uint OffMapId = 1;
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private const uint OffDayNight = 7;
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private const uint OffMapLevel = 8;
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private static readonly Random Random = new();
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<VirCaptureEnterLevelParam>(param);
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if (req == null || req.LevelId == 0 || req.TeamId <= 0)
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{
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await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var now = DateTime.Now;
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var act = ResolveCurrent(GameData.VirCaptureTimeData.Values, now);
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if (act == null || !act.CaptureRegionId.Contains((uint)req.LevelId))
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{
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await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"ui.TxtNotOpen\"}");
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return;
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}
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if (!GameData.VirCaptureCaptureRegionData.TryGetValue((uint)req.LevelId, out var region))
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{
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await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var regionStart = ParseConfigTime(region.StartTime);
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var regionEnd = ParseConfigTime(region.EndTime);
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if (!regionStart.HasValue || !regionEnd.HasValue || now < regionStart.Value || now >= regionEnd.Value)
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{
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await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"ui.TxtNotOpen\"}");
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return;
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}
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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EnsureMapState(player, (uint)req.LevelId, sync);
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var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
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await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", rsp, sync);
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}
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private static void EnsureMapState(PlayerInstance player, uint levelId, NtfSyncPlayer sync)
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{
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var slotStart = FindOrAllocateMapSlot(player, levelId);
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if (slotStart == 0)
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return;
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EnsureMapAttr(player, slotStart + OffMapId, levelId, sync);
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EnsureMapAttr(player, slotStart + OffDayNight, 1, sync);
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EnsureMapAttr(player, slotStart + OffMapLevel, 1, sync);
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}
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private static uint FindOrAllocateMapSlot(PlayerInstance player, uint levelId)
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{
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uint? emptySlot = null;
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for (uint i = 0; i < MaxMapCount; i++)
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{
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var slotStart = MapDataStart + (i * MaxMapDataLen);
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var mapIdAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == slotStart + OffMapId);
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if (mapIdAttr?.Val == levelId)
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return slotStart;
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if (emptySlot == null && (mapIdAttr == null || mapIdAttr.Val == 0))
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emptySlot = slotStart;
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}
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return emptySlot ?? 0;
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}
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private static void EnsureMapAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
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if (attr == null)
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{
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attr = new PlayerAttr
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{
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Gid = GroupId,
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Sid = sid,
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Val = minValue
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};
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player.Data.Attrs.Add(attr);
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SyncAttr(player, sync, sid, minValue);
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return;
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}
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if (attr.Val < minValue)
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{
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attr.Val = minValue;
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SyncAttr(player, sync, sid, attr.Val);
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}
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}
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private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
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{
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sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
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sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
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}
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private static VirCaptureTimeExcel? ResolveCurrent(IEnumerable<VirCaptureTimeExcel> configs, DateTime now)
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{
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var parsed = configs
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.Select(x => new
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{
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Config = x,
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Start = ParseConfigTime(x.StartTime),
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End = ParseConfigTime(x.EndTime)
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})
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.Where(x => x.Start.HasValue && x.End.HasValue)
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.OrderBy(x => x.Start)
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.ToList();
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var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
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if (current != null)
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return current.Config;
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var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
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if (latestStarted != null && latestStarted.End > latestStarted.Start)
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return latestStarted.Config;
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return null;
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}
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private static DateTime? ParseConfigTime(string? raw)
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{
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if (string.IsNullOrWhiteSpace(raw))
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return null;
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var normalized = raw.Trim().Trim('[', ']');
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if (normalized.Length != 12)
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return null;
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return DateTime.TryParseExact(
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normalized,
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"yyyyMMddHHmm",
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CultureInfo.InvariantCulture,
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DateTimeStyles.None,
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out var value)
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? value
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: null;
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}
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}
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internal sealed class VirCaptureEnterLevelParam
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{
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[JsonPropertyName("nLevelID")]
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public int LevelId { get; set; }
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[JsonPropertyName("nTeamID")]
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public int TeamId { get; set; }
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}
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