mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 16:03:59 +00:00
Fixed an issue where adding too many support cards could prevent users from logging in.
This commit is contained in:
@@ -21,6 +21,7 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||
public class HandlerReqLogin : Handler
|
||||
{
|
||||
private static readonly Logger Logger = new("ReqLogin");
|
||||
private const int SupportCardLoginSplitThreshold = 2000;
|
||||
|
||||
private static string? ExtractSdkAuthToken(string? token)
|
||||
{
|
||||
@@ -80,7 +81,10 @@ public class HandlerReqLogin : Handler
|
||||
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
|
||||
await connection.Player.OnEnterGame();
|
||||
connection.Player.Connection = connection;
|
||||
await connection.SendPacket(new PacketRspLogin(connection.Player!));
|
||||
var splitSupportCards = connection.Player.InventoryManager.InventoryData.SupportCards.Count > SupportCardLoginSplitThreshold;
|
||||
await connection.SendPacket(new PacketRspLogin(connection.Player!, !splitSupportCards));
|
||||
if (splitSupportCards)
|
||||
await SendSupportCardsOnLogin(connection);
|
||||
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
|
||||
await SendDebugLoginState(connection);
|
||||
|
||||
@@ -90,6 +94,22 @@ public class HandlerReqLogin : Handler
|
||||
await SendGirlSkinTypeOnLogin(connection);
|
||||
}
|
||||
|
||||
private static async Task SendSupportCardsOnLogin(Connection connection)
|
||||
{
|
||||
var player = connection.Player;
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
var supportCards = player.InventoryManager.InventoryData.SupportCards.Values.ToList();
|
||||
Logger.Info($"Split support card sync on login: total={supportCards.Count}, chunkSize={SupportCardLoginSplitThreshold}");
|
||||
|
||||
foreach (var chunk in supportCards.Chunk(SupportCardLoginSplitThreshold))
|
||||
{
|
||||
var packet = new PacketNtfCallScript(chunk.ToList());
|
||||
await connection.SendPacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplySavedGirlSkinTypes(PlayerInstance player)
|
||||
{
|
||||
var inventoryData = player.InventoryManager.InventoryData;
|
||||
|
||||
Reference in New Issue
Block a user