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https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 05:23:59 +00:00
use enum for item slots
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@@ -29,8 +29,7 @@ public class CharacterInfo
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[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<uint> Spines { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<uint> Spines { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
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// Key = EqSlot (= support card Detail), Value = support card UniqueId
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[SugarColumn(IsJson = true)] public Dictionary<uint, uint> SupportSlots { get; set; } = []; // Key = EqSlot (= support card Detail), Value = support card UniqueId
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[SugarColumn(IsJson = true)] public Dictionary<uint, uint> SupportSlots { get; set; } = [];
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public long Timestamp { get; set; }
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public long Timestamp { get; set; }
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public uint Count { get; set; } = 1;
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public uint Count { get; set; } = 1;
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@@ -56,9 +55,9 @@ public class CharacterInfo
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proto.Enhance.Spines.AddRange(Spines.Select(x => (ulong)x));
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proto.Enhance.Spines.AddRange(Spines.Select(x => (ulong)x));
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proto.Enhance.Affixs.AddRange(Affixs);
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proto.Enhance.Affixs.AddRange(Affixs);
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proto.Slots[4] = WeaponUniqueId;
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proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON] = WeaponUniqueId;
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proto.Slots[5] = SkinId;
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proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_SKIN] = SkinId;
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proto.Slots[6] = WeaponSkinId;
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proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON_SKIN] = WeaponSkinId;
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foreach (var (slot, uid) in SupportSlots)
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foreach (var (slot, uid) in SupportSlots)
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proto.Slots[slot] = uid;
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proto.Slots[slot] = uid;
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@@ -93,7 +93,7 @@ public class GameSkinInfo : BaseGameItemInfo
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Count = ItemCount,
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Count = ItemCount,
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Flag = (uint)Flag,
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Flag = (uint)Flag,
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};
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};
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proto.Slots[11] = Math.Min(SkinType, 1);
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proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
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return proto;
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return proto;
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}
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}
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}
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}
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@@ -116,7 +116,7 @@ public class GameSupportCardInfo : BaseGameItemInfo
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Exp = Exp
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Exp = Exp
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}
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}
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};
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};
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proto.Slots[1] = AffixId;
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proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
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return proto;
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return proto;
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}
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}
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}
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}
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@@ -1,13 +0,0 @@
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namespace MikuSB.Enums.Item;
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public enum ItemFlagEnum
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{
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FLAG_USE = 1,// 使用中
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FLAG_LOCK = 2,// 锁定中
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FLAG_READED = 4,// 道具已查看
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FLAG_LEAVE = 8,// 角色大招后离场
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FLAG_WEAPON_DEFAULT = 16,// 武器显示原始样式
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FLAG_WEAPON_AUDIO = 32,// 武器消音器音效
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FLAG_ROLE_LIKE = 64,// 心选角色
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}
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@@ -25,4 +25,56 @@ public enum ItemTypeEnum
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TYPE_MAIN_SCENE = 21, //主界面场景道具
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TYPE_MAIN_SCENE = 21, //主界面场景道具
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TYPE_AR = 24, //AR道具
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TYPE_AR = 24, //AR道具
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TYPE_CALL = 25, //电话陪伴道具
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TYPE_CALL = 25, //电话陪伴道具
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}
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public enum ItemCardSlotTypeEnum
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{
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SLOT_SUPPORTERCARD1 = 1, // 后勤卡
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SLOT_SUPPORTERCARD2 = 2, // 后勤卡
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SLOT_SUPPORTERCARD3 = 3, // 后勤卡
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SLOT_WEAPON = 4, // 武器
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SLOT_SKIN = 5, // 时装
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SLOT_WEAPON_SKIN = 6, // 武器时装
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SLOT_SUPPORTERINDEX = 7, // 当前使用的后勤组
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SLOT_SUPPORTERCARD4 = 8, // 后勤卡
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SLOT_SUPPORTERCARD5 = 9, // 后勤卡
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SLOT_SUPPORTERCARD6 = 10, // 后勤卡
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SLOT_SUPPORTERCARD7 = 11, // 后勤卡
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SLOT_SUPPORTERCARD8 = 12, // 后勤卡
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SLOT_SUPPORTERCARD9 = 13, // 后勤卡
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}
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public enum ItemSkinPartSlotTypeEnum
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{
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SLOT_SkinPartSlot1 = 1,
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SLOT_SkinPartSlot2 = 2,
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SLOT_SkinPartSlot3 = 3,
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SLOT_SkinPartSlot4 = 4,
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SLOT_SkinPartSlot5 = 5,
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SLOT_SkinPartSlot6 = 6,
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SLOT_SkinPartSlot7 = 7,
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SLOT_SkinPartSlot8 = 8,
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SLOT_SkinPartSlot9 = 9,
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SLOT_SkinPartSlot10 = 10,
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}
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public enum ItemSkinSlotTypeEnum
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{
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SLOT_CARD_SKIL_TYPE = 11
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}
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public enum ItemSupportCardSlotTypeEnum
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{
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SLOT_AFFIXINDEX = 1 // 可洗练的初始词缀索引
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}
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public enum ItemFlagEnum
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{
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FLAG_USE = 1, // 使用中
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FLAG_LOCK = 2, // 锁定中
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FLAG_READED = 4, // 道具已查看
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FLAG_LEAVE = 8, // 角色大招后离场
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FLAG_WEAPON_DEFAULT = 16, // 武器显示原始样式
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FLAG_WEAPON_AUDIO = 32, // 武器消音器音效
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FLAG_ROLE_LIKE = 64, // 心选角色
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}
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}
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