mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 13:23:58 +00:00
TowerLevel_LevelSettlement ClimbTowerLogic_RecordProgres
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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using MikuSB.GameServer.Game.BossPvp;
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using MikuSB.Proto;
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using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
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@@ -56,6 +57,13 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
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return response;
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}
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if (string.Equals(sCmd, "TowerLevel_LevelSettlement", StringComparison.Ordinal))
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{
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var (response, sync) = TowerLevel_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
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extraSync = sync;
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return response;
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}
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return tbParam?.DeepClone() ?? new JsonObject();
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}
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}
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@@ -0,0 +1,219 @@
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
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[CallGSApi("ClimbTowerLogic_RecordProgres")]
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public class ClimbTowerLogic_RecordProgres : ICallGSHandler
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{
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private const uint TowerGroupId = 3;
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private const uint BasicProgressSid = 2;
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private const uint AdvancedProgressSid = 3;
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private const uint LevelStateSidBase = 10000;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var player = connection.Player!;
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var req = JsonSerializer.Deserialize<ClimbTowerRecordProgressParam>(param);
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if (req == null || req.LevelId == 0 || req.Area <= 0)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
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if (cycle == null)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var towerType = ResolveTowerType(cycle, (uint)req.LevelId);
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if (towerType == 0)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var sync = new NtfSyncPlayer();
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var levelStateSid = LevelStateSidBase + (uint)req.LevelId;
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var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
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levelState.Val = MergeAreaStars(levelState.Val, req.Area, req.StarMask);
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SyncAttr(sync, player, levelState);
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var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
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var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
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progressAttr.Val = req.Area >= 3 ? 0u : PackProgress((uint)req.LevelId, (uint)(req.Area + 1));
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SyncAttr(sync, player, progressAttr);
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if (req.RoleHP.Count > 0 || req.TeamEnergy.HasValue)
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{
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SaveRoleState(player, sync, towerType, req.RoleHP, req.TeamEnergy.GetValueOrDefault());
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}
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DatabaseHelper.SaveDatabaseType(player.Data);
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{}", sync);
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}
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private static void SaveRoleState(
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PlayerInstance player,
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NtfSyncPlayer sync,
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int towerType,
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List<List<int>> roleHp,
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int teamEnergy)
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{
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var slotStart = towerType == 2 ? 4u : 1u;
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for (var slot = slotStart; slot < slotStart + 3; slot++)
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{
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var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
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var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
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templateAttr.Val = 0;
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hpAttr.Val = 0;
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SyncAttr(sync, player, templateAttr);
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SyncAttr(sync, player, hpAttr);
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}
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for (var i = 0; i < Math.Min(roleHp.Count, 3); i++)
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{
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var row = roleHp[i];
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if (row == null || row.Count < 2)
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continue;
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var slot = slotStart + (uint)i;
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var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
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var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
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templateAttr.Val = (uint)Math.Max(0, row[0]);
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hpAttr.Val = (uint)Math.Max(0, row[1]);
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SyncAttr(sync, player, templateAttr);
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SyncAttr(sync, player, hpAttr);
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}
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var energyAttr = GetOrCreateAttr(player.Data, TowerGroupId, slotStart * 10 + 2);
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energyAttr.Val = (uint)Math.Max(0, teamEnergy);
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SyncAttr(sync, player, energyAttr);
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}
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private static uint MergeAreaStars(uint currentValue, int area, int starMask)
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{
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var areaIndex = Math.Clamp(area, 1, 3) - 1;
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var result = currentValue;
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for (var i = 0; i < 3; i++)
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{
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if (((starMask >> i) & 1) == 0)
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continue;
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var bitIndex = areaIndex * 3 + i;
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result |= 1u << bitIndex;
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}
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return result;
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}
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private static uint PackProgress(uint levelId, uint area) => (area << 24) | (levelId & 0x00FF_FFFF);
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private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
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{
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if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
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return 1;
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if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
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return 2;
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return 0;
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}
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private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
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{
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return groups.Any(group => group.Any(id => id == levelId));
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}
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private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
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{
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var parsed = configs
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.Select(x => new
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{
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Config = x,
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Start = ParseConfigTime(x.StartTime),
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End = ParseConfigTime(x.EndTime)
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})
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.Where(x => x.Start.HasValue && x.End.HasValue)
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.OrderBy(x => x.Start)
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.ToList();
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var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
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if (current != null)
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return current.Config;
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var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
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if (latestStarted != null)
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return latestStarted.Config;
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return parsed.FirstOrDefault()?.Config;
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}
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private static DateTime? ParseConfigTime(string? raw)
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{
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if (string.IsNullOrWhiteSpace(raw))
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return null;
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var normalized = raw.Trim().Trim('[', ']');
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if (normalized.Length != 12)
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return null;
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return DateTime.TryParseExact(
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normalized,
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"yyyyMMddHHmm",
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System.Globalization.CultureInfo.InvariantCulture,
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System.Globalization.DateTimeStyles.None,
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out var value)
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? value
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: null;
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}
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private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
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{
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var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new PlayerAttr
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{
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Gid = gid,
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Sid = sid
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};
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data.Attrs.Add(attr);
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return attr;
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}
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private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
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{
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sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
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sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
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}
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}
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internal sealed class ClimbTowerRecordProgressParam
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{
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[JsonPropertyName("nID")]
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public int LevelId { get; set; }
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[JsonPropertyName("nArea")]
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public int Area { get; set; }
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[JsonPropertyName("nStar")]
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public int StarMask { get; set; }
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[JsonPropertyName("tbRoleHP")]
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public List<List<int>> RoleHP { get; set; } = [];
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[JsonPropertyName("nTeamEnergy")]
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public int? TeamEnergy { get; set; }
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}
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@@ -0,0 +1,178 @@
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using MikuSB.Util;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
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[CallGSApi("TowerLevel_LevelSettlement")]
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public class TowerLevel_LevelSettlement : ICallGSHandler
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{
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private static readonly Logger Logger = new("Tower");
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private const uint TowerGroupId = 3;
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private const uint LaunchPassGroupId = 22;
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private const uint BasicProgressSid = 2;
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private const uint AdvancedProgressSid = 3;
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private const uint LevelStateSidBase = 10000;
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private const int FinalArea = 3;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
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await CallGSRouter.SendScript(connection, "TowerLevel_LevelSettlement", response.ToJsonString(), sync);
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}
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public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
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{
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var req = tbParam?.Deserialize<TowerLevelSettlementParam>();
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if (req == null || req.TowerId == 0 || req.LevelId == 0)
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{
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Logger.Error($"Invalid tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
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return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
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}
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var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
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if (cycle == null)
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return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
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var towerType = ResolveTowerType(cycle, (uint)req.TowerId);
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if (towerType == 0)
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return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
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var sync = new NtfSyncPlayer();
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var levelStateSid = LevelStateSidBase + (uint)req.TowerId;
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var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
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levelState.Val = MergeAreaStars(levelState.Val, FinalArea, req.StarMask);
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SyncAttr(sync, player, levelState);
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var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
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var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
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progressAttr.Val = 0;
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SyncAttr(sync, player, progressAttr);
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var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
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passAttr.Val = Math.Max(1u, passAttr.Val + 1);
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SyncAttr(sync, player, passAttr);
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Logger.Info(
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$"Tower settlement saved. uid={player.Uid} towerId={req.TowerId} levelId={req.LevelId} starMask={req.StarMask} " +
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$"towerStateSid={levelStateSid} towerStateVal={levelState.Val} progressSid={progressSid} passVal={passAttr.Val}");
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DatabaseHelper.SaveDatabaseType(player.Data);
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return (new JsonObject(), sync);
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}
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private static uint MergeAreaStars(uint currentValue, int area, int starMask)
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{
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var areaIndex = Math.Clamp(area, 1, 3) - 1;
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var result = currentValue;
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for (var i = 0; i < 3; i++)
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{
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if (((starMask >> i) & 1) == 0)
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continue;
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var bitIndex = areaIndex * 3 + i;
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result |= 1u << bitIndex;
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}
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return result;
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}
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private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
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{
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if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
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return 1;
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if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
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return 2;
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return 0;
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}
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private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
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{
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return groups.Any(group => group.Any(id => id == levelId));
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}
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private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
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{
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var parsed = configs
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.Select(x => new
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{
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Config = x,
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Start = ParseConfigTime(x.StartTime),
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End = ParseConfigTime(x.EndTime)
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})
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.Where(x => x.Start.HasValue && x.End.HasValue)
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.OrderBy(x => x.Start)
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.ToList();
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var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
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if (current != null)
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return current.Config;
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var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
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if (latestStarted != null)
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return latestStarted.Config;
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return parsed.FirstOrDefault()?.Config;
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}
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private static DateTime? ParseConfigTime(string? raw)
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{
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if (string.IsNullOrWhiteSpace(raw))
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return null;
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var normalized = raw.Trim().Trim('[', ']');
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if (normalized.Length != 12)
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return null;
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return DateTime.TryParseExact(
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normalized,
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"yyyyMMddHHmm",
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System.Globalization.CultureInfo.InvariantCulture,
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System.Globalization.DateTimeStyles.None,
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out var value)
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? value
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: null;
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}
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private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
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{
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var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new PlayerAttr
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{
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Gid = gid,
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Sid = sid
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};
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data.Attrs.Add(attr);
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return attr;
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}
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private static void SyncAttr(MikuSB.Proto.NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
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{
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sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
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sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
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}
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}
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internal sealed class TowerLevelSettlementParam
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{
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[JsonPropertyName("nID")]
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public int LevelId { get; set; }
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[JsonPropertyName("nTowerID")]
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public int TowerId { get; set; }
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[JsonPropertyName("nStar")]
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public int StarMask { get; set; }
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}
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