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Added several CallGS handlers.
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Preview;
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// Returns the green (unlocked) level for each skin manifestation.
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// Response: [{skinId, greenLevel}, ...]
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[CallGSApi("ReqEntranceGreenLevel")]
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public class ReqEntranceGreenLevel : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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// TODO: return actual skin green levels from player data
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await CallGSRouter.SendScript(connection, "ReqEntranceGreenLevel", "[]", seqNo);
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}
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}
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