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ClimbTowerLogic_CheckCycleLevel TowerLevel_EnterLevel
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18
Common/Data/Excel/ClimbTowerTimeExcel.cs
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18
Common/Data/Excel/ClimbTowerTimeExcel.cs
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("challenge/climbtower/climb_tower_time.json")]
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public class ClimbTowerTimeExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint ID { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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public override uint GetId() => ID;
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public override void Loaded()
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{
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GameData.ClimbTowerTimeData[ID] = this;
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}
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}
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20
Common/Data/Excel/TowerLevelExcel.cs
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20
Common/Data/Excel/TowerLevelExcel.cs
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("challenge/climbtower/level.json")]
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public class TowerLevelExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint ID { get; set; }
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[JsonProperty("MapID")] public uint MapID { get; set; }
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[JsonProperty("FightID")] public uint FightID { get; set; }
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[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
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[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
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public override uint GetId() => ID;
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public override void Loaded()
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{
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GameData.TowerLevelData[ID] = this;
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}
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}
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@@ -33,6 +33,8 @@ public static class GameData
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public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
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public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
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public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
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public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
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public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
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public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
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public static Dictionary<uint, ClimbTowerTimeExcel> ClimbTowerTimeData { get; private set; } = [];
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public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
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[CallGSApi("ClimbTowerLogic_CheckCycleLevel")]
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public class ClimbTowerLogic_CheckCycleLevel : ICallGSHandler
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{
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private const uint TowerGroupId = 3;
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private const uint TimeSubId = 1;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var player = connection.Player!;
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var current = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
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if (current == null)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", "{}");
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return;
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}
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var currentTimeId = GetAttr(player.Data, TowerGroupId, TimeSubId);
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var sync = new NtfSyncPlayer();
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if (currentTimeId != current.ID)
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{
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ResetTowerAttrs(player, sync);
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SetAttr(player.Data, TowerGroupId, TimeSubId, current.ID, sync, player);
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DatabaseHelper.SaveDatabaseType(player.Data);
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}
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", $$"""{"timeID":{{current.ID}}}""", sync);
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}
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private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
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{
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var parsed = configs
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.Select(x => new
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{
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Config = x,
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Start = ParseConfigTime(x.StartTime),
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End = ParseConfigTime(x.EndTime)
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})
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.Where(x => x.Start.HasValue && x.End.HasValue)
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.OrderBy(x => x.Start)
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.ToList();
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var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
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if (current != null)
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return current.Config;
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var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
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if (latestStarted != null)
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return latestStarted.Config;
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return parsed.FirstOrDefault()?.Config;
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}
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private static DateTime? ParseConfigTime(string? raw)
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{
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if (string.IsNullOrWhiteSpace(raw))
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return null;
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var normalized = raw.Trim().Trim('[', ']');
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if (normalized.Length != 12)
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return null;
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return DateTime.TryParseExact(
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normalized,
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"yyyyMMddHHmm",
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System.Globalization.CultureInfo.InvariantCulture,
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System.Globalization.DateTimeStyles.None,
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out var value)
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? value
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: null;
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}
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private static uint GetAttr(PlayerGameData data, uint gid, uint sid)
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{
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return data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
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}
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private static void ResetTowerAttrs(PlayerInstance player, NtfSyncPlayer sync)
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{
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var towerAttrs = player.Data.Attrs
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.Where(x => x.Gid == TowerGroupId)
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.ToList();
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foreach (var attr in towerAttrs)
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{
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sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = 0;
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sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = 0;
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}
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player.Data.Attrs.RemoveAll(x => x.Gid == TowerGroupId);
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}
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private static void SetAttr(PlayerGameData data, uint gid, uint sid, uint value, NtfSyncPlayer sync, PlayerInstance player)
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{
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var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
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if (attr == null)
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{
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attr = new PlayerAttr
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{
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Gid = gid,
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Sid = sid
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};
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data.Attrs.Add(attr);
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}
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attr.Val = value;
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sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
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sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
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}
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}
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@@ -0,0 +1,39 @@
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using MikuSB.Data;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
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[CallGSApi("TowerLevel_EnterLevel")]
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public class TowerLevel_EnterLevel : ICallGSHandler
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{
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private static readonly Random Random = new();
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<TowerLevelEnterLevelParam>(param);
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if (req == null || req.LevelId == 0 || req.TeamId <= 0)
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{
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await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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if (!GameData.TowerLevelData.ContainsKey((uint)req.LevelId))
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{
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await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
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await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", rsp);
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}
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}
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internal sealed class TowerLevelEnterLevelParam
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{
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[JsonPropertyName("nID")]
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public int LevelId { get; set; }
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[JsonPropertyName("nTeamID")]
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public int TeamId { get; set; }
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}
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