mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 05:23:59 +00:00
Implement Neuronics
This commit is contained in:
@@ -19,6 +19,7 @@ public class CardExcel : ExcelResource
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[JsonProperty("profile")] public List<List<int>> Profile { get; set; } = [];
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[JsonProperty("profile")] public List<List<int>> Profile { get; set; } = [];
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public List<List<int>> Pieces { get; set; } = [];
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public List<List<int>> Pieces { get; set; } = [];
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public List<int> Attribute { get; set; } = [];
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public List<int> Attribute { get; set; } = [];
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[JsonProperty("SpineID")] public uint SpineId { get; set; }
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public override uint GetId()
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public override uint GetId()
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{
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{
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return Icon;
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return Icon;
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41
Common/Data/Excel/NodeConditionExcel.cs
Normal file
41
Common/Data/Excel/NodeConditionExcel.cs
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@@ -0,0 +1,41 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
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[ResourceEntity("nodecondition.json")]
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public class NodeConditionExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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[JsonProperty("Node1Cost")] public List<List<int>> Node1Cost { get; set; } = [];
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[JsonProperty("Node2Cost")] public List<List<int>> Node2Cost { get; set; } = [];
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[JsonProperty("Node3Cost")] public List<List<int>> Node3Cost { get; set; } = [];
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[JsonProperty("Node4Cost")] public List<List<int>> Node4Cost { get; set; } = [];
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[JsonProperty("Node5Cost")] public List<List<int>> Node5Cost { get; set; } = [];
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[JsonProperty("Node6Cost")] public List<List<int>> Node6Cost { get; set; } = [];
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[JsonProperty("Node7Cost")] public List<List<int>> Node7Cost { get; set; } = [];
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[JsonProperty("Node8Cost")] public List<List<int>> Node8Cost { get; set; } = [];
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[JsonProperty("Node9Cost")] public List<List<int>> Node9Cost { get; set; } = [];
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public List<List<int>> GetNodeCost(int subIdx) => subIdx switch
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{
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1 => Node1Cost,
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2 => Node2Cost,
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3 => Node3Cost,
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4 => Node4Cost,
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5 => Node5Cost,
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6 => Node6Cost,
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7 => Node7Cost,
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8 => Node8Cost,
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9 => Node9Cost,
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_ => []
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};
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public override uint GetId() => Id;
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public override void Loaded()
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{
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GameData.NodeConditionData[Id] = this;
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}
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}
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35
Common/Data/Excel/SpineExcel.cs
Normal file
35
Common/Data/Excel/SpineExcel.cs
Normal file
@@ -0,0 +1,35 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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// spine.json: SpineId → Node{i}Req (nodecondition ID per master node index)
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[ResourceEntity("spine.json")]
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public class SpineExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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[JsonProperty("Node1Req")] public uint Node1Req { get; set; }
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[JsonProperty("Node2Req")] public uint Node2Req { get; set; }
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[JsonProperty("Node3Req")] public uint Node3Req { get; set; }
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[JsonProperty("Node4Req")] public uint Node4Req { get; set; }
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[JsonProperty("Node5Req")] public uint Node5Req { get; set; }
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[JsonProperty("Node6Req")] public uint Node6Req { get; set; }
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public uint GetNodeReq(int mastIdx) => mastIdx switch
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{
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1 => Node1Req,
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2 => Node2Req,
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3 => Node3Req,
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4 => Node4Req,
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5 => Node5Req,
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6 => Node6Req,
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_ => 0
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};
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public override uint GetId() => Id;
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public override void Loaded()
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{
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GameData.SpineData[Id] = this;
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}
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}
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@@ -16,6 +16,8 @@ public static class GameData
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public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
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public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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}
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}
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public static class GameResourceTemplateId
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public static class GameResourceTemplateId
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@@ -16,6 +16,7 @@ public class PlayerGameData : BaseDatabaseDataHelper
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public Sex Gender { get; set; } = Sex.Female;
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public Sex Gender { get; set; } = Sex.Female;
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public uint Vigor { get; set; } = 240;
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public uint Vigor { get; set; } = 240;
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[SugarColumn(IsJson = true)] public List<PlayerAttr> Attrs { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<PlayerAttr> Attrs { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<PlayerStrAttr> StrAttrs { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<ulong> ShowItems { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<ulong> ShowItems { get; set; } = [];
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public static PlayerGameData? GetPlayerByUid(long uid)
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public static PlayerGameData? GetPlayerByUid(long uid)
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@@ -45,4 +46,11 @@ public class PlayerAttr
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public uint Gid { get; set; }
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public uint Gid { get; set; }
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public uint Sid { get; set; }
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public uint Sid { get; set; }
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public uint Val { get; set; }
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public uint Val { get; set; }
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}
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public class PlayerStrAttr
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{
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public uint Gid { get; set; }
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public uint Sid { get; set; }
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public string Val { get; set; } = "";
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}
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}
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182
GameServer/Server/CallGS/Handlers/Girl/GirlSpine_ChildUnLock.cs
Normal file
182
GameServer/Server/CallGS/Handlers/Girl/GirlSpine_ChildUnLock.cs
Normal file
@@ -0,0 +1,182 @@
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using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Database.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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// Spine node encoding: (MastIdx << 8) | SubIdx stored as uint in CharacterInfo.Spines
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// GetStrAttribute(Gid=30, Sid=Detail) stores JSON: { "<Particular>": { "ns": <MastIdx>, "tbn": [0,0], "tbr": [] } }
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[CallGSApi("GirlSpine_ChildUnLock")]
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public class GirlSpine_ChildUnLock : ICallGSHandler
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{
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private const uint SpineStrAttrGid = 30;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var player = connection.Player!;
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var req = JsonSerializer.Deserialize<ChildUnLockParam>(param);
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if (req == null || req.CardId == 0 || req.Info == null || req.Materials == null)
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{
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await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
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if (card == null)
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{
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await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var mastIdx = req.Info.Indx;
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var subIdx = req.Info.InSubIdx;
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if (mastIdx <= 0 || subIdx <= 0)
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{
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await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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// Spines[MastIdx-1] is a bitmask; bit (SubIdx-1) = 1 means that sub-node is unlocked.
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// GetSpine(MastIdx, SubIdx) checks (Spines[MastIdx-1] & (1 << (SubIdx-1))) != 0
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int spineListIdx = mastIdx - 1;
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uint spineBit = 1u << (subIdx - 1);
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while (card.Spines.Count <= spineListIdx)
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card.Spines.Add(0);
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if ((card.Spines[spineListIdx] & spineBit) != 0)
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{
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await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.girlcard_alread_break\"}");
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return;
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}
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// Consume materials
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var requestedMaterials = new Dictionary<ulong, uint>();
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foreach (var row in req.Materials)
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{
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if (row == null || row.Count < 5) continue;
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var genre = (uint)Math.Max(0, row[0]);
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var detail = (uint)Math.Max(0, row[1]);
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var particular = (uint)Math.Max(0, row[2]);
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var level = (uint)Math.Max(0, row[3]);
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var count = (uint)Math.Max(0, row[4]);
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if (genre == 0 || detail == 0 || particular == 0 || level == 0 || count == 0) continue;
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var tid = GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
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requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + count;
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}
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var syncItems = new List<Item>();
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foreach (var (tid, count) in requestedMaterials)
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{
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var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
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if (item == null || item.ItemCount < count)
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{
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await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.not_material\"}");
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return;
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}
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}
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foreach (var (tid, count) in requestedMaterials)
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{
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var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
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item.ItemCount -= count;
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var proto = item.ToProto();
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if (item.ItemCount == 0)
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{
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player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
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proto.Count = 0;
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}
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syncItems.Add(proto);
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}
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// Unlock the spine node by setting the corresponding bit
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card.Spines[spineListIdx] |= spineBit;
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syncItems.Add(card.ToProto());
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// Extract Detail and Particular from TemplateId for StrAttr
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var cardDetail = (uint)((card.TemplateId >> 16) & 0xFFFF);
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var cardParticular = (uint)((card.TemplateId >> 32) & 0xFFFF);
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// Build and persist StrAttr JSON: { "<particular>": { "ns": mastIdx, "tbn": [0,0], "tbr": [] } }
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UpdateSpineStrAttr(player.Data, cardDetail, cardParticular, mastIdx);
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DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
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DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
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DatabaseHelper.SaveDatabaseType(player.Data);
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// Send NtfSetStrAttr so client's GetStrAttribute(30, Detail) returns fresh data
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var strAttrData = GetSpineStrAttrJson(player.Data, cardDetail);
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var ntfStrAttr = new NtfSetStrAttr { Gid = SpineStrAttrGid, Sid = cardDetail, Val = strAttrData };
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await connection.Player!.SendPacket(CmdIds.NtfSetStrAttr, ntfStrAttr);
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var sync = new NtfSyncPlayer();
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sync.Items.AddRange(syncItems);
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var rsp = $"{{\"tb\":{{\"D\":{cardDetail},\"pId\":{req.CardId},\"MastIdx\":{mastIdx},\"SubIdx\":{subIdx}}}}}";
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await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", rsp, sync);
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}
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private static void UpdateSpineStrAttr(PlayerGameData data, uint detail, uint particular, int mastIdx)
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{
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var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail);
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if (existing == null)
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{
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existing = new PlayerStrAttr { Gid = SpineStrAttrGid, Sid = detail, Val = "{}" };
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data.StrAttrs.Add(existing);
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}
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var root = JsonSerializer.Deserialize<Dictionary<string, SpineStrData>>(existing.Val)
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?? new Dictionary<string, SpineStrData>();
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var key = particular.ToString();
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if (!root.TryGetValue(key, out var entry))
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entry = new SpineStrData();
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entry.Ns = mastIdx;
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root[key] = entry;
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existing.Val = JsonSerializer.Serialize(root);
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}
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private static string GetSpineStrAttrJson(PlayerGameData data, uint detail)
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{
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var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail);
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return existing?.Val ?? "{}";
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}
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}
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internal sealed class ChildUnLockParam
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{
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[JsonPropertyName("pId")]
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public int CardId { get; set; }
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[JsonPropertyName("tbInfo")]
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public NodeInfo? Info { get; set; }
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[JsonPropertyName("tbMat")]
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public List<List<int>> Materials { get; set; } = [];
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}
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internal sealed class NodeInfo
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{
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[JsonPropertyName("Indx")]
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public int Indx { get; set; }
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|
|
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[JsonPropertyName("InSubIdx")]
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public int InSubIdx { get; set; }
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||||||
|
}
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internal sealed class SpineStrData
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{
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[JsonPropertyName("ns")]
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public int Ns { get; set; } = 0;
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||||||
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[JsonPropertyName("tbn")]
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public List<int> Tbn { get; set; } = [0, 0];
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|
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[JsonPropertyName("tbr")]
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public List<int> Tbr { get; set; } = [];
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}
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@@ -0,0 +1,125 @@
|
|||||||
|
using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Proto;
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||||||
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using System.Text.Json;
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using System.Text.Json.Serialization;
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|
|
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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[CallGSApi("GirlSpine_UnlockNodeOneKey")]
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public class GirlSpine_UnlockNodeOneKey : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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|
{
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var player = connection.Player!;
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var req = JsonSerializer.Deserialize<OneKeyUnlockParam>(param);
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if (req == null || req.CardId == 0 || req.MastIdx <= 0 || req.SubIdxList == null || req.SubIdxList.Count == 0)
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{
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await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
|
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|
|
||||||
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var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
|
||||||
|
if (card == null)
|
||||||
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{
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||||||
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await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
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// Look up costs from config: CardExcel → SpineId → SpineExcel → NodeConditionId → NodeConditionExcel
|
||||||
|
var cardTemplateId = card.TemplateId;
|
||||||
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var cardDetail = (uint)((cardTemplateId >> 16) & 0xFFFF);
|
||||||
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var cardParticular = (uint)((cardTemplateId >> 32) & 0xFFFF);
|
||||||
|
|
||||||
|
var cardExcel = GameData.CardData.Values.FirstOrDefault(
|
||||||
|
x => x.Detail == cardDetail && x.Particular == cardParticular);
|
||||||
|
|
||||||
|
var requestedMaterials = new Dictionary<ulong, uint>();
|
||||||
|
|
||||||
|
if (cardExcel != null && GameData.SpineData.TryGetValue(cardExcel.SpineId, out var spineExcel))
|
||||||
|
{
|
||||||
|
var nodeCondId = spineExcel.GetNodeReq(req.MastIdx);
|
||||||
|
if (nodeCondId != 0 && GameData.NodeConditionData.TryGetValue(nodeCondId, out var nodeCond))
|
||||||
|
{
|
||||||
|
int spineListIdx = req.MastIdx - 1;
|
||||||
|
while (card.Spines.Count <= spineListIdx) card.Spines.Add(0);
|
||||||
|
var currentMask = card.Spines[spineListIdx];
|
||||||
|
|
||||||
|
foreach (var subIdx in req.SubIdxList)
|
||||||
|
{
|
||||||
|
if (subIdx <= 0) continue;
|
||||||
|
uint bit = 1u << (subIdx - 1);
|
||||||
|
if ((currentMask & bit) != 0) continue; // already unlocked, skip cost
|
||||||
|
|
||||||
|
foreach (var row in nodeCond.GetNodeCost(subIdx))
|
||||||
|
{
|
||||||
|
if (row.Count < 5) continue;
|
||||||
|
var tid = GameResourceTemplateId.FromGdpl(
|
||||||
|
(uint)row[0], (uint)row[1], (uint)row[2], (uint)row[3]);
|
||||||
|
requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + (uint)row[4];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Validate materials
|
||||||
|
foreach (var (tid, count) in requestedMaterials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
|
||||||
|
if (item == null || item.ItemCount < count)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.not_material\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Consume materials
|
||||||
|
var syncItems = new List<Item>();
|
||||||
|
foreach (var (tid, count) in requestedMaterials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
|
||||||
|
item.ItemCount -= count;
|
||||||
|
var proto = item.ToProto();
|
||||||
|
if (item.ItemCount == 0)
|
||||||
|
{
|
||||||
|
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||||
|
proto.Count = 0;
|
||||||
|
}
|
||||||
|
syncItems.Add(proto);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unlock all specified sub-nodes
|
||||||
|
int mastSpineIdx = req.MastIdx - 1;
|
||||||
|
while (card.Spines.Count <= mastSpineIdx) card.Spines.Add(0);
|
||||||
|
foreach (var subIdx in req.SubIdxList)
|
||||||
|
{
|
||||||
|
if (subIdx <= 0) continue;
|
||||||
|
card.Spines[mastSpineIdx] |= 1u << (subIdx - 1);
|
||||||
|
}
|
||||||
|
syncItems.Add(card.ToProto());
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.AddRange(syncItems);
|
||||||
|
|
||||||
|
// No s2c handler exists for GirlSpine_UnlockNodeOneKey — reuse GirlSpine_ChildUnLock
|
||||||
|
// which calls UI.CloseConnection() and triggers OnNerveNodeUp to refresh the UI.
|
||||||
|
var lastSubIdx = req.SubIdxList.Count > 0 ? req.SubIdxList[^1] : 9;
|
||||||
|
var rsp = $"{{\"tb\":{{\"D\":{cardDetail},\"pId\":{req.CardId},\"MastIdx\":{req.MastIdx},\"SubIdx\":{lastSubIdx}}}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", rsp, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class OneKeyUnlockParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("pId")]
|
||||||
|
public int CardId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nIdx")]
|
||||||
|
public int MastIdx { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("tbOneKey")]
|
||||||
|
public List<int> SubIdxList { get; set; } = [];
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user