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https://github.com/MikuLeaks/MikuSB.git
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Added character fragments
To address the issue where RspLogin was becoming too large to allow logins, I changed the system to send a portion of the information via NtfSyncPlayer.
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@@ -3,6 +3,7 @@ using MikuSB.Database;
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using MikuSB.Database.Account;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.CallGS;
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using MikuSB.GameServer.Server.Packet.Send.Friend;
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using MikuSB.GameServer.Server.Packet.Send.Login;
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using MikuSB.Proto;
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@@ -47,6 +48,13 @@ public class HandlerReqLogin : Handler
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await connection.Player.OnEnterGame();
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connection.Player.Connection = connection;
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await connection.SendPacket(new PacketRspLogin(connection.Player!));
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var supplySync = new MikuSB.Proto.NtfSyncPlayer();
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foreach (var item in connection.Player.GetSupplyItems())
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supplySync.Items.Add(item.ToProto());
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if (supplySync.Items.Count > 0)
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await CallGSRouter.SendScript(connection, "", "{}", supplySync);
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await connection.Player.OnHeartBeat();
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await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
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}
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