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https://github.com/MikuLeaks/MikuSB.git
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BattlePass
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112
GameServer/Server/CallGS/Handlers/DLC/DLCLogic_CheckOpenAct.cs
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112
GameServer/Server/CallGS/Handlers/DLC/DLCLogic_CheckOpenAct.cs
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Globalization;
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using System.Text.Json.Nodes;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.DLC;
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[CallGSApi("DLCLogic_CheckOpenAct")]
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public class DLCLogic_CheckOpenAct : ICallGSHandler
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{
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private const uint GroupId = 15;
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private const uint ActIdSid = 1;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var now = DateTime.Now;
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var act = ResolveCurrent(GameData.DlcActivityData.Values, now);
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if (act == null)
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{
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await CallGSRouter.SendScript(connection, "DLCLogic_CheckOpenAct", "{\"bOpen\":false}");
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return;
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}
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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SetAttr(player, ActIdSid, act.Id, sync);
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var response = new JsonObject
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{
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["bOpen"] = true,
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["nId"] = act.Id,
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["nStartTime"] = ToUnixSeconds(ParseConfigTime(act.EnterStartTime)),
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["nEndTime"] = ToUnixSeconds(ParseConfigTime(act.CloseEndTime))
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};
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await CallGSRouter.SendScript(connection, "DLCLogic_CheckOpenAct", response.ToJsonString(), sync);
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}
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private static DlcActivityExcel? ResolveCurrent(IEnumerable<DlcActivityExcel> configs, DateTime now)
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{
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var parsed = configs
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.Select(x => new
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{
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Config = x,
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Start = ParseConfigTime(x.EnterStartTime),
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End = ParseConfigTime(x.CloseEndTime)
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})
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.Where(x => x.Start.HasValue && x.End.HasValue)
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.OrderBy(x => x.Start)
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.ToList();
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var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
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if (current != null)
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return current.Config;
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var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
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return latestStarted?.Config;
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}
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private static DateTime? ParseConfigTime(string? raw)
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{
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if (string.IsNullOrWhiteSpace(raw))
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return null;
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var normalized = raw.Trim().Trim('[', ']');
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if (normalized.Length != 12)
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return null;
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return DateTime.TryParseExact(
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normalized,
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"yyyyMMddHHmm",
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CultureInfo.InvariantCulture,
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DateTimeStyles.None,
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out var value)
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? value
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: null;
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}
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private static long ToUnixSeconds(DateTime? value)
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{
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return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
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}
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private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
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{
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var attr = GetOrCreateAttr(player, sid);
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if (attr.Val != value)
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{
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attr.Val = value;
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sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
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sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
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}
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}
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private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new PlayerAttr
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{
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Gid = GroupId,
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Sid = sid
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};
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player.Data.Attrs.Add(attr);
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return attr;
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}
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}
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