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enter intro cutscene
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50
GameServer/Server/Packet/Recv/Login/HandlerReqLogin.cs
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50
GameServer/Server/Packet/Recv/Login/HandlerReqLogin.cs
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using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Database.Account;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.Packet.Send.Login;
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using MikuSB.Proto;
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using MikuSB.TcpSharp;
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using MikuSB.Util;
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namespace MikuSB.GameServer.Server.Packet.Recv.Login;
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[Opcode(CmdIds.ReqLogin)]
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public class HandlerReqLogin : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
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{
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var req = ReqLogin.Parser.ParseFrom(data);
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var account = AccountData.GetAccountByUid(1);
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if (account == null)
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{
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AccountData.CreateAccount("MIKU", 0, "");
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account = AccountData.GetAccountByUid(1);
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if (account == null)
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{
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await connection.SendPacket(CmdIds.NtfLogout);
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return;
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}
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}
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if (!ResourceManager.IsLoaded)
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// resource manager not loaded, return
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return;
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var prev = Listener.GetActiveConnection(account.Uid);
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if (prev != null)
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{
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await connection.SendPacket(CmdIds.NtfLogout);
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prev.Stop();
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}
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connection.State = SessionStateEnum.WAITING_FOR_LOGIN;
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var pd = DatabaseHelper.GetInstance<PlayerGameData>(account.Uid);
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connection.Player = pd == null ? new PlayerInstance(account.Uid) : new PlayerInstance(pd);
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connection.DebugFile = Path.Combine(ConfigManager.Config.Path.LogPath, "Debug/", $"{account.Uid}/",
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$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
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await connection.Player.OnEnterGame();
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connection.Player.Connection = connection;
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await connection.SendPacket(new PacketRspLogin(connection.Player!));
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}
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}
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