enter intro cutscene

This commit is contained in:
Naruse
2026-04-20 12:40:38 +08:00
parent 2826239284
commit 279da58dc1
81 changed files with 7279 additions and 0 deletions

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.editorconfig Normal file
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[*.cs]
# IDE0022: 使用方法的程序块主体
csharp_style_expression_bodied_methods = false:silent
[*.cs]
#### 命名样式 ####
# 命名规则
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
# 符号规范
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types.required_modifiers =
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
# 命名样式
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
csharp_using_directive_placement = outside_namespace:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_accessors = true:silent
csharp_style_expression_bodied_lambdas = true:silent
csharp_style_expression_bodied_local_functions = false:silent
csharp_style_conditional_delegate_call = true:suggestion
csharp_style_var_for_built_in_types = false:silent
csharp_style_var_when_type_is_apparent = false:silent
csharp_style_var_elsewhere = false:silent
csharp_prefer_simple_using_statement = true:suggestion
csharp_space_around_binary_operators = before_and_after
csharp_indent_labels = one_less_than_current
[*.vb]
#### 命名样式 ####
# 命名规则
dotnet_naming_rule.interface_should_be_以_i_开始.severity = suggestion
dotnet_naming_rule.interface_should_be_以_i_开始.symbols = interface
dotnet_naming_rule.interface_should_be_以_i_开始.style = 以_i_开始
dotnet_naming_rule.类型_should_be_帕斯卡拼写法.severity = suggestion
dotnet_naming_rule.类型_should_be_帕斯卡拼写法.symbols = 类型
dotnet_naming_rule.类型_should_be_帕斯卡拼写法.style = 帕斯卡拼写法
dotnet_naming_rule.非字段成员_should_be_帕斯卡拼写法.severity = suggestion
dotnet_naming_rule.非字段成员_should_be_帕斯卡拼写法.symbols = 非字段成员
dotnet_naming_rule.非字段成员_should_be_帕斯卡拼写法.style = 帕斯卡拼写法
# 符号规范
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, friend, private, protected, protected_friend, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.类型.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.类型.applicable_accessibilities = public, friend, private, protected, protected_friend, private_protected
dotnet_naming_symbols.类型.required_modifiers =
dotnet_naming_symbols.非字段成员.applicable_kinds = property, event, method
dotnet_naming_symbols.非字段成员.applicable_accessibilities = public, friend, private, protected, protected_friend, private_protected
dotnet_naming_symbols.非字段成员.required_modifiers =
# 命名样式
dotnet_naming_style.以_i_开始.required_prefix = I
dotnet_naming_style.以_i_开始.required_suffix =
dotnet_naming_style.以_i_开始.word_separator =
dotnet_naming_style.以_i_开始.capitalization = pascal_case
dotnet_naming_style.帕斯卡拼写法.required_prefix =
dotnet_naming_style.帕斯卡拼写法.required_suffix =
dotnet_naming_style.帕斯卡拼写法.word_separator =
dotnet_naming_style.帕斯卡拼写法.capitalization = pascal_case
dotnet_naming_style.帕斯卡拼写法.required_prefix =
dotnet_naming_style.帕斯卡拼写法.required_suffix =
dotnet_naming_style.帕斯卡拼写法.word_separator =
dotnet_naming_style.帕斯卡拼写法.capitalization = pascal_case
[*.{cs,vb}]
end_of_line = crlf
dotnet_style_qualification_for_field = false:silent
dotnet_style_qualification_for_property = false:silent
dotnet_style_qualification_for_method = false:silent
dotnet_style_qualification_for_event = false:silent
tab_width = 4
indent_size = 4
dotnet_style_operator_placement_when_wrapping = beginning_of_line

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.gitignore vendored Normal file
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Common/Common.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<CETCompat>false</CETCompat>
<RootNamespace>MikuSB</RootNamespace>
<AssemblyName>MikuCommon</AssemblyName>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="EastAsianWidth" Version="1.2.0" />
<PackageReference Include="Google.Protobuf" Version="3.29.2" />
<PackageReference Include="Google.Protobuf.Tools" Version="3.29.2" />
<PackageReference Include="Microsoft.Data.Sqlite.Core" Version="9.0.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="9.0.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="Spectre.Console" Version="0.49.1" />
<PackageReference Include="SQLitePCLRaw.core" Version="2.1.10" />
<PackageReference Include="SQLitePCLRaw.provider.e_sqlite3" Version="2.1.10" />
<PackageReference Include="SqlSugarCore" Version="5.1.4.172" />
<PackageReference Include="Swashbuckle.AspNetCore" Version="7.2.0" />
<PackageReference Include="System.IO.Pipelines" Version="9.0.0" />
<PackageReference Include="System.Management" Version="9.0.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Proto\Proto.csproj" />
</ItemGroup>
</Project>

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namespace MikuSB.Configuration;
public class ConfigContainer
{
public HttpServerConfig HttpServer { get; set; } = new();
public GameServerConfig GameServer { get; set; } = new();
public PathConfig Path { get; set; } = new();
public ServerOption ServerOption { get; set; } = new();
}
public class HttpServerConfig
{
public string BindAddress { get; set; } = "0.0.0.0";
public string PublicAddress { get; set; } = "127.0.0.1";
public int Port { get; set; } = 21500;
public string GetDisplayAddress()
{
return "http" + "://" + PublicAddress + ":" + Port;
}
public string GetBindDisplayAddress()
{
return "http" + "://" + BindAddress + ":" + Port;
}
}
public class GameServerConfig
{
public string BindAddress { get; set; } = "0.0.0.0";
public string PublicAddress { get; set; } = "127.0.0.1";
public int Port { get; set; } = 21000;
public int KcpAliveMs { get; set; } = 45000;
public string DatabaseName { get; set; } = "Miku.db";
public string GameServerId { get; set; } = "MikuSB";
public string GameServerName { get; set; } = "MikuSB";
public string GetDisplayAddress()
{
return PublicAddress + ":" + Port;
}
}
public class PathConfig
{
public string ResourcePath { get; set; } = "Resources";
public string ConfigPath { get; set; } = "Config";
public string DatabasePath { get; set; } = "Config/Database";
public string HandbookPath { get; set; } = "Config/Handbook";
public string LogPath { get; set; } = "Config/Logs";
public string DataPath { get; set; } = "Config/Data";
}
public class ServerOption
{
public string Language { get; set; } = "EN";
public string FallbackLanguage { get; set; } = "EN";
public string[] DefaultPermissions { get; set; } = ["Admin"];
public ServerProfile ServerProfile { get; set; } = new();
public bool AutoCreateUser { get; set; } = true;
public bool SavePersonalDebugFile { get; set; } = false;
public bool AutoSendResponseWhenNoHandler { get; set; } = true;
#if DEBUG
public bool EnableDebug { get; set; } = true;
#else
public bool EnableDebug { get; set; } = false;
#endif
public bool DebugMessage { get; set; } = true;
public bool DebugDetailMessage { get; set; } = true;
public bool DebugNoHandlerPacket { get; set; } = true;
}
public class ServerProfile
{
public string Name { get; set; } = "Miku-chan";
public int Uid { get; set; } = 80;
}

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using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace MikuSB.Configuration;
public class HotfixContainer
{
public bool UseLocalCache { get; set; } = false;
public Dictionary<string, HotfixManfiset> Hotfixes { get; set; } = new();
public Dictionary<string, string> AesKeys { get; set; } = new ();
public static string ExtractVersionNumber(string? version)
{
try
{
return version == null ? "" : version[..version.IndexOf('_')];
}
catch
{
return "";
}
}
}
public class HotfixManfiset
{
[JsonPropertyName("Asb")] public AsbData Asb { get; set; } = new();
[JsonPropertyName("AsbPreDownload")] public AsbPreDownloadData AsbPreDownload { get; set; } = new();
[JsonPropertyName("Audio")] public AudioData Audio { get; set; } = new();
[JsonPropertyName("AudioPreDownload")] public AudioPreDownloadData AudioPreDownload { get; set; } = new();
[JsonPropertyName("VideoEncrypt")] public VideoEncryptData VideoEncrypt { get; set; } = new();
}
public class AsbData
{
[JsonPropertyName("android")] public PlatformInfo Android { get; set; } = new();
[JsonPropertyName("iphone")] public PlatformInfo Iphone { get; set; } = new();
[JsonPropertyName("pc")] public PlatformInfo Pc { get; set; } = new();
}
public class AsbPreDownloadData
{
[JsonPropertyName("android")] public PlatformEncryptedInfo Android { get; set; } = new();
[JsonPropertyName("iphone")] public PlatformEncryptedInfo Iphone { get; set; } = new();
}
public class AudioData
{
[JsonPropertyName("platform")] public Dictionary<string, string> Platform { get; set; } = new();
[JsonPropertyName("revision")] public int Revision { get; set; }
}
public class AudioPreDownloadData
{
[JsonPropertyName("enable_time")] public long EnableTime { get; set; }
[JsonPropertyName("platform")] public Dictionary<string, string> Platform { get; set; } = new();
[JsonPropertyName("revision")] public int Revision { get; set; }
}
public class VideoEncryptData
{
[JsonPropertyName("filename")] public string FileName { get; set; } = "";
}
public class PlatformInfo
{
[JsonPropertyName("enable_time")] public long EnableTime { get; set; }
[JsonPropertyName("revision")] public string Revision { get; set; } = "";
[JsonPropertyName("suffix")] public string Suffix { get; set; } = "";
}
public class PlatformEncryptedInfo : PlatformInfo
{
[JsonPropertyName("encrypt_key")] public string EncryptKey { get; set; } = "";
}

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using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
namespace MikuSB.Data.Config;
class IntDictionaryConverter : JsonConverter<Dictionary<int, int>>
{
public override Dictionary<int, int>? ReadJson(JsonReader reader, Type objectType, Dictionary<int, int>? existingValue, bool hasExistingValue, JsonSerializer serializer)
{
if (reader.TokenType == JsonToken.StartArray)
{
JArray.Load(reader);
return new Dictionary<int, int>();
}
else if (reader.TokenType == JsonToken.StartObject)
{
var obj = JObject.Load(reader);
var dict = new Dictionary<int, int>();
foreach (var prop in obj.Properties())
{
if (int.TryParse(prop.Name, out var key))
{
dict[key] = prop.Value.ToObject<int>();
}
}
return dict;
}
return new Dictionary<int, int>();
}
public override void WriteJson(JsonWriter writer, Dictionary<int, int>? value, JsonSerializer serializer)
{
writer.WriteStartObject();
foreach (var kv in value)
{
writer.WritePropertyName(kv.Key.ToString());
writer.WriteValue(kv.Value);
}
writer.WriteEndObject();
}
}

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namespace MikuSB.Data;
public abstract class ExcelResource
{
public abstract uint GetId();
public virtual void Loaded()
{
}
public virtual void Finalized()
{
}
public virtual void AfterAllDone()
{
}
}

5
Common/Data/GameData.cs Normal file
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namespace MikuSB.Data;
public static class GameData
{
}

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namespace MikuSB.Data;
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public class ResourceEntity : Attribute
{
[Obsolete("No effect")]
public ResourceEntity(string fileName, bool isCritical = false, bool isMultifile = false)
{
if (isMultifile)
FileName = new List<string>(fileName.Split(','));
else
FileName = [fileName];
IsCritical = isCritical;
}
public ResourceEntity(string fileName, bool isMultifile = false)
{
if (isMultifile)
FileName = new List<string>(fileName.Split(','));
else
FileName = [fileName];
}
public ResourceEntity(string fileName)
{
FileName = [fileName];
}
public List<string> FileName { get; private set; }
[Obsolete("No effect")] public bool IsCritical { get; private set; } // deprecated
}

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using MikuSB.Internationalization;
using MikuSB.Util;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Reflection;
namespace MikuSB.Data;
public class ResourceManager
{
public static Logger Logger { get; } = new("ResourceManager");
public static bool IsLoaded { get; set; }
public static void LoadGameData()
{
LoadExcel();
}
public static void LoadExcel()
{
var classes = Assembly.GetExecutingAssembly().GetTypes(); // Get all classes in the assembly
List<ExcelResource> resList = [];
foreach (var cls in classes.Where(x => x.IsSubclassOf(typeof(ExcelResource))))
{
var res = LoadSingleExcelResource(cls);
if (res != null) resList.AddRange(res);
}
foreach (var cls in resList) cls.AfterAllDone();
}
public static List<T>? LoadSingleExcel<T>(Type cls) where T : ExcelResource, new()
{
return LoadSingleExcelResource(cls) as List<T>;
}
public static List<ExcelResource>? LoadSingleExcelResource(Type cls)
{
var attribute = (ResourceEntity?)Attribute.GetCustomAttribute(cls, typeof(ResourceEntity));
if (attribute == null) return null;
var resource = (ExcelResource)Activator.CreateInstance(cls)!;
var count = 0;
List<ExcelResource> resList = [];
foreach (var fileName in attribute.FileName)
try
{
var path = ConfigManager.Config.Path.ResourcePath + "/ExcelOutput/" + fileName;
var file = new FileInfo(path);
if (!file.Exists)
{
Logger.Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", fileName,
I18NManager.Translate("Word.NotFound")));
continue;
}
var json = file.OpenText().ReadToEnd();
using (var reader = new JsonTextReader(new StringReader(json)))
{
reader.Read();
switch (reader.TokenType)
{
case JsonToken.StartArray:
{
// array
var jArray = JArray.Parse(json);
foreach (var item in jArray)
{
var res = JsonConvert.DeserializeObject(item.ToString(), cls);
resList.Add((ExcelResource)res!);
((ExcelResource?)res)?.Loaded();
count++;
}
break;
}
case JsonToken.StartObject:
{
// dictionary
var jObject = JObject.Parse(json);
foreach (var (_, obj) in jObject)
{
var instance = JsonConvert.DeserializeObject(obj!.ToString(), cls);
if (((ExcelResource?)instance)?.GetId() == 0 || (ExcelResource?)instance == null)
{
// Deserialize as JObject to handle nested dictionaries
var nestedObject = JsonConvert.DeserializeObject<JObject>(obj.ToString());
foreach (var nestedItem in nestedObject ?? [])
{
var nestedInstance =
JsonConvert.DeserializeObject(nestedItem.Value!.ToString(), cls);
resList.Add((ExcelResource)nestedInstance!);
((ExcelResource?)nestedInstance)?.Loaded();
count++;
}
}
else
{
resList.Add((ExcelResource)instance);
((ExcelResource)instance).Loaded();
}
count++;
}
break;
}
}
}
resource.Finalized();
}
catch (Exception ex)
{
Logger.Error(
I18NManager.Translate("Server.ServerInfo.FailedToReadItem", fileName,
I18NManager.Translate("Word.Error")), ex);
}
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadedItems", count.ToString(), cls.Name));
return resList;
}
public static T? LoadCustomFile<T>(string filetype, string filename)
{
var type = I18NManager.Translate("Word." + filetype);
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadingItem", type));
FileInfo file = new(ConfigManager.Config.Path.DataPath + $"/{filename}.json");
T? customFile = default;
if (!file.Exists)
{
Logger.Warn(I18NManager.Translate("Server.ServerInfo.ConfigMissing", type,
$"{ConfigManager.Config.Path.DataPath}/{filename}.json", type));
return customFile;
}
try
{
using var reader = file.OpenRead();
using StreamReader reader2 = new(reader);
var text = reader2.ReadToEnd();
var json = JsonConvert.DeserializeObject<T>(text);
customFile = json;
}
catch (Exception ex)
{
Logger.Error("Error in reading " + file.Name, ex);
}
switch (customFile)
{
case Dictionary<int, int> d:
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadedItems", d.Count.ToString(), type));
break;
case Dictionary<int, List<int>> di:
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadedItems", di.Count.ToString(), type));
break;
default:
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadedItem", filetype));
break;
}
return customFile;
}
}

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using MikuSB.Enums.Player;
using MikuSB.Util;
using MikuSB.Util.Extensions;
using MikuSB.Util.Security;
using SqlSugar;
namespace MikuSB.Database.Account;
[SugarTable("Account")]
public class AccountData : BaseDatabaseDataHelper
{
public string Username { get; set; } = "";
public string Password { get; set; } = "";
public BanTypeEnum BanType { get; set; }
public string Phone { get; set; } = "";
[SugarColumn(IsJson = true)] public List<PermEnum> Permissions { get; set; } = [];
[SugarColumn(IsNullable = true)] public string? ComboToken { get; set; }
[SugarColumn(IsNullable = true)] public string? DispatchToken { get; set; }
#region GetAccount
public static AccountData? GetAccountByUserName(string username)
{
AccountData? result = null;
DatabaseHelper.GetAllInstance<AccountData>()?.ForEach(account =>
{
if (account.Username == username) result = account;
});
return result;
}
public static AccountData? GetAccountByUid(int uid, bool force = false)
{
var result = DatabaseHelper.GetInstance<AccountData>(uid, force);
return result;
}
public static AccountData? GetAccountByDispatchToken(string dispatchToken)
{
AccountData? result = null;
DatabaseHelper.GetAllInstance<AccountData>()?.ForEach(account =>
{
if (account.DispatchToken == dispatchToken) result = account;
});
return result;
}
public static AccountData? GetAccountByComboToken(string comboToken)
{
AccountData? result = null;
DatabaseHelper.GetAllInstance<AccountData>()?.ForEach(account =>
{
if (account.ComboToken == comboToken) result = account;
});
return result;
}
#endregion
#region Account
public static void CreateAccount(string username, int uid, string password)
{
var newUid = uid;
if (uid == 0)
{
newUid = 1;
while (GetAccountByUid(newUid) != null) newUid++;
}
var account = new AccountData
{
Uid = newUid,
Username = username,
Password = password,
Phone = "123456",
Permissions = [.. ConfigManager.Config.ServerOption.DefaultPermissions
.Select(perm => Enum.TryParse(perm, out PermEnum result) ? result : (PermEnum?)null)
.Where(result => result.HasValue).Select(result => result!.Value)]
};
SetPassword(account, password);
DatabaseHelper.CreateInstance(account);
}
public static void DeleteAccount(int uid)
{
if (GetAccountByUid(uid) == null) return;
DatabaseHelper.DeleteAllInstance(uid);
}
public static void SetPassword(AccountData account, string password)
{
if (password.Length > 0)
account.Password = Extensions.GetSha256Hash(password);
else
account.Password = "";
}
public static bool VerifyPassword(AccountData account, string password)
=> account.Password == Extensions.GetSha256Hash(password);
#endregion
#region Permission
public static bool HasPerm(PermEnum[] perms, int uid)
{
if (uid == (int)ServerEnum.Console) return true;
var account = GetAccountByUid(uid);
if (account?.Permissions == null) return false;
if (account.Permissions.Contains(PermEnum.Admin)) return true;
return perms.Any(account.Permissions.Contains);
}
public static void AddPerm(PermEnum[] perms, int uid)
{
if (uid == (int)ServerEnum.Console) return;
var account = GetAccountByUid(uid);
if (account == null) return;
account.Permissions ??= [];
foreach (var perm in perms)
{
if (!account.Permissions.Contains(perm))
{
account.Permissions = [.. account.Permissions, perm];
}
}
}
public static void RemovePerm(PermEnum[] perms, int uid)
{
if (uid == (int)ServerEnum.Console) return;
var account = GetAccountByUid(uid);
if (account == null) return;
if (account.Permissions == null) return;
foreach (var perm in perms)
{
if (account.Permissions.Contains(perm))
{
account.Permissions = account.Permissions.Except([perm]).ToList();
}
}
}
public static void CleanPerm(int uid)
{
if (uid == (int)ServerEnum.Console) return;
var account = GetAccountByUid(uid);
if (account == null) return;
account.Permissions = [];
}
#endregion
#region Token
public string GenerateDispatchToken()
{
DispatchToken = Crypto.CreateSessionKey(Uid.ToString());
DatabaseHelper.UpdateInstance(this);
return DispatchToken;
}
public string GenerateComboToken()
{
ComboToken = Crypto.CreateSessionKey(Uid.ToString());
DatabaseHelper.UpdateInstance(this);
return ComboToken;
}
#endregion
}

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using SqlSugar;
namespace MikuSB.Database;
public abstract class BaseDatabaseDataHelper
{
[SugarColumn(IsPrimaryKey = true)] public int Uid { get; set; }
}

View File

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using Newtonsoft.Json;
using SqlSugar;
namespace MikuSB.Database;
public class CustomSerializeService : ISerializeService
{
private readonly JsonSerializerSettings _jsonSettings;
public CustomSerializeService()
{
_jsonSettings = new JsonSerializerSettings
{
DefaultValueHandling = DefaultValueHandling.Ignore // ignore default values
};
}
public string SerializeObject(object value)
{
return JsonConvert.SerializeObject(value, _jsonSettings);
}
public T DeserializeObject<T>(string value)
{
return JsonConvert.DeserializeObject<T>(value)!;
}
public string SugarSerializeObject(object value)
{
return JsonConvert.SerializeObject(value, _jsonSettings);
}
}

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using MikuSB.Database.Account;
using MikuSB.Internationalization;
using MikuSB.Util;
using SqlSugar;
using System.Collections.Concurrent;
using System.Globalization;
namespace MikuSB.Database;
public class DatabaseHelper
{
public static Logger logger = new("Database");
public static SqlSugarScope? sqlSugarScope;
public static readonly ConcurrentDictionary<int, List<BaseDatabaseDataHelper>> UidInstanceMap = [];
public static readonly List<int> ToSaveUidList = [];
public static long LastSaveTick = DateTime.UtcNow.Ticks;
public static Thread? SaveThread;
public static bool LoadAccount;
public static bool LoadAllData;
public void Initialize()
{
logger.Info(I18NManager.Translate("Server.ServerInfo.LoadingItem", I18NManager.Translate("Word.Database")));
var f = new FileInfo(ConfigManager.Config.Path.DatabasePath + "/" + ConfigManager.Config.GameServer.DatabaseName);
if (!f.Exists && f.Directory != null) f.Directory.Create();
sqlSugarScope = new SqlSugarScope(new ConnectionConfig
{
ConnectionString = $"Data Source={f.FullName};",
DbType = DbType.Sqlite,
IsAutoCloseConnection = true,
ConfigureExternalServices = new ConfigureExternalServices
{
SerializeService = new CustomSerializeService()
}
});
InitializeSqlite();
var baseType = typeof(BaseDatabaseDataHelper);
var assembly = typeof(BaseDatabaseDataHelper).Assembly;
var types = assembly.GetTypes().Where(t => t.IsSubclassOf(baseType));
var list = sqlSugarScope.Queryable<AccountData>().ToList();
foreach (var inst in list)
{
if (!UidInstanceMap.TryGetValue(inst.Uid, out var value))
{
value = [];
UidInstanceMap[inst.Uid] = value;
}
value.Add(inst); // add to the map
}
// start dispatch server
LoadAccount = true;
var res = Parallel.ForEach(list, account =>
{
Parallel.ForEach(types, t =>
{
if (t == typeof(AccountData)) return; // skip the account data
try
{
typeof(DatabaseHelper).GetMethod(nameof(InitializeTable))?.MakeGenericMethod(t)
.Invoke(null, [account.Uid]);
}
catch (Exception e)
{
logger.Error("Database initialization error: ", e);
}
}); // cache the data
});
while (!res.IsCompleted)
{
}
LastSaveTick = DateTime.UtcNow.Ticks;
SaveThread = new Thread(() =>
{
while (true) CalcSaveDatabase();
});
SaveThread.Start();
LoadAllData = true;
}
public static void InitializeTable<T>(int uid) where T : BaseDatabaseDataHelper, new()
{
var list = sqlSugarScope?.Queryable<T>()
.Select(x => x)
.Select<T>()
.Where(x => x.Uid == uid)
.ToList();
foreach (var inst in list!.Select(instance => (instance as BaseDatabaseDataHelper)!))
{
if (!UidInstanceMap.TryGetValue(inst.Uid, out var value))
{
value = [];
UidInstanceMap[inst.Uid] = value;
}
value.Add(inst); // add to the map
}
}
public static void InitializeSqlite()
{
var baseType = typeof(BaseDatabaseDataHelper);
var assembly = typeof(BaseDatabaseDataHelper).Assembly;
var types = assembly.GetTypes().Where(t => t.IsSubclassOf(baseType));
foreach (var type in types)
typeof(DatabaseHelper).GetMethod("InitializeSqliteTable")?.MakeGenericMethod(type).Invoke(null, null);
}
// DO NOT DEL ReSharper disable once UnusedMember.Global
public static void InitializeSqliteTable<T>() where T : BaseDatabaseDataHelper, new()
{
try
{
sqlSugarScope?.CodeFirst.InitTables<T>();
}
catch
{
// ignored
}
}
public static T? GetInstance<T>(int uid, bool forceReload = false) where T : BaseDatabaseDataHelper, new()
{
try
{
if (!forceReload && UidInstanceMap.TryGetValue(uid, out var value))
{
var instance = value.OfType<T>().FirstOrDefault();
if (instance != null) return instance;
}
var t = sqlSugarScope?.Queryable<T>()
.Where(x => x.Uid == uid)
.ToList();
if (t is { Count: > 0 })
{
var instance = t[0];
if (!UidInstanceMap.TryGetValue(uid, out var list))
{
list = new List<BaseDatabaseDataHelper>();
UidInstanceMap[uid] = list;
}
else
{
list.RemoveAll(i => i is T);
}
list.Add(instance);
return instance;
}
return null;
}
catch (Exception e)
{
logger.Error("Unsupported type", e);
return null;
}
}
public static T GetInstanceOrCreateNew<T>(int uid) where T : BaseDatabaseDataHelper, new()
{
var instance = GetInstance<T>(uid);
if (instance != null) return instance;
instance = new T
{
Uid = uid
};
CreateInstance(instance);
return instance;
}
public static List<T>? GetAllInstance<T>() where T : BaseDatabaseDataHelper, new()
{
try
{
return sqlSugarScope?.Queryable<T>()
.Select(x => x)
.ToList();
}
catch (Exception e)
{
logger.Error("Unsupported type", e);
return null;
}
}
public static void UpdateInstance<T>(T instance) where T : BaseDatabaseDataHelper, new()
{
sqlSugarScope?.Updateable(instance).ExecuteCommand();
}
public static void CreateInstance<T>(T instance) where T : BaseDatabaseDataHelper, new()
{
sqlSugarScope?.Insertable(instance).ExecuteCommand();
if (!UidInstanceMap.TryGetValue(instance.Uid, out var value))
{
value = [];
UidInstanceMap[instance.Uid] = value;
}
value.Add(instance);
}
public static void DeleteInstance<T>(int key) where T : BaseDatabaseDataHelper, new()
{
try
{
sqlSugarScope?.Deleteable<T>().Where(x => x.Uid == key).ExecuteCommand();
}
catch (Exception e)
{
logger.Error("An error occurred while delete the database", e);
}
}
public static void DeleteAllInstance(int key)
{
var value = UidInstanceMap[key];
var baseType = typeof(BaseDatabaseDataHelper);
var assembly = typeof(BaseDatabaseDataHelper).Assembly;
var types = assembly.GetTypes().Where(t => t.IsSubclassOf(baseType));
foreach (var type in types)
{
var instance = value.Find(x => x.GetType() == type);
if (instance != null)
typeof(DatabaseHelper).GetMethod("DeleteInstance")?.MakeGenericMethod(type)
.Invoke(null, [key]);
}
if (UidInstanceMap.TryRemove(key, out var instances))
ToSaveUidList.RemoveAll(x => x == key);
}
// Auto save per 5 min
public static void CalcSaveDatabase()
{
if (LastSaveTick + TimeSpan.TicksPerMinute * 5 > DateTime.UtcNow.Ticks) return;
SaveDatabase();
}
public static void SaveDatabase()
{
try
{
var prev = DateTime.Now;
var list = ToSaveUidList.ToList(); // copy the list to avoid the exception
foreach (var uid in list)
{
var value = UidInstanceMap[uid];
var baseType = typeof(BaseDatabaseDataHelper);
var assembly = typeof(BaseDatabaseDataHelper).Assembly;
var types = assembly.GetTypes().Where(t => t.IsSubclassOf(baseType));
foreach (var type in types)
{
var instance = value.Find(x => x.GetType() == type);
if (instance != null)
typeof(DatabaseHelper).GetMethod("SaveDatabaseType")?.MakeGenericMethod(type)
.Invoke(null, [instance]);
}
}
var t = (DateTime.Now - prev).TotalSeconds;
logger.Info(I18NManager.Translate("Server.ServerInfo.SaveDatabase",
Math.Round(t, 2).ToString(CultureInfo.InvariantCulture)));
ToSaveUidList.Clear();
}
catch (Exception e)
{
logger.Error("An error occurred while saving the database", e);
}
LastSaveTick = DateTime.UtcNow.Ticks;
}
// DO NOT DEL ReSharper save database from cache
public static void SaveDatabaseType<T>(T instance) where T : BaseDatabaseDataHelper, new()
{
try
{
sqlSugarScope?.Updateable(instance).ExecuteCommand();
}
catch (Exception e)
{
logger.Error("An error occurred while saving the database", e);
}
}
}

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using MikuSB.Common.Util;
using MikuSB.Proto;
using MikuSB.Util.Extensions;
using SqlSugar;
namespace MikuSB.Database.Player;
[SugarTable("Player")]
public class PlayerGameData : BaseDatabaseDataHelper
{
public string? Name { get; set; } = "";
public string? Signature { get; set; } = "MikuPS";
public uint Level { get; set; } = 1;
public int Exp { get; set; } = 0;
public long RegisterTime { get; set; } = Extensions.GetUnixSec();
public long LastActiveTime { get; set; }
public static PlayerGameData? GetPlayerByUid(long uid)
{
var result = DatabaseHelper.GetInstance<PlayerGameData>((int)uid);
return result;
}
}

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namespace MikuSB.Enums.Language;
public enum ProgramLanguageTypeEnum
{
EN = 0,
CHS = 1,
CHT = 2,
JP = 3
}

View File

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namespace MikuSB.Enums.Packet;
public enum PacketFraming
{
FourByteLittleEndianLength,
TwoByteBigEndianLength,
Control,
Unknown
}

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namespace MikuSB.Enums.Player;
public enum BanTypeEnum
{
None = 0,
UseThirdPartySoftware = 1,
ThirdPartySoftware = 2,
AbnormalLogin = 4,
AbnormalAccount = 5,
ViolationTermsService = 6,
AccountRisk = 7,
Unknown = 8
}

View File

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namespace MikuSB.Enums.Player;
public enum ServerEnum
{
Console = 0,
Chat = 1
}

View File

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namespace MikuSB.Enums.Player;
public enum PermEnum
{
Trial = 0,
Support = 1,
Admin = 2,
Other = 10
}

View File

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using MikuSB.Enums.Language;
using MikuSB.Internationalization.Message;
using MikuSB.Util;
using System.Reflection;
namespace MikuSB.Internationalization;
public static class I18NManager
{
public static Logger Logger = new("I18nManager");
public static object Language { get; set; } = new LanguageEN();
public static Dictionary<string, Dictionary<ProgramLanguageTypeEnum, object>> PluginLanguages { get; } = [];
public static void LoadLanguage()
{
var languageStr = "MikuSB.Internationalization.Message.Language" +
ConfigManager.Config.ServerOption.Language;
var languageType = Type.GetType(languageStr);
if (languageType == null)
{
Logger.Warn("Language not found, fallback to EN");
// fallback to English
languageType = Type.GetType("MikuSB.Internationalization.Message.LanguageEN")!;
}
var language = Activator.CreateInstance(languageType) ?? throw new Exception("Language not found");
Language = language;
Logger.Info(Translate("Server.ServerInfo.LoadedItem", Translate("Word.Language")));
}
public static void LoadPluginLanguage(Dictionary<string, List<Type>> pluginAssemblies)
{
foreach (var (pluginName, types) in pluginAssemblies)
{
var languageType = types.FindAll(x => x.GetCustomAttribute<PluginLanguageAttribute>() != null);
if (languageType.Count == 0) // no language to use
continue;
PluginLanguages.Add(pluginName, []);
foreach (var type in languageType)
{
var attr = type.GetCustomAttribute<PluginLanguageAttribute>();
if (attr == null) continue;
var language = Activator.CreateInstance(type);
if (language == null) continue;
PluginLanguages[pluginName].Add(attr.LanguageType, language);
}
}
}
public static string Translate(string key, params string[] args)
{
var pluginLangs = PluginLanguages.Values;
var langs = (from pluginLang in pluginLangs
from o in pluginLang
where o.Key == Enum.Parse<ProgramLanguageTypeEnum>(ConfigManager.Config.ServerOption.Language)
select o.Value).ToList(); // get all plugin languages
langs.Add(Language); // add server language
var result = langs.Select(lang => GetNestedPropertyValue(lang, key)).OfType<string>().FirstOrDefault() ?? key;
var index = 0;
return args.Aggregate(result, (current, arg) => current.Replace("{" + index++ + "}", arg));
}
public static string TranslateAsCertainLang(string langStr, string key, params string[] args)
{
var languageStr = "MikuSB.Internationalization.Message.Language" +
langStr;
var languageType = Type.GetType(languageStr) ??
Type.GetType("MikuSB.Internationalization.Message.LanguageEN")!;
var language = Activator.CreateInstance(languageType) ?? throw new Exception("Language not found");
List<object> langs = [language];
var result = langs.Select(lang => GetNestedPropertyValue(lang, key)).OfType<string>().FirstOrDefault() ?? key;
var index = 0;
return args.Aggregate(result, (current, arg) => current.Replace("{" + index++ + "}", arg));
}
public static string? GetNestedPropertyValue(object? obj, string propertyName)
{
foreach (var part in propertyName.Split('.'))
{
if (obj == null) return null;
var type = obj.GetType();
var property = type.GetProperty(part);
if (property == null) return null;
obj = property.GetValue(obj, null);
}
return (string?)obj;
}
}

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namespace MikuSB.Internationalization.Message;
#region Root
public class LanguageCHS
{
public GameTextCHS Game { get; } = new();
public ServerTextCHS Server { get; } = new();
public WordTextCHS Word { get; } = new(); // a placeholder for the actual word text
}
#endregion
#region Layer 1
/// <summary>
/// path: Game
/// </summary>
public class GameTextCHS
{
public CommandTextCHS Command { get; } = new();
}
/// <summary>
/// path: Server
/// </summary>
public class ServerTextCHS
{
public WebTextCHS Web { get; } = new();
public ServerInfoTextCHS ServerInfo { get; } = new();
}
/// <summary>
/// path: Word
/// </summary>
public class WordTextCHS
{
public string Rank => "星魂";
public string Avatar => "角色";
public string Material => "材料";
public string Pet => "宠物";
public string Relic => "遗器";
public string Equipment => "光锥";
public string Talent => "行迹";
public string Banner => "卡池";
public string Activity => "活动";
public string CdKey => "兑换码";
public string VideoKey => "过场动画密钥";
public string Buff => "祝福";
public string Miracle => "奇物";
public string Unlock => "奢侈品";
public string TrainParty => "派对车厢";
// server info
public string Config => "配置文件";
public string Language => "语言";
public string Log => "日志";
public string GameData => "游戏数据";
public string Cache => "资源缓存";
public string CustomData => "自定义数据";
public string Database => "数据库";
public string Command => "命令";
public string SSL => "SSL";
public string Ec2b => "Ec2b";
public string SdkServer => "Web服务器";
public string Handler => "包处理器";
public string Dispatch => "全局分发";
public string Game => "游戏";
public string Handbook => "手册";
public string NotFound => "未找到";
public string Error => "错误";
public string FloorInfo => "区域文件";
public string FloorGroupInfo => "区域组文件";
public string FloorMissingResult => "传送与世界生成";
public string FloorGroupMissingResult => "传送、怪物战斗与世界生成";
public string Mission => "任务";
public string MissionInfo => "任务文件";
public string SubMission => "子任务";
public string SubMissionInfo => "子任务文件";
public string MazeSkill => "角色秘技";
public string MazeSkillInfo => "角色秘技文件";
public string Dialogue => "模拟宇宙事件";
public string DialogueInfo => "模拟宇宙事件文件";
public string Performance => "剧情操作";
public string PerformanceInfo => "剧情操作文件";
public string RogueChestMap => "模拟宇宙地图";
public string RogueChestMapInfo => "模拟宇宙地图文件";
public string ChessRogueRoom => "模拟宇宙DLC";
public string ChessRogueRoomInfo => "模拟宇宙DLC文件";
public string SummonUnit => "秘技生成";
public string SummonUnitInfo => "秘技生成文件";
public string RogueTournRoom => "差分宇宙";
public string RogueTournRoomInfo => "差分宇宙房间文件";
public string TypesOfRogue => "类型的模拟宇宙";
public string RogueMagicRoom => "不可知域";
public string RogueMagicRoomInfo => "不可知域房间文件";
public string RogueDiceSurface => "骰面效果";
public string RogueDiceSurfaceInfo => "骰面效果文件";
public string AdventureModifier => "AdventureModifier";
public string AdventureModifierInfo => "AdventureModifier文件";
public string RogueMapGen => "RogueMapGen文件";
public string RogueMiracleGroup => "RogueMiracleGroup文件";
public string RogueMiracleEffectGen => "RogueMiracleEffectGen文件";
public string DatabaseAccount => "数据库账号";
public string Tutorial => "教程";
}
#endregion
#region Layer 2
#region GameText
/// <summary>
/// path: Game.Command
/// </summary>
public class CommandTextCHS
{
public NoticeTextCHS Notice { get; } = new();
public GenderTextCHS Gender { get; } = new();
public AvatarTextCHS Avatar { get; } = new();
public AnnounceTextCHS Announce { get; } = new();
public BanTextCHS Ban { get; } = new();
public GiveTextCHS Give { get; } = new();
public GiveAllTextCHS GiveAll { get; } = new();
public LineupTextCHS Lineup { get; } = new();
public HelpTextCHS Help { get; } = new();
public KickTextCHS Kick { get; } = new();
public MissionTextCHS Mission { get; } = new();
public RelicTextCHS Relic { get; } = new();
public ReloadTextCHS Reload { get; } = new();
public RogueTextCHS Rogue { get; } = new();
public SceneTextCHS Scene { get; } = new();
public UnlockAllTextCHS UnlockAll { get; } = new();
public MailTextCHS Mail { get; } = new();
public RaidTextCHS Raid { get; } = new();
public AccountTextCHS Account { get; } = new();
public UnstuckTextCHS Unstuck { get; } = new();
public SetlevelTextCHS Setlevel { get; } = new();
public PermissionTextCHS Permission { get; } = new();
}
#endregion
#region ServerText
/// <summary>
/// path: Server.Web
/// </summary>
public class WebTextCHS
{
public string Maintain => "服务器正在维修, 请稍后尝试。";
}
/// <summary>
/// path: Server.ServerInfo
/// </summary>
public class ServerInfoTextCHS
{
public string Shutdown => "关闭中…";
public string CancelKeyPressed => "已按下取消键 (Ctrl + C), 服务器即将关闭…";
public string StartingServer => "正在启动 MikuSB";
public string CurrentVersion => "当前服务端支持的版本: {0}";
public string InvalidVersion => "当前为不受支持的游戏版本 {0}\n请更新游戏到 {1}";
public string LoadingItem => "正在加载 {0}…";
public string GeneratingItem => "正在生成 {0}…";
public string WaitingItem => "正在等待进程 {0} 完成…";
public string RegisterItem => "注册了 {0} 个 {1}。";
public string FailedToLoadItem => "加载 {0} 失败。";
public string NewClientSecretKey => "客户端密钥不存在, 正在生成新的客户端密钥。";
public string FailedToInitializeItem => "初始化 {0} 失败。";
public string FailedToReadItem => "读取 {0} 失败, 文件{1}";
public string GeneratedItem => "已生成 {0}。";
public string LoadedItem => "已加载 {0}。";
public string LoadedItems => "已加载 {0} 个 {1}。";
public string ServerRunning => "{0} 服务器正在监听 {1}";
public string ServerStarted => "启动完成!用时 {0}s, 击败了99%的用户, 输入 help 来获取命令帮助"; // 玩梗, 考虑英语版本将其本土化
public string MissionEnabled => "任务系统已启用, 此功能仍在开发中, 且可能不会按预期工作, 如果遇见任何bug, 请汇报给开发者。";
public string KeyStoreError => "SSL证书不存在, 已关闭SSL功能。";
public string CacheLoadSkip => "已跳过缓存加载。";
public string ConfigMissing => "{0} 缺失, 请检查你的资源文件夹: {1}, {2} 可能不能使用。";
public string UnloadedItems => "卸载了所有 {0}。";
public string SaveDatabase => "已保存数据库, 用时 {0}s";
public string WaitForAllDone => "现在还不可以进入游戏, 请等待所有项目加载完成后再试";
public string UnhandledException => "发生未经处理的异常: {0}";
}
#endregion
#endregion
#region Layer 3
#region CommandText
/// <summary>
/// path: Game.Command.Notice
/// </summary>
public class NoticeTextCHS
{
public string PlayerNotFound => "未找到玩家!";
public string InvalidArguments => "无效的参数!";
public string NoPermission => "你没有权限这么做!";
public string CommandNotFound => "未找到命令! 输入 '/help' 来获取帮助";
public string TargetOffline => "目标 {0}({1}) 离线了!清除当前目标";
public string TargetFound => "找到目标 {0}({1}), 下一次命令将默认对其执行";
public string TargetNotFound => "未找到目标 {0}!";
public string InternalError => "在处理命令时发生了内部错误: {0}!";
}
/// <summary>
/// path: Game.Command.Gender
/// </summary>
public class GenderTextCHS
{
public string Desc => "切换主角的性别";
public string Usage => "用法: /gender [man/woman]";
public string GenderNotSpecified => "性别不存在!";
public string GenderChanged => "性别已更改!";
}
/// <summary>
/// path: Game.Command.UnlockAll
/// </summary>
public class UnlockAllTextCHS
{
public string Desc =>
"解锁所有在类别内的对象\n" +
"使用 /unlockall mission 以完成所有任务, 使用后会被踢出, 重新登录后可能会被教程卡住, 请谨慎使用\n" +
"使用 /unlockall tutorial 以解锁所有教程, 使用后会被踢出, 用于部分界面卡住无法行动的情况\n" +
"使用 /unlockall rogue 以解锁所有类型模拟宇宙, 使用后会被踢出, 建议与 /unlockall tutorial 搭配使用以获取更好效果";
public string Usage => "用法: /unlockall [mission/tutorial/rogue]";
public string UnlockedAll => "已解锁/完成所有{0}!";
}
/// <summary>
/// path: Game.Command.Avatar
/// </summary>
public class AvatarTextCHS
{
public string Desc => "设定玩家已有角色的属性, -1为所有已拥有角色";
public string Usage =>
"用法: /avatar talent [角色ID/-1] [行迹等级]\n" +
"用法: /avatar rank [角色ID/-1] [星魂]\n" +
"用法: /avatar level [角色ID/-1] [角色等级]";
public string InvalidLevel => "{0} 等级无效!";
public string AllAvatarsLevelSet => "已将全部角色 {0} 等级设置为 {1}.";
public string AvatarLevelSet => "已将 {0} 角色 {1} 等级设置为 {2}.";
public string AvatarNotFound => "角色不存在!";
}
/// <summary>
/// path: Game.Command.Give
/// </summary>
public class GiveTextCHS
{
public string Desc => "给予玩家物品";
public string Usage => "用法: /give [物品ID] l[等级] x[数量] r[叠影]";
public string ItemNotFound => "未找到物品!";
public string GiveItem => "已给予 {0} {1} 个物品 {2}.";
}
/// <summary>
/// path: Game.Command.GiveAll
/// </summary>
public class GiveAllTextCHS
{
public string Desc => "给予玩家全部指定类型的物品";
public string Usage =>
"用法: /giveall avatar r[星魂] l[等级]\n" +
"用法: /giveall material x[数量]\n" +
"用法: /giveall equipment r[叠影] l[等级] x[数量]\n" +
"用法: /giveall relic x[数量]\n" +
"用法: /giveall unlock\n" +
"用法: /giveall train\n" +
"用法: /giveall path";
public string GiveAllItems => "已给予所有 {0}, 各 {1} 个.";
}
/// <summary>
/// path: Game.Command.Lineup
/// </summary>
public class LineupTextCHS
{
public string Desc => "管理玩家的队伍信息";
public string Usage =>
"用法: /lineup mp\n" +
"用法: /lineup sp\n" +
"用法: /lineup heal";
public string GainedMp => "成功恢复秘技点!";
public string GainedSp => "成功恢复能量!";
public string HealedAllAvatars => "成功治愈当前队伍中的所有角色!";
}
/// <summary>
/// path: Game.Command.Help
/// </summary>
public class HelpTextCHS
{
public string Desc => "显示帮助信息";
public string Usage =>
"用法: /help\n" +
"用法: /help [命令]";
public string Commands => "命令: ";
public string CommandPermission => "所需权限: ";
public string CommandAlias => "命令别名: ";
}
/// <summary>
/// path: Game.Command.Kick
/// </summary>
public class KickTextCHS
{
public string Desc => "踢出玩家";
public string Usage => "用法: /kick";
public string PlayerKicked => "玩家 {0} 已被踢出!";
}
/// <summary>
/// path: Game.Command.Mission
/// </summary>
public class MissionTextCHS
{
public string Desc =>
"管理玩家的任务\n" +
"使用 pass 完成当前正在进行的所有任务, 此命令易造成严重卡顿, 请尽量使用 /mission finish 替代\n" +
"使用 finish [子任务ID] 完成指定子任务, 请浏览 handbook 来获取子任务ID\n" +
"使用 finishmain [主任务ID] 完成指定主任务, 请浏览 handbook 来获取主任务ID\n" +
"使用 running [-all] 获取正在追踪的任务, 增加'-all'则显示所有正在进行的任务以及可能卡住的任务, 使用后可能会出现较长任务列表, 请注意甄别\n" +
"使用 reaccept [主任务ID] 可重新进行指定主任务, 请浏览 handbook 来获取主任务ID";
public string Usage =>
"用法: /mission pass\n" +
"用法: /mission finish [子任务ID]\n" +
"用法: /mission running [-all]\n" +
"用法: /mission reaccept [主任务ID]\n" +
"用法: /mission finishmain [主任务ID]";
public string AllMissionsFinished => "所有任务已完成!";
public string AllRunningMissionsFinished => "共 {0} 个进行中的任务已完成!";
public string MissionFinished => "任务 {0} 已完成!";
public string InvalidMissionId => "无效的任务ID!";
public string NoRunningMissions => "没有正在进行的任务!";
public string RunningMissions => "正在进行的任务: ";
public string PossibleStuckMissions => "可能卡住的任务: ";
public string MainMission => "主任务";
public string MissionReAccepted => "重新接受任务 {0}.";
}
/// <summary>
/// path: Game.Command.Relic
/// </summary>
public class RelicTextCHS
{
public string Desc => "管理玩家的遗器, 等级限制: 1 ≤ 等级 ≤ 9999";
public string Usage => "用法: /relic [遗器ID] [主词条ID] [ID1:等级] [ID2:等级] l[等级] x[数量]";
public string RelicNotFound => "遗器不存在!";
public string InvalidMainAffixId => "主词条ID无效!";
public string InvalidSubAffixId => "副词条ID无效!";
public string RelicGiven => "给予玩家 {0} {1} 个遗器 {2}.";
}
/// <summary>
/// path: Game.Command.Reload
/// </summary>
public class ReloadTextCHS
{
public string Desc => "重新加载指定的配置";
public string Usage => "用法: /reload [banner/activity]";
public string ConfigReloaded => "配置 {0} 已重新加载!";
}
/// <summary>
/// path: Game.Command.Rogue
/// </summary>
public class RogueTextCHS
{
public string Desc => "管理模拟宇宙数据, -1意为所有已拥有祝福, buff获取祝福, enhance强化祝福";
public string Usage =>
"用法: /rogue money [宇宙碎片数量]\n" +
"用法: /rogue buff [祝福ID/-1]\n" +
"用法: /rogue miracle [奇物ID]\n" +
"用法: /rogue enhance [祝福ID/-1]\n" +
"用法: /rogue unstuck - 脱离事件";
public string PlayerGainedMoney => "已获得 {0} 宇宙碎片.";
public string PlayerGainedAllItems => "已获得所有{0}.";
public string PlayerGainedItem => "已获得{0} {1}.";
public string PlayerEnhancedBuff => "已强化祝福 {0}.";
public string PlayerEnhancedAllBuffs => "已强化所有祝福.";
public string PlayerUnstuck => "已脱离事件.";
public string NotFoundItem => "未找到 {0}!";
public string PlayerNotInRogue => "玩家不在模拟宇宙中!";
}
/// <summary>
/// path: Game.Command.Scene
/// </summary>
public class SceneTextCHS
{
public string Desc =>
"管理玩家场景\n" +
"使用 PlaneId 默认进入指定场景\n" +
"使用 group 来获取组, 使用 prop 来设置道具状态, 在 PropStateEnum 获取状态列表\n" +
"使用 unlockall 来解锁场景内所有道具(open状态), 可能导致游戏加载卡条, 使用 /scene reset 解决\n" +
"使用 reload 来重新加载当前场景, 并回到初始位置\n" +
"使用 reset 来重置指定场景所有道具状态";
public string Usage =>
"用法: /scene [PlaneId]\n" +
"用法: /scene cur\n" +
"用法: /scene reload\n" +
"用法: /scene group\n" +
"用法: /scene unlockall\n" +
"用法: /scene reset [PlaneId]" +
"用法: /scene prop [组ID] [道具ID] [状态]\n" +
"用法: /scene remove [实体ID]\n";
public string LoadedGroups => "已加载组: {0}.";
public string PropStateChanged => "道具: {0} 的状态已设置为 {1}.";
public string PropNotFound => "未找到道具!";
public string EntityRemoved => "实体 {0} 已被移除.";
public string EntityNotFound => "未找到实体!";
public string AllPropsUnlocked => "所有道具已解锁!";
public string SceneChanged => "已进入场景 {0}.";
public string SceneReloaded => "场景已重新加载!";
public string SceneReset => "已重置场景 {0} 中所有道具状态!";
public string CurrentScene => "当前场景 EntryId: {0}, PlaneId: {1}, FloorId: {2}.";
}
/// <summary>
/// path: Game.Command.Mail
/// </summary>
public class MailTextCHS
{
public string Desc => "发送邮件";
public string Usage => "用法: /mail [发送名称] [标题] [内容] [ID1:数量,ID2:数量]";
public string MailSent => "邮件已发送!";
}
/// <summary>
/// path: Game.Command.Raid
/// </summary>
public class RaidTextCHS
{
public string Desc => "管理玩家的任务临时场景";
public string Usage => "用法: /raid leave";
public string Leaved => "已离开临时场景!";
}
/// <summary>
/// path: Game.Command.Account
/// </summary>
public class AccountTextCHS
{
public string Desc => "管理数据库账号";
public string Usage =>
"用法: /account create [用户名] [UID] [密码]\n" +
"用法: /account delete [UID]";
public string InvalidUid => "UID无效!";
public string InvalidAccount => "账号 {0} 无效!";
public string CreateSuccess => "账号 {0} 创建成功!";
public string DeleteSuccess => "账号 {0} 删除成功!";
}
/// <summary>
/// path: Game.Command.Announce
/// </summary>
public class AnnounceTextCHS
{
public string Desc => "发送弹窗公告";
public string Usage => "用法: /announce [Text] [Color]";
public string SendSuccess => "发送成功!";
}
/// <summary>
/// path: Game.Command.Ban
/// </summary>
public class BanTextCHS
{
public string Desc => "封禁或解封用户";
public string Usage => "用法: /ban [add/delete]";
public string BanSuccess => "账号已封禁!";
public string UnBanSuccess => "账号已解封!";
}
/// <summary>
/// path: Game.Command.Unstuck
/// </summary>
public class UnstuckTextCHS
{
public string Desc => "将玩家传送回默认场景";
public string Usage => "用法: /unstuck [UID]";
public string UnstuckSuccess => "已成功将该玩家传送回默认场景.";
public string UidNotExist => "该UID不存在!";
public string PlayerIsOnline => "该玩家目前在线上!";
}
/// <summary>
/// path: Game.Command.Setlevel
/// </summary>
public class SetlevelTextCHS
{
public string Desc => "设定玩家等级";
public string Usage => "用法: /setlevel [等级]";
public string SetlevelSuccess => "等级设定成功!";
}
/// <summary>
/// path: Game.Command.Permission
/// </summary>
public class PermissionTextCHS
{
public string Desc => "管理玩家权限";
public string Usage =>
"用法: /permission add [权限]\n" +
"用法: /permission remove [权限]\n" +
"用法: /permission clean [权限]";
public string InvalidPerm => "权限 {0} 不存在!";
public string Added => "已添加权限 {0} 到玩家 {1}!";
public string Removed => "已移除玩家 {0} 的权限 {1}!";
public string Cleaned => "已清除玩家 {0} 的所有权限!";
}
#endregion
#endregion

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namespace MikuSB.Internationalization.Message;
#region Root
public class LanguageCHT
{
public GameTextCHT Game { get; } = new();
public ServerTextCHT Server { get; } = new();
public WordTextCHT Word { get; } = new(); // a placeholder for the actual word text
}
#endregion
#region Layer 1
/// <summary>
/// path: Game
/// </summary>
public class GameTextCHT
{
public CommandTextCHT Command { get; } = new();
}
/// <summary>
/// path: Server
/// </summary>
public class ServerTextCHT
{
public WebTextCHT Web { get; } = new();
public ServerInfoTextCHT ServerInfo { get; } = new();
}
/// <summary>
/// path: Word
/// </summary>
public class WordTextCHT
{
public string Rank => "星魂";
public string Avatar => "角色";
public string Material => "材料";
public string Pet => "寵物";
public string Relic => "遺器";
public string Equipment => "光錐";
public string Talent => "行跡";
public string Banner => "卡池";
public string Activity => "活動";
public string CdKey => "兌換碼";
public string VideoKey => "過場動畫金鑰";
public string Buff => "祝福";
public string Miracle => "奇物";
public string Unlock => "奢侈品";
public string TrainParty => "派對車廂";
// server info
public string Config => "配置文件";
public string Language => "語言";
public string Log => "日誌";
public string GameData => "遊戲數據";
public string Cache => "資源緩存";
public string CustomData => "自定義數據";
public string Database => "數據庫";
public string Command => "命令";
public string SSL => "SSL";
public string Ec2b => "Ec2b";
public string SdkServer => "Web服務器";
public string Handler => "包處理器";
public string Dispatch => "全局分發";
public string Game => "遊戲";
public string Handbook => "手冊";
public string NotFound => "未找到";
public string Error => "錯誤";
public string FloorInfo => "區域文件";
public string FloorGroupInfo => "區域組文件";
public string FloorMissingResult => "傳送與世界生成";
public string FloorGroupMissingResult => "傳送、怪物戰鬥與世界生成";
public string Mission => "任務";
public string MissionInfo => "任務文件";
public string SubMission => "子任務";
public string SubMissionInfo => "子任務文件";
public string MazeSkill => "角色秘技";
public string MazeSkillInfo => "角色秘技文件";
public string Dialogue => "模擬宇宙事件";
public string DialogueInfo => "模擬宇宙事件文件";
public string Performance => "劇情操作";
public string PerformanceInfo => "劇情操作文件";
public string RogueChestMap => "模擬宇宙地圖";
public string RogueChestMapInfo => "模擬宇宙地圖文件";
public string ChessRogueRoom => "模擬宇宙DLC";
public string ChessRogueRoomInfo => "模擬宇宙DLC文件";
public string SummonUnit => "秘技生成";
public string SummonUnitInfo => "秘技生成文件";
public string RogueTournRoom => "差分宇宙";
public string RogueTournRoomInfo => "差分宇宙房間文件";
public string TypesOfRogue => "類型的模擬宇宙";
public string RogueMagicRoom => "不可知域";
public string RogueMagicRoomInfo => "不可知域房間文件";
public string RogueDiceSurface => "骰面效果";
public string RogueDiceSurfaceInfo => "骰面效果文件";
public string AdventureModifier => "AdventureModifier";
public string AdventureModifierInfo => "AdventureModifier文件";
public string RogueMapGen => "RogueMapGen文件";
public string RogueMiracleGroup => "RogueMiracleGroup文件";
public string RogueMiracleEffectGen => "RogueMiracleEffectGen文件";
public string DatabaseAccount => "數據庫賬號";
public string Tutorial => "教程";
}
#endregion
#region Layer 2
#region GameText
/// <summary>
/// path: Game.Command
/// </summary>
public class CommandTextCHT
{
public NoticeTextCHT Notice { get; } = new();
public GenderTextCHT Gender { get; } = new();
public AvatarTextCHT Avatar { get; } = new();
public AnnounceTextCHT Announce { get; } = new();
public BanTextCHT Ban { get; } = new();
public GiveTextCHT Give { get; } = new();
public GiveAllTextCHT GiveAll { get; } = new();
public LineupTextCHT Lineup { get; } = new();
public HelpTextCHT Help { get; } = new();
public KickTextCHT Kick { get; } = new();
public MissionTextCHT Mission { get; } = new();
public RelicTextCHT Relic { get; } = new();
public ReloadTextCHT Reload { get; } = new();
public RogueTextCHT Rogue { get; } = new();
public SceneTextCHT Scene { get; } = new();
public UnlockAllTextCHT UnlockAll { get; } = new();
public MailTextCHT Mail { get; } = new();
public RaidTextCHT Raid { get; } = new();
public AccountTextCHT Account { get; } = new();
public UnstuckTextCHT Unstuck { get; } = new();
public SetlevelTextCHT Setlevel { get; } = new();
public PermissionTextCHT Permission { get; } = new();
}
#endregion
#region ServerText
/// <summary>
/// path: Server.Web
/// </summary>
public class WebTextCHT
{
public string Maintain => "服務器正在維修, 請稍後嘗試。";
}
/// <summary>
/// path: Server.ServerInfo
/// </summary>
public class ServerInfoTextCHT
{
public string Shutdown => "關閉中…";
public string CancelKeyPressed => "已按下取消鍵 (Ctrl + C), 服務器即將關閉…";
public string StartingServer => "正在啟動 MikuSB";
public string CurrentVersion => "當前服務端支援的版本: {0}";
public string InvalidVersion => "目前為不受支援的遊戲版本 {0}\n請更新遊戲到 {1}";
public string LoadingItem => "正在加載 {0}…";
public string GeneratingItem => "正在生成 {0}…";
public string WaitingItem => "正在等待進程 {0} 完成…";
public string RegisterItem => "註冊了 {0} 個 {1}。";
public string FailedToLoadItem => "加載 {0} 失敗。";
public string NewClientSecretKey => "客戶端密鑰不存在, 正在生成新的客戶端密鑰。";
public string FailedToInitializeItem => "初始化 {0} 失敗。";
public string FailedToReadItem => "讀取 {0} 失敗, 文件{1}";
public string GeneratedItem => "已生成 {0}。";
public string LoadedItem => "已加載 {0}。";
public string LoadedItems => "已加載 {0} 個 {1}。";
public string ServerRunning => "{0} 服務器正在監聽 {1}";
public string ServerStarted => "啟動完成!用時 {0}s, 擊敗了99%的用戶, 輸入 『help』 來獲取命令幫助"; // 玩梗, 考慮英語版本將其本土化
public string MissionEnabled => "任務系統已啟用, 此功能仍在開發中, 且可能不會按預期工作, 如果遇見任何bug, 請匯報給開發者。";
public string KeyStoreError => "SSL證書不存在, 已關閉SSL功能。";
public string CacheLoadSkip => "已跳過緩存加載。";
public string ConfigMissing => "{0} 缺失, 請檢查你的資源文件夾: {1}, {2} 可能不能使用。";
public string UnloadedItems => "卸載了所有 {0}。";
public string SaveDatabase => "已保存數據庫, 用時 {0}s";
public string WaitForAllDone => "現在還不可以進入遊戲, 請等待所有項目加載完成後再試";
public string UnhandledException => "發生未經處理的異常: {0}";
}
#endregion
#endregion
#region Layer 3
#region CommandText
/// <summary>
/// path: Game.Command.Notice
/// </summary>
public class NoticeTextCHT
{
public string PlayerNotFound => "未找到玩家!";
public string InvalidArguments => "無效的參數!";
public string NoPermission => "你沒有權限這麽做!";
public string CommandNotFound => "未找到命令! 輸入 '/help' 來獲取幫助";
public string TargetOffline => "目標 {0}({1}) 離線了!清除當前目標";
public string TargetFound => "找到目標 {0}({1}), 下一次命令將默認對其執行";
public string TargetNotFound => "未找到目標 {0}!";
public string InternalError => "在處理命令時發生了內部錯誤: {0}!";
}
/// <summary>
/// path: Game.Command.Gender
/// </summary>
public class GenderTextCHT
{
public string Desc => "切換主角的性別";
public string Usage => "用法: /gender [man/woman]";
public string GenderNotSpecified => "性別不存在!";
public string GenderChanged => "性別已更改!";
}
/// <summary>
/// path: Game.Command.UnlockAll
/// </summary>
public class UnlockAllTextCHT
{
public string Desc =>
"解鎖所有在類別內的對象\n" +
"使用 /unlockall mission 以完成所有任務, 使用後會被踢出, 重新登錄後可能會被教程卡住, 請謹慎使用\n" +
"使用 /unlockall tutorial 以解鎖所有教程, 使用後會被踢出, 用於部分界面卡住無法行動的情況\n" +
"使用 /unlockall rogue 以解鎖所有類型模擬宇宙, 使用後會被踢出, 建議與 /unlockall tutorial 搭配使用以獲取更好效果";
public string Usage => "用法: /unlockall [mission/tutorial/rogue]";
public string UnlockedAll => "已解鎖/完成所有{0}!";
}
/// <summary>
/// path: Game.Command.Avatar
/// </summary>
public class AvatarTextCHT
{
public string Desc => "設定玩家已有角色的屬性, -1意為所有已擁有角色";
public string Usage =>
"用法: /avatar talent [角色ID/-1] [行跡等級]\n" +
"用法: /avatar rank [角色ID/-1] [星魂]\n" +
"用法: /avatar level [角色ID/-1] [角色等級]";
public string InvalidLevel => "{0}等級無效!";
public string AllAvatarsLevelSet => "已將全部角色 {0}等級設置為 {1}.";
public string AvatarLevelSet => "已將 {0} 角色 {1}等級設置為 {2}.";
public string AvatarNotFound => "角色不存在!";
}
/// <summary>
/// path: Game.Command.Give
/// </summary>
public class GiveTextCHT
{
public string Desc => "給予玩家物品";
public string Usage => "用法: /give [物品ID] l[等級] x[數量] r[疊影]";
public string ItemNotFound => "未找到物品!";
public string GiveItem => "給予 @{0} {1} 個物品 {2}.";
}
/// <summary>
/// path: Game.Command.GiveAll
/// </summary>
public class GiveAllTextCHT
{
public string Desc => "給予玩家全部指定類型的物品";
public string Usage =>
"用法: /giveall avatar r[星魂] l[等級]\n" +
"用法: /giveall material x[數量]\n" +
"用法: /giveall equipment r[叠影] l[等級] x[數量]\n" +
"用法: /giveall relic l<等級> x<數量>\n" +
"用法: /giveall unlock\n" +
"用法: /giveall train\n" +
"用法: /giveall path";
public string GiveAllItems => "已給予所有 {0}, 各 {1} 個.";
}
/// <summary>
/// path: Game.Command.Lineup
/// </summary>
public class LineupTextCHT
{
public string Desc => "管理玩家的隊伍資訊";
public string Usage =>
"用法: /lineup mp\n" +
"用法: /lineup sp\n" +
"用法: /lineup heal";
public string GainedMp => "成功恢復秘技點!";
public string GainedSp => "成功恢復能量!";
public string HealedAllAvatars => "成功治愈當前隊伍中的所有角色!";
}
/// <summary>
/// path: Game.Command.Help
/// </summary>
public class HelpTextCHT
{
public string Desc => "顯示幫助信息";
public string Usage =>
"用法: /help\n" +
"用法: /help [命令]";
public string Commands => "命令: ";
public string CommandPermission => "所需權限: ";
public string CommandAlias => "命令別名: ";
}
/// <summary>
/// path: Game.Command.Kick
/// </summary>
public class KickTextCHT
{
public string Desc => "踢出玩家";
public string Usage => "用法: /kick";
public string PlayerKicked => "玩家 {0} 已被踢出!";
}
/// <summary>
/// path: Game.Command.Mission
/// </summary>
public class MissionTextCHT
{
public string Desc =>
"管理玩家的任務\n" +
"使用 pass 完成當前正在進行的所有任務, 此命令易造成嚴重卡頓, 請盡量使用 /mission finish 替代\n" +
"使用 finish [子任務ID] 完成指定子任務, 請流覽 handbook 來獲取子任務ID\n" +
"使用 finishmain [主任務ID] 完成指定主任務, 請流覽 handbook 來獲取主任務ID\n" +
"使用 running [-all] 獲取正在追蹤的任務, 增加'-all'則顯示所有正在進行的任務以及可能卡住的任務, 使用後可能會出現較長任務清單, 請注意甄別\n" +
"使用 reaccept [主任務ID] 可重新進行指定主任務, 請流覽 handbook 來獲取主任務ID";
public string Usage =>
"用法: /mission pass\n" +
"用法: /mission finish [子任務]\n" +
"用法: /mission running [-all]\n" +
"用法: /mission reaccept [主任務ID]\n" +
"用法: /mission finishmain [主任務ID]";
public string AllMissionsFinished => "所有任務已完成!";
public string AllRunningMissionsFinished => "共 {0} 個進行中的任務已完成!";
public string MissionFinished => "任務 {0} 已完成!";
public string InvalidMissionId => "無效的任務ID!";
public string NoRunningMissions => "沒有正在進行的任務!";
public string RunningMissions => "正在進行的任務: ";
public string PossibleStuckMissions => "可能卡住的任務: ";
public string MainMission => "主任務";
public string MissionReAccepted => "重新接受任務 {0}.";
}
/// <summary>
/// path: Game.Command.Relic
/// </summary>
public class RelicTextCHT
{
public string Desc => "管理玩家的遺器, 等級限製: 1 ≤ 等級 ≤ 9999";
public string Usage => "用法: /relic [遺器ID] [主詞條ID] [ID1:等級] [ID2:等級] l[等級] x[數量]";
public string RelicNotFound => "遺器不存在!";
public string InvalidMainAffixId => "主詞條ID無效!";
public string InvalidSubAffixId => "副詞條ID無效!";
public string RelicGiven => "給予玩家 @{0} {1} 個遺器 {2}, 主詞條 {3}.";
}
/// <summary>
/// path: Game.Command.Reload
/// </summary>
public class ReloadTextCHT
{
public string Desc => "重新加載指定的配置";
public string Usage => "用法: /reload [banner/activity]";
public string ConfigReloaded => "配置 {0} 已重新加載!";
}
/// <summary>
/// path: Game.Command.Rogue
/// </summary>
public class RogueTextCHT
{
public string Desc => "管理模擬宇宙數據, -1意為所有已擁有祝福, buff來獲取祝福, enhance強化祝福";
public string Usage =>
"用法: /rogue money [宇宙碎片數量]\n" +
"用法: /rogue buff [祝福ID/-1]\n" +
"用法: /rogue miracle [奇物ID]\n" +
"用法: /rogue enhance [祝福ID/-1]\n" +
"用法: /rogue unstuck - 脫離事件";
public string PlayerGainedMoney => "已獲得 {0} 宇宙碎片.";
public string PlayerGainedAllItems => "已獲得所有{0}.";
public string PlayerGainedItem => "已獲得{0} {1}.";
public string PlayerEnhancedBuff => "已強化祝福 {0}.";
public string PlayerEnhancedAllBuffs => "已強化所有祝福.";
public string PlayerUnstuck => "已脫離事件.";
public string NotFoundItem => "未找到 {0}!";
public string PlayerNotInRogue => "玩家不在模擬宇宙中!";
}
/// <summary>
/// path: Game.Command.Scene
/// </summary>
public class SceneTextCHT
{
public string Desc =>
"管理玩家場景\n" +
"使用 PlaneId 預設進入指定場景\n" +
"使用 group 來獲取組, 使用 prop 來設置道具狀態, 在 PropStateEnum 獲取狀態列表\n" +
"使用 unlockall 來解鎖場景內所有道具(open狀態), 可能導致遊戲加載卡條, 使用 /scene reset 解決\n" +
"使用 reload 來重新加載當前場景, 並回到初始位置\n" +
"使用 reset 來重置指定場景所有道具狀態";
public string Usage =>
"用法: /scene [entryId]\n" +
"用法: /scene cur\n" +
"用法: /scene reload\n" +
"用法: /scene group\n" +
"用法: /scene unlockall\n" +
"用法: /scene reset [floorId]" +
"用法: /scene prop [組ID] [道具ID] [狀態]\n" +
"用法: /scene remove [實體ID]\n";
public string LoadedGroups => "已加載組: {0}.";
public string PropStateChanged => "道具: {0} 的狀態已設置為 {1}.";
public string PropNotFound => "未找到道具!";
public string EntityRemoved => "實體 {0} 已被移除.";
public string EntityNotFound => "未找到實體!";
public string AllPropsUnlocked => "所有道具已解鎖!";
public string SceneChanged => "已進入場景 {0}.";
public string SceneReloaded => "場景已重新加載!";
public string SceneReset => "已重置場景 {0} 中所有道具狀態!";
public string CurrentScene => "當前場景Entry Id: {0}, Plane Id: {1}, Floor Id: {2}.";
}
/// <summary>
/// path: Game.Command.Mail
/// </summary>
public class MailTextCHT
{
public string Desc => "發送郵件";
public string Usage => "用法: /mail [發送名稱] [標題] [內容] [ID1:數量,ID2:數量]";
public string MailSent => "郵件已發送!";
}
/// <summary>
/// path: Game.Command.Raid
/// </summary>
public class RaidTextCHT
{
public string Desc => "管理玩家的任務臨時場景";
public string Usage => "用法: /raid leave";
public string Leaved => "已離開臨時場景!";
}
/// <summary>
/// path: Game.Command.Account
/// </summary>
public class AccountTextCHT
{
public string Desc => "管理資料庫帳號";
public string Usage =>
"用法: /account create [用户名] [UID] [密碼]\n" +
"用法: /account delete [UID]";
public string InvalidUid => "UID無效!";
public string InvalidAccount => "帳號 {0} 無效!";
public string CreateSuccess => "賬號 {0} 創建成功!";
public string DeleteSuccess => "賬號 {0} 刪除成功!";
}
/// <summary>
/// path: Game.Command.Announce
/// </summary>
public class AnnounceTextCHT
{
public string Desc => "發送彈窗公告";
public string Usage => "用法: /announce [Text] [Color]";
public string SendSuccess => "發送成功!";
}
/// <summary>
/// path: Game.Command.Ban
/// </summary>
public class BanTextCHT
{
public string Desc => "封禁或解封用户";
public string Usage => "用法: /ban [add/delete]";
public string BanSuccess => "帳號已封禁!";
public string UnBanSuccess => "帳號已解封!";
}
/// <summary>
/// path: Game.Command.Unstuck
/// </summary>
public class UnstuckTextCHT
{
public string Desc => "將玩家傳送回默認場景";
public string Usage => "用法: /unstuck [UID]";
public string UnstuckSuccess => "已成功將該玩家傳送回默認場景";
public string UidNotExist => "該UID不存在!";
public string PlayerIsOnline => "該玩家目前在線上!";
}
/// <summary>
/// path: Game.Command.Setlevel
/// </summary>
public class SetlevelTextCHT
{
public string Desc => "設定玩家等級";
public string Usage => "用法: /setlevel [等級]";
public string SetlevelSuccess => "等級設定成功!";
}
/// <summary>
/// path: Game.Command.Permission
/// </summary>
public class PermissionTextCHT
{
public string Desc => "管理玩家權限";
public string Usage =>
"用法: /permission add [權限]\n" +
"用法: /permission remove [權限]\n" +
"用法: /permission clean [權限]";
public string InvalidPerm => "權限 {0} 不存在!";
public string Added => "已添加權限 {0} 到玩家 {1}!";
public string Removed => "已移除玩家 {0} 的權限 {1}!";
public string Cleaned => "已清除玩家 {0} 的所有權限!";
}
#endregion
#endregion

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namespace MikuSB.Internationalization.Message;
#region Root
public class LanguageEN
{
public GameTextEN Game { get; } = new();
public ServerTextEN Server { get; } = new();
public WordTextEN Word { get; } = new(); // a placeholder for the actual word text
}
#endregion
#region Layer 1
/// <summary>
/// path: Game
/// </summary>
public class GameTextEN
{
public CommandTextEN Command { get; } = new();
}
/// <summary>
/// path: Server
/// </summary>
public class ServerTextEN
{
public WebTextEN Web { get; } = new();
public ServerInfoTextEN ServerInfo { get; } = new();
}
/// <summary>
/// path: Word
/// </summary>
public class WordTextEN
{
public string Star => "Star";
public string Valk => "Valkyrie";
public string Material => "Material";
public string Stigmata => "Stigmata";
public string Weapon => "Weapon";
public string Banner => "Gacha";
public string Activity => "Activity";
public string Elf => "Elf";
public string Dress => "Outfit";
public string Bracket => "Bracket";
public string Disturbance => "Disturbance";
public string Site => "Site";
// server info
public string Config => "Config File";
public string Language => "Language";
public string Log => "Log";
public string GameData => "Game Data";
public string Cache => "Resource Cache";
public string CustomData => "Custom Data";
public string Database => "Database";
public string Command => "Command";
public string SdkServer => "Web Server";
public string Handler => "Packet Handler";
public string Dispatch => "Global Dispatch";
public string Game => "Game";
public string Handbook => "Handbook";
public string NotFound => "Not Found";
public string Error => "Error";
public string DatabaseAccount => "Database Account";
public string Tutorial => "Tutorial";
}
#endregion
#region Layer 2
#region GameText
/// <summary>
/// path: Game.Command
/// </summary>
public class CommandTextEN
{
public NoticeTextEN Notice { get; } = new();
public HelpTextEN Help { get; } = new();
public ValkTextEN Valk { get; } = new();
public GiveAllTextEN GiveAll { get; } = new();
public ElfTextEN Elf { get; } = new();
public AbyssTextEN Abyss { get; } = new();
public EndlessTextEN Endless { get; } = new();
}
#endregion
#region ServerTextEN
/// <summary>
/// path: Server.Web
/// </summary>
public class WebTextEN
{
public string Maintain => "The server is undergoing maintenance, please try again later.";
}
/// <summary>
/// path: Server.ServerInfo
/// </summary>
public class ServerInfoTextEN
{
public string Shutdown => "Shutting down...";
public string CancelKeyPressed => "Cancel key pressed (Ctrl + C), server shutting down...";
public string StartingServer => "Starting MikuSB";
public string CurrentVersion => "Server supported versions: {0}";
public string InvalidVersion => "Unsupported game version {0}\nPlease update game to {1}";
public string LoadingItem => "Loading {0}...";
public string GeneratingItem => "Building {0}...";
public string WaitingItem => "Waiting for process {0} to complete...";
public string RegisterItem => "Registered {0} {1}(s).";
public string FailedToLoadItem => "Failed to load {0}.";
public string NewClientSecretKey => "Client Secret Key does not exist and a new Client Secret Key is being generated.";
public string FailedToInitializeItem => "Failed to initialize {0}.";
public string FailedToReadItem => "Failed to read {0}, file {1}";
public string GeneratedItem => "Generated {0}.";
public string LoadedItem => "Loaded {0}.";
public string LoadedItems => "Loaded {0} {1}(s).";
public string ServerRunning => "{0} server listening on {1}";
public string ServerStarted =>
"Startup complete! Took {0}s, better than 99% of users. Type 'help' for command help"; // This is a meme, consider localpermissiong in English
public string MissionEnabled =>
"Mission system enabled. This feature is still in development and may not work as expected. Please report any bugs to the developers.";
public string KeyStoreError => "The SSL certificate does not exist, SSL functionality has been disabled.";
public string CacheLoadSkip => "Skipped cache loading.";
public string ConfigMissing => "{0} is missing. Please check your resource folder: {1}, {2} may not be available.";
public string UnloadedItems => "Unloaded all {0}.";
public string SaveDatabase => "Database saved in {0}s";
public string WaitForAllDone =>
"You cannot enter the game yet. Please wait for all items to load before trying again";
public string UnhandledException => "An unhandled exception occurred: {0}";
}
#endregion
#endregion
#region Layer 3
#region CommandText
/// <summary>
/// path: Game.Command.Notice
/// </summary>
public class NoticeTextEN
{
public string PlayerNotFound => "Player not found!";
public string InvalidArguments => "Invalid arguments!";
public string NoPermission => "You don't have permission!";
public string CommandNotFound => "Command not found! Type '/help' for assistance";
public string TargetOffline => "Target {0}({1}) is offline! Clearing current target";
public string TargetFound => "Target {0}({1}) found. Next command will default to this target";
public string TargetNotFound => "Target {0} not found!";
public string InternalError => "Internal error occurred while processing command!";
}
/// <summary>
/// path: Game.Command.Help
/// </summary>
public class HelpTextEN
{
public string Desc => "Show help information";
public string Usage =>
"Usage: /help\n" +
"Usage: /help [cmd]";
public string Commands => "Commands: ";
public string CommandUsage => "Usage: ";
public string CommandPermission => "Level Permission For Access: ";
public string CommandAlias => "Command Alias";
}
/// <summary>
/// path: Game.Command.Valk
/// </summary>
public class ValkTextEN
{
public string Desc => "Set attributes for owned characters\n" +
"Note: -1 means all owned characters\n";
public string Usage =>
"Usage: /valk add [ValkID/-1] l<Level> s<Star>\n\n" +
"Usage: /valk level [ValkID/-1] [Level]\n\n" +
"Usage: /valk star [ValkID/-1] [Star]\n\n" +
"Usage: /valk skill [ValkID/-1] for max skill level";
public string ValkNotFound => "Character does not exist!";
public string ValkAddedAll => "Granted all characters to player!";
public string ValkAdded => "Granted character {0} to player!";
public string ValkSetLevelAll => "Set all characters to level {0}!";
public string ValkSetLevel => "Set character {0} to level {1}!";
public string ValkSetStarAll => "Set all characters' Resonance to {0}!";
public string ValkSetStar => "Set character {0}'s Resonance to {1}!";
public string ValkSetSkillLevelAll => "Set all characters' skill levels to max!";
public string ValkSetSkillLevel => "Set character {0}'s skill levels to max!";
}
/// <summary>
/// path: Game.Command.GiveAll
/// </summary>
public class GiveAllTextEN
{
public string Desc => "Give all items of specified type\n" +
"weapon,stigmata";
public string Usage =>
"Usage: /giveall weapon\n\n" +
"Usage: /giveall stigmata\n\n" +
"Usage: /giveall material\n\n" +
"Usage: /giveall dress\n";
public string GiveAllItems => "Granted all {0}";
}
/// <summary>
/// path: Game.Command.Elf
/// </summary>
public class ElfTextEN
{
public string Desc => "Set attributes for owned elfs\n" +
"Note: -1 means all owned elfs\n";
public string Usage =>
"Usage: /elf add [ElfID/-1] l<Level> s<Star>\n\n";
public string ElfNotFound => "Elf does not exist!";
public string ElfAddedAll => "Granted all Elfs to player!";
public string ElfAdded => "Granted Elf {0} to player!";
public string ElfSetLevelAll => "Set all Elfs to level {0}!";
public string ElfSetLevel => "Set Elf {0} to level {1}!";
public string ElfSetStarAll => "Set all Elf's Resonance to {0}!";
public string ElfSetStar => "Set Elf {0}'s Resonance to {1}!";
}
/// <summary>
/// path: Game.Command.Abyss
/// </summary>
public class AbyssTextEN
{
public string Desc => "Set abyss disturbance,bracket,site \n";
public string Usage =>
"Usage: /abyss bracket [1-9]\n\n" +
"Usage: /abyss temp [value]\n\n" +
"Usage: /abyss site [siteId]\n";
public string Success => "Success set {0}";
public string AreaNotFound => "SiteId Not Found";
}
/// <summary>
/// path: Game.Command.Endless
/// </summary>
public class EndlessTextEN
{
public string Desc => "Set Memorial Arena boss \n";
public string Usage =>
"Usage: /endless [bossid1] [bossid2] [bossid3]\n\n" +
"/endless 1001 1002 1003";
public string Success => "Success set Memorial Arena Boss";
public string NotFound => "BossId Not Found";
}
#endregion
#endregion

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using MikuSB.Enums.Language;
namespace MikuSB.Internationalization;
[AttributeUsage(AttributeTargets.Class)]
public class PluginLanguageAttribute(ProgramLanguageTypeEnum languageType) : Attribute
{
public ProgramLanguageTypeEnum LanguageType { get; } = languageType;
}

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using MikuSB.Configuration;
using MikuSB.Internationalization;
using Newtonsoft.Json;
using MikuSB.Util.Extensions;
namespace MikuSB.Util;
public static class ConfigManager
{
public static readonly Logger Logger = new("ConfigManager");
public static ConfigContainer Config { get; private set; } = new();
private static readonly string ConfigFilePath = Config.Path.ConfigPath + "/Config.json";
public static HotfixContainer Hotfix { get; private set; } = new();
private static readonly string HotfixFilePath = Config.Path.ConfigPath + "/Hotfix.json";
public static void LoadConfig()
{
LoadConfigData();
//LoadHotfixData();
}
private static void LoadConfigData()
{
var file = new FileInfo(ConfigFilePath);
if (!file.Exists)
{
Config = new()
{
ServerOption =
{
Language = Extensions.Extensions.GetCurrentLanguage()
}
};
Logger.Info("Current Language is " + Config.ServerOption.Language);
SaveData(Config, ConfigFilePath);
}
using (var stream = file.Open(FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
using (var reader = new StreamReader(stream))
{
var json = reader.ReadToEnd();
Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!;
}
SaveData(Config, ConfigFilePath);
}
private static void LoadHotfixData()
{
var file = new FileInfo(HotfixFilePath);
// Generate all necessary versions
var verList = Extensions.Extensions.GetSupportVersions();
Logger.Info(I18NManager.Translate("Server.ServerInfo.CurrentVersion",
verList.Aggregate((current, next) => $"{current}, {next}")));
if (!file.Exists)
{
Hotfix = new HotfixContainer();
SaveData(Hotfix, HotfixFilePath);
file.Refresh();
}
using (var stream = file.Open(FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
using (var reader = new StreamReader(stream))
{
var json = reader.ReadToEnd();
Hotfix = JsonConvert.DeserializeObject<HotfixContainer>(json)!;
}
foreach (var version in verList)
if (!Hotfix.Hotfixes.TryGetValue(version, out var _))
Hotfix.Hotfixes[version] = new();
SaveData(Hotfix, HotfixFilePath);
}
private static void SaveData(object data, string path)
{
var json = JsonConvert.SerializeObject(data, Formatting.Indented);
using var stream = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.ReadWrite);
using var writer = new StreamWriter(stream);
writer.Write(json);
}
public static void InitDirectories()
{
foreach (var property in Config.Path.GetType().GetProperties())
{
var dir = property.GetValue(Config.Path)?.ToString();
if (!string.IsNullOrEmpty(dir))
if (!string.IsNullOrEmpty(dir) && !Directory.Exists(dir))
Directory.CreateDirectory(dir);
}
}
}

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using System.Security.Cryptography;
using System.Text;
using System.Text.Json;
namespace MikuSB.Util.Crypto;
public static class DispatchEncryption
{
private static readonly JsonSerializerOptions JsonSerializerOptions = new()
{
PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower
};
public static string? EncryptDispatchContent(string version, object? data)
{
if (!ConfigManager.Hotfix.AesKeys.TryGetValue(version, out var aesKey))
return null;
var serializedData = JsonSerializer.Serialize(data, JsonSerializerOptions);
var keyBytes = aesKey.Split(' ')
.Select(b => Convert.ToByte(b, 16))
.ToArray();
using var aes = Aes.Create();
aes.Mode = CipherMode.ECB;
aes.Padding = PaddingMode.PKCS7;
aes.Key = keyBytes;
var encryptor = aes.CreateEncryptor();
var dataBytes = Encoding.UTF8.GetBytes(serializedData);
var encryptedBytes = encryptor.TransformFinalBlock(dataBytes, 0, dataBytes.Length);
return Convert.ToBase64String(encryptedBytes);
}
}

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namespace MikuSB.Util;
public static class DateTimeExtensions
{
private static readonly DateTime UnixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
public static long ToUnixTimestampMilliseconds(this DateTime dateTime)
{
return (long)(dateTime - UnixEpoch).TotalMilliseconds;
}
}

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using MikuSB.Proto;
using Newtonsoft.Json;
using System.Buffers.Binary;
using System.Globalization;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
namespace MikuSB.Util.Extensions;
public static partial class Extensions
{
#region Regex
[GeneratedRegex(@"CN|OS|BETA|PROD|CECREATION|Android|Win|iOS")]
public static partial Regex VersionRegex();
[GeneratedRegex(@"(?<=Avatar_)(.*?)(?=_Config)")]
public static partial Regex AvatarConfigRegex();
[GeneratedRegex(@"(?<=Avatar_RogueBattleevent)(.*?)(?=_Config.json)")]
public static partial Regex BattleEventDataRegex();
[GeneratedRegex(@"coin(\d+)tier")]
public static partial Regex ProductRegex();
#endregion
public static string GetCurrentLanguage()
{
var uiCulture = CultureInfo.CurrentUICulture;
return uiCulture.Name switch
{
"zh-CN" => "CHS",
"zh-TW" => "CHT",
"ja-JP" => "JP",
_ => "EN"
};
}
public static List<string> GetSupportVersions()
{
var verList = new List<string>();
if (GameConstants.GAME_VERSION[^1] == '5')
for (var i = 1; i < 6; i++)
verList.Add(GameConstants.GAME_VERSION + i.ToString());
else
verList.Add(GameConstants.GAME_VERSION);
return verList;
}
public static T RandomElement<T>(this List<T> values)
{
var index = new Random().Next(values.Count);
return values[index];
}
public static string RandomKey(int length)
{
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
var random = new Random();
return new string(Enumerable.Repeat(chars, length)
.Select(s => s[random.Next(s.Length)]).ToArray());
}
public static ICollection<T> Clone<T>(this ICollection<T> values)
{
List<T> list = [.. values];
return list;
}
public static int RandomInt(int from, int to)
{
return new Random().Next(from, to);
}
public static string GetSha256Hash(string input)
{
byte[] bytes = SHA256.HashData(Encoding.UTF8.GetBytes(input));
var builder = new StringBuilder();
for (int i = 0; i < bytes.Length; i++) builder.Append(bytes[i].ToString("x2"));
return builder.ToString();
}
public static void SafeAdd<T>(this List<T> list, T item)
{
if (!list.Contains(item)) list.Add(item);
}
public static void SafeAddRange<T>(this List<T> list, List<T> item)
{
foreach (var i in item) list.SafeAdd(i);
}
public static long GetUnixSec()
{
return DateTimeOffset.UtcNow.ToUnixTimeSeconds();
}
public static long ToUnixSec(this DateTime dt)
{
return new DateTimeOffset(dt).ToUnixTimeSeconds();
}
public static long GetUnixMs()
{
return DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
}
public static string ToArrayString<T>(this List<T> list)
{
return list.JoinFormat(", ", "");
}
public static string ToJsonString<TK, TV>(this Dictionary<TK, TV> dic) where TK : notnull
{
return JsonConvert.SerializeObject(dic);
}
public static byte[] StringToByteArray(string hex)
{
if (hex.Length % 2 == 1)
throw new Exception("The binary key cannot have an odd number of digits");
byte[] arr = new byte[hex.Length >> 1];
for (int i = 0; i < hex.Length >> 1; ++i)
{
arr[i] = (byte)((GetHexVal(hex[i << 1]) << 4) + (GetHexVal(hex[(i << 1) + 1])));
}
return arr;
}
public static int GetHexVal(char hex)
{
int val = (int)hex;
//For uppercase A-F letters:
//return val - (val < 58 ? 48 : 55);
//For lowercase a-f letters:
//return val - (val < 58 ? 48 : 87);
//Or the two combined, but a bit slower:
return val - (val < 58 ? 48 : (val < 97 ? 55 : 87));
}
#region Kcp Utils
public static string JoinFormat<T>(this IEnumerable<T> list, string separator,
string formatString)
{
formatString = string.IsNullOrWhiteSpace(formatString) ? "{0}" : formatString;
return string.Join(separator,
list.Select(item => string.Format(formatString, item)));
}
public static void WriteConvID(this BinaryWriter bw, long convId)
{
//bw.Write(convId);
bw.Write((int)(convId >> 32));
bw.Write((int)(convId & 0xFFFFFFFF));
}
public static long GetNextAvailableIndex<T>(this SortedList<long, T> sortedList)
{
long key = 1;
long count = sortedList.Count;
long counter = 0;
do
{
if (count == 0) break;
var nextKeyInList = sortedList.Keys.ElementAt((Index)counter++);
if (key != nextKeyInList) break;
key = nextKeyInList + 1;
} while (count != 1 && counter != count && key == sortedList.Keys.ElementAt((Index)counter));
return key;
}
public static long AddNext<T>(this SortedList<long, T> sortedList, T item)
{
var key = sortedList.GetNextAvailableIndex();
sortedList.Add(key, item);
return key;
}
public static int ReadInt32BE(this BinaryReader br)
{
return BinaryPrimitives.ReadInt32BigEndian(br.ReadBytes(sizeof(int)));
}
public static uint ReadUInt32BE(this BinaryReader br)
{
return BinaryPrimitives.ReadUInt32BigEndian(br.ReadBytes(sizeof(uint)));
}
public static ushort ReadUInt16BE(this BinaryReader br)
{
return BinaryPrimitives.ReadUInt16BigEndian(br.ReadBytes(sizeof(ushort)));
}
public static void WriteUInt16BE(this BinaryWriter bw, ushort value)
{
Span<byte> data = stackalloc byte[sizeof(ushort)];
BinaryPrimitives.WriteUInt16BigEndian(data, value);
bw.Write(data);
}
public static void WriteInt32BE(this BinaryWriter bw, int value)
{
Span<byte> data = stackalloc byte[sizeof(int)];
BinaryPrimitives.WriteInt32BigEndian(data, value);
bw.Write(data);
}
public static void WriteUInt32BE(this BinaryWriter bw, uint value)
{
Span<byte> data = stackalloc byte[sizeof(uint)];
BinaryPrimitives.WriteUInt32BigEndian(data, value);
bw.Write(data);
}
public static void WriteUInt64BE(this BinaryWriter bw, ulong value)
{
Span<byte> data = stackalloc byte[sizeof(ulong)];
BinaryPrimitives.WriteUInt64BigEndian(data, value);
bw.Write(data);
}
#endregion
}

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namespace MikuSB.Util;
public static class GameConstants
{
public const string GAME_VERSION = "BETA V1.0";
public const int MAX_STAMINA = 300;
public const int STAMINA_RECOVERY_TIME = 360; // 6 minutes
public const int STAMINA_RESERVE_RECOVERY_TIME = 1080; // 18 minutes
public const int INVENTORY_MAX_EQUIPMENT = 1000;
public const int MAX_LINEUP_COUNT = 9;
}

11
Common/Util/Guid64.cs Normal file
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namespace MikuSB.Util;
public static class Guid64
{
public static ulong NewGuid64()
{
byte[] guidBytes = Guid.NewGuid().ToByteArray();
return (ulong)BitConverter.ToUInt32(guidBytes, 0);
}
}

185
Common/Util/IConsole.cs Normal file
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using Kodnix.Character;
namespace MikuSB.Util;
public class IConsole
{
public static readonly string PrefixContent = "[MikuSB]> ";
public static readonly string Prefix = $"\u001b[38;2;255;192;203m{PrefixContent}\u001b[0m";
private static readonly int HistoryMaxCount = 10;
public static List<char> Input { get; set; } = [];
private static int CursorIndex { get; set; } = 0;
private static readonly List<string> InputHistory = [];
private static int HistoryIndex = -1;
public static event Action<string>? OnConsoleExcuteCommand;
public static void InitConsole()
{
Console.Title = ConfigManager.Config.GameServer.GameServerName;
}
public static int GetWidth(string str)
=> str.ToCharArray().Sum(EastAsianWidth.GetLength);
public static void RedrawInput(List<char> input, bool hasPrefix = true)
=> RedrawInput(new string([.. input]), hasPrefix);
public static void RedrawInput(string input, bool hasPrefix = true)
{
var length = GetWidth(input);
if (hasPrefix)
{
input = Prefix + input;
length += GetWidth(PrefixContent);
}
if (Console.GetCursorPosition().Left > 0)
Console.SetCursorPosition(0, Console.CursorTop);
Console.Write(input + new string(' ', Console.BufferWidth - length));
Console.SetCursorPosition(length, Console.CursorTop);
}
#region Handlers
public static void HandleEnter()
{
var input = new string([.. Input]);
if (string.IsNullOrWhiteSpace(input)) return;
// New line
Console.WriteLine();
Input = [];
CursorIndex = 0;
if (InputHistory.Count >= HistoryMaxCount)
InputHistory.RemoveAt(0);
InputHistory.Add(input);
HistoryIndex = InputHistory.Count;
// Handle command
if (input.StartsWith('/')) input = input[1..].Trim();
OnConsoleExcuteCommand?.Invoke(input);
}
public static void HandleBackspace()
{
if (CursorIndex <= 0) return;
CursorIndex--;
var targetWidth = GetWidth(Input[CursorIndex].ToString());
Input.RemoveAt(CursorIndex);
var (left, _) = Console.GetCursorPosition();
Console.SetCursorPosition(left - targetWidth, Console.CursorTop);
var remain = new string([.. Input.Skip(CursorIndex)]);
Console.Write(remain + new string(' ', targetWidth));
Console.SetCursorPosition(left - targetWidth, Console.CursorTop);
}
public static void HandleUpArrow()
{
if (InputHistory.Count == 0) return;
if (HistoryIndex > 0)
{
HistoryIndex--;
var history = InputHistory[HistoryIndex];
Input = [.. history];
CursorIndex = Input.Count;
RedrawInput(Input);
}
}
public static void HandleDownArrow()
{
if (HistoryIndex >= InputHistory.Count) return;
HistoryIndex++;
if (HistoryIndex >= InputHistory.Count)
{
HistoryIndex = InputHistory.Count;
Input = [];
CursorIndex = 0;
}
else
{
var history = InputHistory[HistoryIndex];
Input = [.. history];
CursorIndex = Input.Count;
}
RedrawInput(Input);
}
public static void HandleLeftArrow()
{
if (CursorIndex <= 0) return;
var (left, _) = Console.GetCursorPosition();
CursorIndex--;
Console.SetCursorPosition(left - GetWidth(Input[CursorIndex].ToString()), Console.CursorTop);
}
public static void HandleRightArrow()
{
if (CursorIndex >= Input.Count) return;
var (left, _) = Console.GetCursorPosition();
CursorIndex++;
Console.SetCursorPosition(left + GetWidth(Input[CursorIndex - 1].ToString()), Console.CursorTop);
}
public static void HandleInput(ConsoleKeyInfo keyInfo)
{
if (char.IsControl(keyInfo.KeyChar)) return;
if (Input.Count >= (Console.BufferWidth - PrefixContent.Length)) return;
HandleInput(keyInfo.KeyChar);
}
public static void HandleInput(char keyChar)
{
Input.Insert(CursorIndex, keyChar);
CursorIndex++;
var (left, _) = Console.GetCursorPosition();
Console.Write(new string([.. Input.Skip(CursorIndex - 1)]));
Console.SetCursorPosition(left + GetWidth(keyChar.ToString()), Console.CursorTop);
}
#endregion
public static string ListenConsole()
{
while (true)
{
ConsoleKeyInfo keyInfo;
try { keyInfo = Console.ReadKey(true); }
catch (InvalidOperationException) { continue; }
switch (keyInfo.Key)
{
case ConsoleKey.Enter:
HandleEnter();
break;
case ConsoleKey.Backspace:
HandleBackspace();
break;
case ConsoleKey.LeftArrow:
HandleLeftArrow();
break;
case ConsoleKey.RightArrow:
HandleRightArrow();
break;
case ConsoleKey.UpArrow:
HandleUpArrow();
break;
case ConsoleKey.DownArrow:
HandleDownArrow();
break;
default:
HandleInput(keyInfo);
break;
}
}
}
}

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using Spectre.Console;
using System.Diagnostics;
namespace MikuSB.Util;
public class Logger(string moduleName)
{
private static FileInfo? LogFile;
private static readonly object _lock = new();
private readonly string ModuleName = moduleName;
public void Log(string message, LoggerLevel level)
{
lock (_lock)
{
var savedInput = IConsole.Input.ToList(); // Copy
IConsole.RedrawInput("", false);
AnsiConsole.MarkupLine($"[[[bold deepskyblue3_1]{DateTime.Now:HH:mm:ss}[/]]] " +
$"[[[gray]{ModuleName}[/]]] [[[{(ConsoleColor)level}]{level}[/]]] " +
$"{message.Replace("[", "[[").Replace("]", "]]")}");
IConsole.RedrawInput(savedInput);
var logMessage = $"[{DateTime.Now:HH:mm:ss}] [{ModuleName}] [{level}] {message}";
WriteToFile(logMessage);
}
}
public void Info(string message, Exception? e = null)
{
Log(message, LoggerLevel.INFO);
if (e != null)
{
Log(e.Message, LoggerLevel.INFO);
Log(e.StackTrace!, LoggerLevel.INFO);
}
}
public void Warn(string message, Exception? e = null)
{
Log(message, LoggerLevel.WARN);
if (e != null)
{
Log(e.Message, LoggerLevel.WARN);
Log(e.StackTrace!, LoggerLevel.WARN);
}
}
public void Error(string message, Exception? e = null)
{
Log(message, LoggerLevel.ERROR);
if (e != null)
{
Log(e.Message, LoggerLevel.ERROR);
Log(e.StackTrace!, LoggerLevel.ERROR);
}
}
public void Fatal(string message, Exception? e = null)
{
Log(message, LoggerLevel.FATAL);
if (e != null)
{
Log(e.Message, LoggerLevel.FATAL);
Log(e.StackTrace!, LoggerLevel.FATAL);
}
}
public void Debug(string message, Exception? e = null)
{
Log(message, LoggerLevel.DEBUG);
if (e != null)
{
Log(e.Message, LoggerLevel.DEBUG);
Log(e.StackTrace!, LoggerLevel.DEBUG);
}
}
public static void SetLogFile(FileInfo file)
{
LogFile = file;
}
public static void WriteToFile(string message)
{
try
{
if (LogFile == null) throw new Exception("LogFile is not set");
using var sw = LogFile.AppendText();
sw.WriteLine(message);
}
catch
{
}
}
public static Logger GetByClassName()
{
return new Logger(new StackTrace().GetFrame(1)?.GetMethod()?.ReflectedType?.Name ?? "");
}
}
public enum LoggerLevel
{
INFO = ConsoleColor.Cyan,
WARN = ConsoleColor.Yellow,
ERROR = ConsoleColor.Red,
FATAL = ConsoleColor.DarkRed,
DEBUG = ConsoleColor.Blue
}

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using MikuSB.Util;
using Microsoft.AspNetCore.Http;
namespace MikuSB.SdkServer.Utils;
public class RequestLoggingMiddleware(RequestDelegate next)
{
public async Task InvokeAsync(HttpContext context, Logger logger)
{
var request = context.Request;
var method = request.Method;
var path = request.Path + request.QueryString;
await next(context);
var statusCode = context.Response.StatusCode;
if (path.StartsWith("/report") || path.Contains("/log/") || path == "/alive")
return;
if (statusCode == 200)
{
logger.Info($"{method} {path} => {statusCode}");
}
else if (statusCode == 404)
{
logger.Warn($"{method} {path} => {statusCode}");
}
else
{
logger.Error($"{method} {path} => {statusCode}");
}
}
}

129
Common/Util/Position.cs Normal file
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namespace MikuSB.Common.Util;
public class Position
{
public Position(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
//public Position(Proto.Position position)
//{
// X = position.X;
// Y = position.Y;
// Z = position.Z;
//}
public Position()
{
X = 0;
Y = 0;
Z = 0;
}
public Position(Position position)
{
X = position.X;
Y = position.Y;
Z = position.Z;
}
public float X { get; set; }
public float Y { get; set; }
public float Z { get; set; }
public void Set(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public void Set(Position position)
{
X = position.X;
Y = position.Y;
Z = position.Z;
}
//public void Set(Vector vector)
//{
// X = vector.X;
// Y = vector.Y;
// Z = vector.Z;
//}
public void Add(float x, float y, float z)
{
X += x;
Y += y;
Z += z;
}
public void Add(Position position)
{
X += position.X;
Y += position.Y;
Z += position.Z;
}
public void Sub(float x, float y, float z)
{
X -= x;
Y -= y;
Z -= z;
}
public void Sub(Position position)
{
X -= position.X;
Y -= position.Y;
Z -= position.Z;
}
public void Mul(float x, float y, float z)
{
X *= x;
Y *= y;
Z *= z;
}
public void Mul(Position position)
{
X *= position.X;
Y *= position.Y;
Z *= position.Z;
}
public void Div(float x, float y, float z)
{
X /= x;
Y /= y;
Z /= z;
}
public void Div(Position position)
{
X /= position.X;
Y /= position.Y;
Z /= position.Z;
}
public double Distance(Position position)
{
return Math.Sqrt((X - position.X) * (X - position.X) + (Y - position.Y) * (Y - position.Y) +
(Z - position.Z) * (Z - position.Z));
}
//public Proto.Position ToProto()
//{
// return new Proto.Position
// {
// X = (int)X,
// Y = (int)Y,
// Z = (int)Z
// };
//}
}

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using System.Security.Cryptography;
using System.Text;
namespace MikuSB.Util.Security;
public class Crypto
{
private static readonly Random SecureRandom = new();
// Simple way to create a unique session key
public static string CreateSessionKey(string accountUid)
{
var random = new byte[64];
SecureRandom.NextBytes(random);
var temp = accountUid + "." + DateTime.Now.Ticks + "." + SecureRandom;
try
{
var bytes = SHA512.HashData(Encoding.UTF8.GetBytes(temp));
return Convert.ToBase64String(bytes);
}
catch
{
var bytes = SHA512.HashData(Encoding.UTF8.GetBytes(temp));
return Convert.ToBase64String(bytes);
}
}
}

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Config/Config.json Normal file
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{
"HttpServer": {
"BindAddress": "0.0.0.0",
"PublicAddress": "127.0.0.1",
"Port": 21500
},
"GameServer": {
"BindAddress": "0.0.0.0",
"PublicAddress": "127.0.0.1",
"Port": 21000,
"KcpAliveMs": 45000,
"DatabaseName": "Miku.db",
"GameServerId": "MikuSB",
"GameServerName": "MikuSB"
},
"Path": {
"ResourcePath": "Resources",
"ConfigPath": "Config",
"DatabasePath": "Config/Database",
"HandbookPath": "Config/Handbook",
"LogPath": "Config/Logs",
"DataPath": "Config/Data"
},
"ServerOption": {
"Language": "EN",
"FallbackLanguage": "EN",
"DefaultPermissions": [
"Admin"
],
"ServerProfile": {
"Name": "Miku-chan",
"Uid": 80
},
"AutoCreateUser": true,
"SavePersonalDebugFile": false,
"AutoSendResponseWhenNoHandler": true,
"EnableDebug": true,
"DebugMessage": true,
"DebugDetailMessage": true,
"DebugNoHandlerPacket": true
}
}

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Config/Hotfix.json Normal file
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{
"UseLocalCache": false,
"Hotfixes": {
"BETA V1.0": {
"Asb": {
"Android": {
"EnableTime": 0,
"Revision": "",
"Suffix": ""
},
"Iphone": {
"EnableTime": 0,
"Revision": "",
"Suffix": ""
},
"Pc": {
"EnableTime": 0,
"Revision": "",
"Suffix": ""
}
},
"AsbPreDownload": {
"Android": {
"EncryptKey": "",
"EnableTime": 0,
"Revision": "",
"Suffix": ""
},
"Iphone": {
"EncryptKey": "",
"EnableTime": 0,
"Revision": "",
"Suffix": ""
}
},
"Audio": {
"Platform": {},
"Revision": 0
},
"AudioPreDownload": {
"EnableTime": 0,
"Platform": {},
"Revision": 0
},
"VideoEncrypt": {
"FileName": ""
}
}
},
"AesKeys": {}
}

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using MikuSB.Database.Account;
using MikuSB.GameServer.Server;
using MikuSB.Internationalization;
namespace MikuSB.GameServer.Command;
public class CommandArg
{
public string RawArg { get; } = "";
public List<string> Args { get; } = [];
public List<string> Attributes { get; } = [];
public ICommandSender Sender { get; }
public int TargetUid { get; set; } = 0;
public Connection? Target { get; set; }
public CommandArg(string rawArg, ICommandSender sender)
{
Sender = sender;
RawArg = rawArg;
foreach (var arg in rawArg.Split(' '))
{
if (string.IsNullOrEmpty(arg)) continue;
Args.Add(arg);
}
}
public async ValueTask SendMsg(string msg)
{
await Sender.SendMsg(msg);
}
public int GetInt(int index)
{
if (Args.Count <= index) return 0;
if (int.TryParse(Args[index], out var res))
return res;
return 0;
}
public async ValueTask<int?> GetOption(char pre, string def = "1")
{
var opStr = Args.FirstOrDefault(x => x[0] == pre)?[1..] ?? def;
if (!int.TryParse(opStr, out var op))
{
await SendMsg(I18NManager.Translate("Game.Command.Notice.InvalidArguments"));
return null;
}
return op;
}
public async ValueTask<bool> CheckArgCnt(int start, int? end = null)
{
end ??= start;
if (Args.Count >= start && Args.Count <= end) return true;
await SendMsg(I18NManager.Translate("Game.Command.Notice.InvalidArguments"));
return false;
}
public async ValueTask<bool> CheckTarget()
{
if (AccountData.GetAccountByUid(TargetUid) == null)
{
await SendMsg(I18NManager.Translate("Game.Command.Notice.PlayerNotFound"));
return false;
}
return true;
}
public async ValueTask<bool> CheckOnlineTarget(bool sendMsg = true)
{
if (Target == null)
{
if (sendMsg)
await SendMsg(I18NManager.Translate("Game.Command.Notice.PlayerNotFound"));
return false;
}
return true;
}
}

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using MikuSB.Enums.Player;
namespace MikuSB.GameServer.Command;
[AttributeUsage(AttributeTargets.Class)]
public class CommandInfoAttribute(
string name, string desc, string usage, string[] alias, PermEnum[] perm) : Attribute
{
public string Name { get; } = name;
public string Description { get; } = desc;
public string Usage { get; } = usage;
public PermEnum[] Perm { get; } = perm;
public string[] Alias { get; } = alias;
}
[AttributeUsage(AttributeTargets.Method)]
public class CommandDefaultAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Method)]
public class CommandMethodAttribute(string method) : Attribute
{
public string MethodName { get; } = method;
}

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namespace MikuSB.GameServer.Command;
public static class CommandExecutor
{
public delegate void RunCommand(ICommandSender sender, string cmd);
public static event RunCommand? OnRunCommand;
public static void ExecuteCommand(ICommandSender sender, string cmd)
{
OnRunCommand?.Invoke(sender, cmd);
}
public static void ConsoleExcuteCommand(string input)
{
CommandManager.HandleCommand(input, new ConsoleCommandSender(CommandManager.Logger));
}
}

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namespace MikuSB.GameServer.Command;
public interface ICommands;

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using MikuSB.Database.Account;
using MikuSB.Enums.Player;
using MikuSB.GameServer.Server;
using MikuSB.Internationalization;
using MikuSB.TcpSharp;
using MikuSB.Util;
using System.Reflection;
namespace MikuSB.GameServer.Command;
public class CommandManager
{
public static Logger Logger { get; } = new("CommandManager");
public static Dictionary<string, ICommands> Commands { get; } = [];
public static Dictionary<string, CommandInfoAttribute> CommandInfo { get; } = [];
public static Dictionary<string, string> CommandAlias { get; } = []; // <aliaName, fullName>
public static void RegisterCommands()
{
foreach (var type in Assembly.GetExecutingAssembly().GetTypes())
if (typeof(ICommands).IsAssignableFrom(type) && !type.IsAbstract)
RegisterCommand(type);
Logger.Info(I18NManager.Translate("Server.ServerInfo.RegisterItem", Commands.Count.ToString(),
I18NManager.Translate("Word.Command")));
}
public static void RegisterCommand(Type type)
{
var attr = type.GetCustomAttribute<CommandInfoAttribute>();
if (attr == null) return;
var instance = Activator.CreateInstance(type);
if (instance is not ICommands command) return;
Commands.Add(attr.Name, command);
CommandInfo.Add(attr.Name, attr);
// register alias
foreach (var alias in attr.Alias) // add alias
CommandAlias.Add(alias, attr.Name);
}
public static async void HandleCommand(string input, ICommandSender sender)
{
try
{
var argInfo = new CommandArg(input, sender);
var target = sender.GetSender();
foreach (var arg in argInfo.Args.ToList()) // Copy
{
switch (arg[0])
{
case '-':
argInfo.Attributes.Add(arg[1..]);
break;
case '@':
_ = int.TryParse(arg[1..], out target);
argInfo.Args.Remove(arg);
break;
}
}
argInfo.TargetUid = target;
if (SocketListener.Connections.Values.ToList().Find(item =>
(item as Connection)?.Player?.Uid == target) is Connection con)
argInfo.Target = con;
// find register cmd
var cmdName = argInfo.Args[0];
if (CommandAlias.TryGetValue(cmdName, out var fullName)) cmdName = fullName;
if (!Commands.TryGetValue(cmdName, out var command))
{
await sender.SendMsg(I18NManager.Translate("Game.Command.Notice.CommandNotFound"));
return;
}
argInfo.Args.RemoveAt(0);
var cmdInfo = CommandInfo[cmdName];
// Check cmd perms
if (!AccountData.HasPerm(cmdInfo.Perm, sender.GetSender()))
{
await sender.SendMsg(I18NManager.Translate("Game.Command.Notice.NoPermission"));
return;
}
if (argInfo.Target?.Player?.Uid != sender.GetSender() && !AccountData.HasPerm([PermEnum.Other], sender.GetSender()))
{
await sender.SendMsg(I18NManager.Translate("Game.Command.Notice.NoPermission"));
return;
}
// find CommandMethodAttribute
var isFound = false;
foreach (var methodInfo in command.GetType().GetMethods())
{
var attr = methodInfo.GetCustomAttribute<CommandMethodAttribute>();
if (attr == null) continue;
if (argInfo.Args.Count > 0 && attr.MethodName == argInfo.Args[0])
{
argInfo.Args.RemoveAt(0);
isFound = true;
methodInfo.Invoke(command, [argInfo]);
break;
}
}
if (isFound) return;
// find CommandDefaultAttribute
foreach (var methodInfo in command.GetType().GetMethods())
{
var attr = methodInfo.GetCustomAttribute<CommandDefaultAttribute>();
if (attr == null) continue;
isFound = true;
methodInfo.Invoke(command, [argInfo]);
break;
}
if (isFound) return;
// failed to find method
await sender.SendMsg(I18NManager.Translate(cmdInfo.Usage));
}
catch (Exception ex)
{
Logger.Error(I18NManager.Translate("Game.Command.Notice.InternalError", ex.ToString()));
}
}
}

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using MikuSB.Enums.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Util;
namespace MikuSB.GameServer.Command;
public interface ICommandSender
{
public ValueTask SendMsg(string msg);
public int GetSender();
}
public class ConsoleCommandSender(Logger logger) : ICommandSender
{
public async ValueTask SendMsg(string msg)
{
logger.Info(msg);
await Task.CompletedTask;
}
public int GetSender()
{
return (int)ServerEnum.Console;
}
}
public class PlayerCommandSender(PlayerInstance player) : ICommandSender
{
public PlayerInstance Player = player;
public async ValueTask SendMsg(string msg)
{
// TODO
}
public int GetSender()
{
return Player.Uid;
}
}

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using MikuSB.Enums.Player;
using MikuSB.Internationalization;
using MikuSB.Util.Extensions;
namespace MikuSB.GameServer.Command.Commands;
[CommandInfo("help", "Game.Command.Help.Desc", "Game.Command.Help.Usage", ["h"], [PermEnum.Support, PermEnum.Trial])]
public class CommandHelp : ICommands
{
[CommandDefault]
public async static ValueTask Help(CommandArg arg)
{
if (arg.Args.Count == 1)
{
var cmd = arg.Args[0];
if (CommandManager.CommandInfo == null || !CommandManager.CommandInfo.TryGetValue(cmd, out var command))
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Notice.CommandNotFound"));
return;
}
var msg =
$"/{command.Name} - {I18NManager.Translate(command.Description)}\n{I18NManager.Translate(command.Usage)}";
if (command.Alias.Length > 0)
msg +=
$"\n{I18NManager.Translate("Game.Command.Help.CommandAlias")} {command.Alias.ToList().ToArrayString()}";
if (command.Perm != null)
msg += $"\n{I18NManager.Translate("Game.Command.Help.CommandPermission")} {string.Join(", ", command.Perm.Select(perm => perm.ToString()))}";
await arg.SendMsg(msg + "\n");
return;
}
else
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Help.Commands"));
if (CommandManager.CommandInfo == null) return;
foreach (var command in CommandManager.CommandInfo.Values)
{
var msg =
$"/{command.Name} - {I18NManager.Translate(command.Description)}\n{I18NManager.Translate(command.Usage)}";
if (command.Alias.Length > 0)
msg +=
$"\n{I18NManager.Translate("Game.Command.Help.CommandAlias")} {command.Alias.ToList().ToArrayString()}";
if (command.Perm != null)
msg += $"\n{I18NManager.Translate("Game.Command.Help.CommandPermission")} {string.Join(", ", command.Perm.Select(perm => perm.ToString()))}";
await arg.SendMsg(msg + "\n");
}
}
}
}

View File

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using MikuSB.GameServer.Game.Player;
namespace MikuSB.GameServer.Game;
public class BasePlayerManager(PlayerInstance player)
{
public PlayerInstance Player { get; private set; } = player;
}

View File

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using MikuSB.Database;
using MikuSB.Database.Account;
using MikuSB.Database.Player;
using MikuSB.GameServer.Server;
using MikuSB.TcpSharp;
using MikuSB.Util.Extensions;
namespace MikuSB.GameServer.Game.Player;
public class PlayerInstance(PlayerGameData data)
{
#region Property
public Connection? Connection { get; set; }
public static readonly List<PlayerInstance> _playerInstances = [];
public int Uid { get; set; }
public bool Initialized { get; set; }
public bool IsNewPlayer { get; set; }
#endregion
#region Data & Manager
public PlayerGameData Data { get; set; } = data;
#endregion
#region Initializers
public PlayerInstance(int uid) : this(new PlayerGameData { Uid = uid })
{
// new player
IsNewPlayer = true;
Data.Name = AccountData.GetAccountByUid(uid)?.Username;
DatabaseHelper.CreateInstance(Data);
var t = Task.Run(async () =>
{
await InitialPlayerManager();
});
t.Wait();
Initialized = true;
}
private async ValueTask InitialPlayerManager()
{
Uid = Data.Uid;
Data.LastActiveTime = Extensions.GetUnixSec();
await Task.CompletedTask;
}
public T InitializeDatabase<T>() where T : BaseDatabaseDataHelper, new()
{
var instance = DatabaseHelper.GetInstanceOrCreateNew<T>(Uid);
return instance!;
}
#endregion
#region Network
public async ValueTask OnEnterGame()
{
if (!Initialized) await InitialPlayerManager();
}
public async ValueTask OnLogin()
{
_playerInstances.Add(this);
await Task.CompletedTask;
}
public static PlayerInstance? GetPlayerInstanceByUid(long uid)
=> _playerInstances.FirstOrDefault(player => player.Uid == uid);
public void OnLogoutAsync()
{
_playerInstances.Remove(this);
}
public async ValueTask SendPacket(BasePacket packet)
{
if (Connection?.IsOnline == true) await Connection.SendPacket(packet);
}
#endregion
#region Actions
public async ValueTask OnHeartBeat()
{
DatabaseHelper.ToSaveUidList.SafeAdd(Uid);
await Task.CompletedTask;
}
#endregion
#region Serialization
#endregion
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<CETCompat>false</CETCompat>
<RootNamespace>MikuSB.GameServer</RootNamespace>
<StartupObject></StartupObject>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>MikuGameServer</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Game\Hero\**" />
<EmbeddedResource Remove="Game\Hero\**" />
<None Remove="Game\Hero\**" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.csproj" />
<ProjectReference Include="..\TcpSharp\TcpSharp.csproj" />
<ProjectReference Include="..\Proto\Proto.csproj" />
<PackageReference Include="System.IO.Pipelines" Version="9.0.0" />
</ItemGroup>
</Project>

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using MikuSB.Enums.Packet;
using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Server.Packet;
using MikuSB.TcpSharp;
using MikuSB.Util;
using System.Buffers;
using System.Net;
using System.Net.Sockets;
namespace MikuSB.GameServer.Server;
public class Connection(Socket socket, IPEndPoint remote) : SocketConnection(socket, remote)
{
private static readonly Logger Logger = new("GameServer");
public PlayerInstance? Player { get; set; }
private static readonly HashSet<string> DummyPacketNames =
[
];
public override async void Start()
{
Logger.Info($"New connection from {RemoteEndPoint}.");
State = SessionStateEnum.WAITING_FOR_TOKEN;
await ReceiveLoop();
}
public override void Stop(bool isServerStop = false)
{
Player?.OnLogoutAsync();
SocketListener.UnregisterConnection(this);
base.Stop(isServerStop);
}
public static int GetInt32(byte[] buf, int index)
{
int networkValue = BitConverter.ToInt32(buf, index);
return IPAddress.NetworkToHostOrder((int)networkValue);
}
protected async Task ReceiveLoop()
{
try
{
var stream = new NetworkStream(Socket, ownsSocket: false);
while (SocketConnected())
{
var decodedPacket = await new PacketCodec().ReadPacketAsync(stream, CancelToken.Token);
if (decodedPacket == null)
{
Logger.Info("Client disconnected");
break;
}
switch (decodedPacket.Framing)
{
case PacketFraming.FourByteLittleEndianLength:
case PacketFraming.TwoByteBigEndianLength:
Framing = decodedPacket.Framing;
LogPacket("Recv", decodedPacket.CmdId, decodedPacket.Body.ToArray(),Framing);
await HandlePacket(decodedPacket.CmdId, decodedPacket.Body.ToArray());
break;
case PacketFraming.Control:
Logger.Info("Control packet received");
// Handle control packet if needed
break;
case PacketFraming.Unknown:
Logger.Warn("Unknown packet format received");
break;
}
}
}
catch (OperationCanceledException)
{
Logger.Info("ReceiveLoop cancelled");
}
catch (Exception ex)
{
Logger.Info($"ReceiveLoop error: {ex}");
}
finally
{
Socket.Close();
}
Stop();
}
private async Task HandlePacket(ushort opcode, byte[] payload)
{
var packetName = LogMap.GetValueOrDefault(opcode);
if (DummyPacketNames.Contains(packetName!))
{
await SendDummy(packetName!);
Logger.Info($"[Dummy] Send Dummy {packetName}");
return;
}
// Find the Handler for this opcode
var handler = HandlerManager.GetHandler(opcode);
if (handler != null)
{
// Handle
// Make sure session is ready for packets
var state = State;
try
{
await handler.OnHandle(this, payload, (ushort)DownStreamSeqNo);
}
catch (Exception e)
{
Logger.Error(e.Message, e);
}
return;
}
if (ConfigManager.Config.ServerOption.EnableDebug &&
ConfigManager.Config.ServerOption.DebugNoHandlerPacket && !IgnoreLog.Contains(opcode))
Logger.Error($"No handler found for {packetName}({opcode})");
//if (ConfigManager.Config.ServerOption.AutoSendResponseWhenNoHandler)
//{
// await SendDummy(packetName);
//}
}
private async Task SendDummy(string packetName)
{
var respName = packetName.Replace("Req", "Rsp"); // Get the response packet name
if (respName == packetName) return; // do not send rsp when resp name = recv name
var respOpcode = LogMap.FirstOrDefault(x => x.Value == respName).Key; // Get the response opcode
// Send Rsp
await SendPacket(respOpcode);
}
}

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@@ -0,0 +1,13 @@
using MikuSB.TcpSharp;
namespace MikuSB.GameServer.Server;
public class Listener : SocketListener
{
public static Connection? GetActiveConnection(int uid)
{
var con = Connections.Values.FirstOrDefault(c =>
(c as Connection)?.Player?.Uid == uid && c.State == SessionStateEnum.ACTIVE) as Connection;
return con;
}
}

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@@ -0,0 +1,6 @@
namespace MikuSB.GameServer.Server.Packet;
public abstract class Handler
{
public abstract Task OnHandle(Connection connection, byte[] data, ushort SeqNo = 0);
}

View File

@@ -0,0 +1,31 @@
using System.Reflection;
namespace MikuSB.GameServer.Server.Packet;
public static class HandlerManager
{
public static Dictionary<int, Handler> handlers = [];
public static void Init()
{
var classes = Assembly.GetExecutingAssembly().GetTypes(); // Get all classes in the assembly
foreach (var cls in classes)
{
var attribute = (Opcode?)Attribute.GetCustomAttribute(cls, typeof(Opcode));
if (attribute != null) handlers.Add(attribute.CmdId, (Handler)Activator.CreateInstance(cls)!);
}
}
public static Handler? GetHandler(int cmdId)
{
try
{
return handlers[cmdId];
}
catch
{
return null;
}
}
}

View File

@@ -0,0 +1,7 @@
namespace MikuSB.GameServer.Server.Packet;
[AttributeUsage(AttributeTargets.Class)]
public class Opcode(int cmdId) : Attribute
{
public int CmdId = cmdId;
}

View File

@@ -0,0 +1,50 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Account;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Server.Packet.Send.Login;
using MikuSB.Proto;
using MikuSB.TcpSharp;
using MikuSB.Util;
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
[Opcode(CmdIds.ReqLogin)]
public class HandlerReqLogin : Handler
{
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
{
var req = ReqLogin.Parser.ParseFrom(data);
var account = AccountData.GetAccountByUid(1);
if (account == null)
{
AccountData.CreateAccount("MIKU", 0, "");
account = AccountData.GetAccountByUid(1);
if (account == null)
{
await connection.SendPacket(CmdIds.NtfLogout);
return;
}
}
if (!ResourceManager.IsLoaded)
// resource manager not loaded, return
return;
var prev = Listener.GetActiveConnection(account.Uid);
if (prev != null)
{
await connection.SendPacket(CmdIds.NtfLogout);
prev.Stop();
}
connection.State = SessionStateEnum.WAITING_FOR_LOGIN;
var pd = DatabaseHelper.GetInstance<PlayerGameData>(account.Uid);
connection.Player = pd == null ? new PlayerInstance(account.Uid) : new PlayerInstance(pd);
connection.DebugFile = Path.Combine(ConfigManager.Config.Path.LogPath, "Debug/", $"{account.Uid}/",
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
await connection.Player.OnEnterGame();
connection.Player.Connection = connection;
await connection.SendPacket(new PacketRspLogin(connection.Player!));
}
}

View File

@@ -0,0 +1,29 @@
using MikuSB.GameServer.Game.Player;
using MikuSB.TcpSharp;
using MikuSB.Proto;
using MikuSB.Util.Extensions;
namespace MikuSB.GameServer.Server.Packet.Send.Login;
public class PacketRspLogin : BasePacket
{
public PacketRspLogin(PlayerInstance player) : base(CmdIds.RspLogin)
{
var proto = new RspLogin
{
Timestamp = (uint)Extensions.GetUnixSec(),
WorldChannel = 1,
AreaId = 1,
Data = new Player
{
Pid = (ulong)player.Data.Uid,
Account = player.Data.Name,
Name = player.Data.Name,
Level = 80
},
NeedRename = false
};
SetData(proto);
}
}

60
MikuSB.sln Normal file
View File

@@ -0,0 +1,60 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34616.47
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SdkServer", "SdkServer\SdkServer.csproj", "{A84C0D8D-BF2E-449A-A46C-F5BE6FD2F42F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Common", "Common\Common.csproj", "{0690883A-D749-42F3-88CB-41D2F627C862}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GameServer", "GameServer\GameServer.csproj", "{8E3A0EA5-F4BC-4478-AEB9-CAAC07F10BD3}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{0C822679-4BCC-497A-AF15-F441EC750CCE}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MikuSB", "MikuSB\MikuSB.csproj", "{71D8488F-CAED-48EE-BD5C-F325FBAB991F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Proto", "Proto\Proto.csproj", "{8A0ECA1A-167B-4B97-BF79-3665AF654A52}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "TcpSharp", "TcpSharp\TcpSharp.csproj", "{CD7EFAA3-C655-40EE-8F6A-A8E2DA3B0FCB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A84C0D8D-BF2E-449A-A46C-F5BE6FD2F42F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A84C0D8D-BF2E-449A-A46C-F5BE6FD2F42F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A84C0D8D-BF2E-449A-A46C-F5BE6FD2F42F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A84C0D8D-BF2E-449A-A46C-F5BE6FD2F42F}.Release|Any CPU.Build.0 = Release|Any CPU
{0690883A-D749-42F3-88CB-41D2F627C862}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0690883A-D749-42F3-88CB-41D2F627C862}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0690883A-D749-42F3-88CB-41D2F627C862}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0690883A-D749-42F3-88CB-41D2F627C862}.Release|Any CPU.Build.0 = Release|Any CPU
{8E3A0EA5-F4BC-4478-AEB9-CAAC07F10BD3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8E3A0EA5-F4BC-4478-AEB9-CAAC07F10BD3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8E3A0EA5-F4BC-4478-AEB9-CAAC07F10BD3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8E3A0EA5-F4BC-4478-AEB9-CAAC07F10BD3}.Release|Any CPU.Build.0 = Release|Any CPU
{71D8488F-CAED-48EE-BD5C-F325FBAB991F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{71D8488F-CAED-48EE-BD5C-F325FBAB991F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{71D8488F-CAED-48EE-BD5C-F325FBAB991F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{71D8488F-CAED-48EE-BD5C-F325FBAB991F}.Release|Any CPU.Build.0 = Release|Any CPU
{8A0ECA1A-167B-4B97-BF79-3665AF654A52}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8A0ECA1A-167B-4B97-BF79-3665AF654A52}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8A0ECA1A-167B-4B97-BF79-3665AF654A52}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8A0ECA1A-167B-4B97-BF79-3665AF654A52}.Release|Any CPU.Build.0 = Release|Any CPU
{CD7EFAA3-C655-40EE-8F6A-A8E2DA3B0FCB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CD7EFAA3-C655-40EE-8F6A-A8E2DA3B0FCB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CD7EFAA3-C655-40EE-8F6A-A8E2DA3B0FCB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CD7EFAA3-C655-40EE-8F6A-A8E2DA3B0FCB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {05A94C2B-B569-45D2-AB39-3F26D02E421A}
EndGlobalSection
EndGlobal

21
MikuSB/MikuSB.csproj Normal file
View File

@@ -0,0 +1,21 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<CETCompat>false</CETCompat>
<RootNamespace>MikuSB.MikuSB</RootNamespace>
<AssemblyName>MikuSB</AssemblyName>
<ApplicationIcon>Source\Kiana.ico</ApplicationIcon>
<SatelliteResourceLanguages>false</SatelliteResourceLanguages>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.csproj" />
<ProjectReference Include="..\GameServer\GameServer.csproj" />
<ProjectReference Include="..\SdkServer\SdkServer.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,178 @@
using Microsoft.AspNetCore.Components;
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.GameServer.Command;
using MikuSB.GameServer.Server;
using MikuSB.GameServer.Server.Packet;
using MikuSB.Internationalization;
using MikuSB.MikuSB.Tool;
using MikuSB.Proto;
using MikuSB.SdkServer;
using MikuSB.TcpSharp;
using MikuSB.Util;
using MikuSB.Util.Security;
using System.Reflection;
namespace MikuSB.MikuSB.Program;
public class LoaderManager : MikuSB
{
public static void InitConfig()
{
// Initialize log
var counter = 0;
FileInfo file;
while (true)
{
file = new FileInfo(ConfigManager.Config.Path.LogPath + $"/{DateTime.Now:yyyy-MM-dd}-{++counter}.log");
if (file is not { Exists: false, Directory: not null }) continue;
file.Directory.Create();
break;
}
Logger.SetLogFile(file);
// Init all directories
try
{
ConfigManager.InitDirectories();
}
catch (Exception e)
{
Logger.Error(I18NManager.Translate("Server.ServerInfo.FailedToLoadItem", I18NManager.Translate("Word.Config")), e);
Console.ReadLine();
return;
}
// Starting the server
Logger.Info(I18NManager.Translate("Server.ServerInfo.StartingServer"));
// Load the config
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadingItem", I18NManager.Translate("Word.Config")));
try
{
ConfigManager.LoadConfig();
}
catch (Exception e)
{
Logger.Error(
I18NManager.Translate("Server.ServerInfo.FailedToLoadItem", I18NManager.Translate("Word.Config")), e);
Console.ReadLine();
return;
}
// Load the language
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadingItem", I18NManager.Translate("Word.Language")));
try
{
I18NManager.LoadLanguage();
}
catch (Exception e)
{
Logger.Error(
I18NManager.Translate("Server.ServerInfo.FailedToLoadItem", I18NManager.Translate("Word.Language")), e);
Console.ReadLine();
return;
}
}
public static void InitDatabase()
{
// Initialize the database
try
{
_ = Task.Run(DatabaseHelper.Initialize); // do not wait
while (!DatabaseHelper.LoadAccount) Thread.Sleep(100);
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadedItem",
I18NManager.Translate("Word.DatabaseAccount")));
}
catch (Exception e)
{
Logger.Error(
I18NManager.Translate("Server.ServerInfo.FailedToLoadItem", I18NManager.Translate("Word.Database")), e);
Console.ReadLine();
return;
}
}
public static async Task InitSdkServer()
{
SdkServer.SdkServer.Start([]);
Logger.Info(I18NManager.Translate("Server.ServerInfo.ServerRunning", I18NManager.Translate("Word.Dispatch"),
ConfigManager.Config.HttpServer.GetDisplayAddress()));
//KcpListener.BaseConnection = typeof(Connection);
//KcpListener.StartListener();
SocketListener.BaseConnection = typeof(Connection);
SocketListener.StartListener();
await Task.CompletedTask;
}
public static void InitPacket()
{
// get opcode from CmdIds
var opcodes = typeof(CmdIds).GetFields().Where(x => x.FieldType == typeof(int)).ToList();
foreach (var opcode in opcodes)
{
var name = opcode.Name;
var value = (int)opcode.GetValue(null)!;
SocketConnection.LogMap.TryAdd(value, name);
}
HandlerManager.Init();
}
public static async Task InitResource()
{
// Init custom files
Logger.Info(I18NManager.Translate("Server.ServerInfo.GeneratingItem", I18NManager.Translate("Word.CustomData")));
try
{
await AssemblyGenerater.LoadCustomData(Assembly.GetExecutingAssembly());
}
catch (Exception e)
{
Logger.Error(
I18NManager.Translate("Server.ServerInfo.FailedToLoadItem", I18NManager.Translate("Word.CustomData")), e);
Console.ReadLine();
return;
}
// Load the game data
try
{
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadingItem", I18NManager.Translate("Word.GameData")));
ResourceManager.LoadGameData();
}
catch (Exception e)
{
Logger.Error(
I18NManager.Translate("Server.ServerInfo.FailedToLoadItem", I18NManager.Translate("Word.GameData")), e);
Console.ReadLine();
return;
}
}
public static void InitCommand()
{
// Register the command handlers
try
{
CommandManager.RegisterCommands();
}
catch (Exception e)
{
Logger.Error(
I18NManager.Translate("Server.ServerInfo.FailedToInitializeItem",
I18NManager.Translate("Word.Command")), e);
Console.ReadLine();
return;
}
IConsole.OnConsoleExcuteCommand += CommandExecutor.ConsoleExcuteCommand;
CommandExecutor.OnRunCommand += (sender, e) => { CommandManager.HandleCommand(e, sender); };
IConsole.ListenConsole();
}
}

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MikuSB/Program/MikuSB.cs Normal file
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using MikuSB.Data;
using MikuSB.Database;
using MikuSB.MikuSB.Tool;
using MikuSB.GameServer.Command;
using MikuSB.GameServer.Server;
using MikuSB.Internationalization;
using MikuSB.TcpSharp;
using MikuSB.Util;
using System.Globalization;
namespace MikuSB.MikuSB.Program;
public class MikuSB
{
public static readonly Logger Logger = new("MikuSB");
public static readonly DatabaseHelper DatabaseHelper = new();
public static readonly Listener Listener = new();
public static readonly CommandManager CommandManager = new();
public static async Task Main()
{
var time = DateTime.Now;
RegisterExitEvent();
IConsole.InitConsole();
LoaderManager.InitConfig();
await LoaderManager.InitSdkServer();
LoaderManager.InitPacket();
LoaderManager.InitDatabase();
if (!DatabaseHelper.LoadAllData)
{
var t = Task.Run(() =>
{
while (!DatabaseHelper.LoadAllData) // wait for all data to be loaded
Thread.Sleep(100);
});
await t.WaitAsync(new CancellationToken());
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadedItem", I18NManager.Translate("Word.Database")));
}
Logger.Warn(I18NManager.Translate("Server.ServerInfo.WaitForAllDone"));
await LoaderManager.InitResource();
ResourceManager.IsLoaded = true;
HandbookGenerator.GenerateAll();
LoaderManager.InitCommand();
var elapsed = DateTime.Now - time;
Logger.Info(I18NManager.Translate("Server.ServerInfo.ServerStarted",
Math.Round(elapsed.TotalSeconds, 2).ToString(CultureInfo.InvariantCulture)));
}
# region Exit
private static void RegisterExitEvent()
{
AppDomain.CurrentDomain.ProcessExit += (_, _) =>
{
Logger.Info(I18NManager.Translate("Server.ServerInfo.Shutdown"));
ProcessExit();
};
AppDomain.CurrentDomain.UnhandledException += (obj, arg) =>
{
Logger.Error(I18NManager.Translate("Server.ServerInfo.UnhandledException", obj.GetType().Name),
(Exception)arg.ExceptionObject);
Logger.Info(I18NManager.Translate("Server.ServerInfo.Shutdown"));
ProcessExit();
Environment.Exit(1);
};
Console.CancelKeyPress += (_, eventArgs) =>
{
Logger.Info(I18NManager.Translate("Server.ServerInfo.CancelKeyPressed"));
eventArgs.Cancel = true;
Environment.Exit(0);
};
}
private static void ProcessExit()
{
SocketListener.Connections.Values.ToList().ForEach(x => x.Stop(true));
DatabaseHelper.SaveThread?.Interrupt();
DatabaseHelper.SaveDatabase();
}
# endregion
}

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<?xml version="1.0" encoding="utf-8"?>
<!--
https://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project>
<PropertyGroup>
<Configuration>Debug</Configuration>
<Platform>Any CPU</Platform>
<PublishDir>bin\MikuSB-Win64-Debug</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<_TargetId>Folder</_TargetId>
<TargetFramework>net9.0</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<SelfContained>false</SelfContained>
<PublishSingleFile>false</PublishSingleFile>
<PublishReadyToRun>false</PublishReadyToRun>
</PropertyGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<!--
https://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project>
<PropertyGroup>
<Configuration>Release</Configuration>
<Platform>Any CPU</Platform>
<PublishDir>bin\MikuSB-MultiFile\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<_TargetId>Folder</_TargetId>
<TargetFramework>net9.0</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<SelfContained>true</SelfContained>
<PublishSingleFile>false</PublishSingleFile>
<PublishReadyToRun>true</PublishReadyToRun>
<PublishTrimmed>false</PublishTrimmed>
</PropertyGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<!--
https://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project>
<PropertyGroup>
<Configuration>Release</Configuration>
<Platform>Any CPU</Platform>
<PublishDir>bin\MikuSB-OneFile\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<_TargetId>Folder</_TargetId>
<TargetFramework>net9.0</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<SelfContained>true</SelfContained>
<PublishSingleFile>true</PublishSingleFile>
<PublishReadyToRun>true</PublishReadyToRun>
<PublishTrimmed>false</PublishTrimmed>
</PropertyGroup>
</Project>

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using MikuSB.Util;
using System.Reflection;
namespace MikuSB.MikuSB.Tool;
public class AssemblyGenerater
{
private static readonly string SourceSpace = "MikuSB.MikuSB.Source.";
public static async ValueTask LoadCustomData(Assembly assembly)
{
string[] embededRes = assembly.GetManifestResourceNames();
foreach (var res in embededRes)
{
var stream = assembly.GetManifestResourceStream(res);
if (stream != null && res.Contains(ConfigManager.Config.Path.DataPath.Split("/").Last()))
await WriteOutputFiles(stream, res);
}
}
private async static ValueTask WriteOutputFiles(Stream stream, string resSpace)
{
if (stream == null) return;
string relativePath = resSpace.Replace(SourceSpace, "");
int lastDotIndex = relativePath.LastIndexOf('.');
string outputPath = string.Concat(
ConfigManager.Config.Path.ConfigPath, "/",
relativePath[..lastDotIndex].Replace('.', '/'),
relativePath.AsSpan(lastDotIndex));
if (File.Exists(outputPath)) return; // Check if file exist
using var fileStream = new FileStream(outputPath, FileMode.Create, FileAccess.Write);
stream.Position = 0;
await stream.CopyToAsync(fileStream);
}
}

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using MikuSB.Data;
using MikuSB.GameServer.Command;
using MikuSB.Internationalization;
using MikuSB.Util;
using Newtonsoft.Json;
using System.Text;
using System.Text.Json.Serialization;
namespace MikuSB.MikuSB.Tool;
public static class HandbookGenerator
{
public static void GenerateAll()
{
var directory = new DirectoryInfo(ConfigManager.Config.Path.ResourcePath + "/TextMap");
var handbook = new DirectoryInfo(ConfigManager.Config.Path.HandbookPath);
if (!handbook.Exists) handbook.Create();
if (!directory.Exists) return;
foreach (var langFile in directory.GetFiles())
{
if (langFile.Extension != ".json") continue;
var lang = langFile.Name.Replace("TextMap", "").Replace(".json", "");
// Check if handbook needs to regenerate
var handbookPath = $"{ConfigManager.Config.Path.HandbookPath}/Handbook{lang}.txt";
if (File.Exists(handbookPath))
{
var handbookInfo = new FileInfo(handbookPath);
if (handbookInfo.LastWriteTime >= langFile.LastWriteTime)
continue; // Skip if handbook is newer than language file
}
Generate(lang);
}
Logger.GetByClassName()
.Info(I18NManager.Translate("Server.ServerInfo.GeneratedItem", I18NManager.Translate("Word.Handbook")));
}
public static void Generate(string lang)
{
var textMapPath = ConfigManager.Config.Path.ResourcePath + "/TextMap/TextMap" + lang + ".json";
if (!File.Exists(textMapPath))
{
Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
I18NManager.Translate("Word.NotFound")));
return;
}
List<TextMapEntry> textMapList = JsonConvert.DeserializeObject<List<TextMapEntry>>(File.ReadAllText(textMapPath))!;
if (textMapList == null)
{
Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
I18NManager.Translate("Word.Error")));
return;
}
Dictionary<long, string> textMap = [];
foreach (var map in textMapList) textMap.Add(map.Value!.Hash, map.Text!);
var builder = new StringBuilder();
builder.AppendLine("#Handbook generated in " + DateTime.Now.ToString("yyyy/MM/dd HH:mm"));
builder.AppendLine();
builder.AppendLine("#Command");
builder.AppendLine();
GenerateCmd(builder, lang);
builder.AppendLine();
WriteToFile(lang, builder.ToString());
}
public static void GenerateCmd(StringBuilder builder, string lang)
{
foreach (var cmd in CommandManager.CommandInfo)
{
builder.Append("\t" + cmd.Key);
var desc = I18NManager.TranslateAsCertainLang(lang, cmd.Value.Description).Replace("\n", "\n\t\t");
builder.AppendLine(": " + desc);
}
}
public static void WriteToFile(string lang, string content)
{
File.WriteAllText($"{ConfigManager.Config.Path.HandbookPath}/Handbook{lang}.txt", content);
}
}
public class TextMapEntry
{
[JsonPropertyName("value")] public ValueEntry? Value { get; set; }
[JsonPropertyName("text")] public string? Text { get; set; }
}
public class ValueEntry
{
[JsonPropertyName("hash")] public int Hash { get; set; }
}

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namespace MikuSB.Proto;
public class CmdIds
{
public const int None = 0;
public const int ReqLogin = 1;
public const int RspLogin = 2;
public const int ReqReconnect = 3;
public const int RspReconnect = 4;
public const int ReqRename = 5;
public const int RspRename = 6;
public const int ReqCallGs = 7;
public const int RspCallGs = 8;
public const int ReqUseItem = 9;
public const int RspUseItem = 10;
public const int ReqReadMail = 11;
public const int RspReadMail = 12;
public const int ReqMailAttachment = 13;
public const int RspMailAttachment = 14;
public const int ReqDelMail = 15;
public const int RspDelMail = 16;
public const int ReqSetNewGuide = 17;
public const int RspSetNewGuide = 18;
public const int ReqAccountInfo = 19;
public const int RspAccountInfo = 20;
public const int ReqResign = 23;
public const int RspResign = 24;
public const int ReqRecord = 25;
public const int RspRecord = 26;
public const int ReqAddFriendReq = 27;
public const int RspAddFriendReq = 28;
public const int ReqAgreeFriendReq = 29;
public const int RspAgreeFriendReq = 30;
public const int ReqRefuseFriendReq = 31;
public const int RspRefuseFriendReq = 32;
public const int ReqRemoveFriend = 33;
public const int RspRemoveFriend = 34;
public const int ReqGiveFriendVigor = 35;
public const int RspGiveFriendVigor = 36;
public const int ReqRecvFriendVigor = 37;
public const int RspRecvFriendVigor = 38;
public const int ReqPlayerRecommend = 39;
public const int RspPlayerRecommend = 40;
public const int ReqAddBlockList = 41;
public const int RspAddBlockList = 42;
public const int ReqDelBlockList = 43;
public const int RspDelBlockList = 44;
public const int ReqFindPlayer = 45;
public const int RspFindPlayer = 46;
public const int ReqPlayerProfile = 47;
public const int RspPlayerProfile = 48;
public const int ReqGetVersion = 49;
public const int RspGetVersion = 50;
public const int ReqRankList = 51;
public const int RspRankList = 52;
public const int ReqRank = 53;
public const int RspRank = 54;
public const int ReqBlockFriendReq = 55;
public const int RspBlockFriendReq = 56;
public const int ReqWordFilter = 57;
public const int RspWordFilter = 58;
public const int ReqSetCustomRoster = 59;
public const int RspSetCustomRoster = 60;
public const int ReqGlobalCounter = 61;
public const int RspGlobalCounter = 62;
public const int ReqMatch = 301;
public const int RspMatch = 302;
public const int ReqOnlineRoom = 303;
public const int RspOnlineRoom = 304;
public const int ReqOnlineRoomStart = 305;
public const int RspOnlineRoomStart = 306;
public const int ReqOnlineRoomExit = 307;
public const int RspOnlineRoomExit = 308;
public const int ReqOnlineRoomInvite = 309;
public const int RspOnlineRoomInvite = 310;
public const int ReqOnlineRoomAccept = 311;
public const int RspOnlineRoomAccept = 312;
public const int ReqOnlineRoomUpdate = 313;
public const int RspOnlineRoomUpdate = 314;
public const int ReqOnlineRoomReconnect = 315;
public const int RspOnlineRoomReconnect = 316;
public const int ReqOnlineRoomChatAccept = 317;
public const int RspOnlineRoomChatAccept = 318;
public const int ReqOnlineRoomUpdateMap = 319;
public const int RspOnlineRoomUpdateMap = 320;
public const int ReqChangeWorldChannel = 321;
public const int RspChangeWorldChannel = 322;
public const int ReqWorldChat = 323;
public const int RspWorldChat = 324;
public const int ReqFriendChat = 325;
public const int RspFriendChat = 326;
public const int ReqOnlineChat = 327;
public const int RspOnlineChat = 328;
public const int ReqOnlineRecruit = 329;
public const int RspOnlineRecruit = 330;
public const int NtfLog = 1001;
public const int NtfKickout = 1002;
public const int NtfBroadcast = 1003;
public const int NtfSyncAttr = 1004;
public const int NtfSyncLineup = 1005;
public const int NtfSyncNewMail = 1006;
public const int NtfSyncDelMail = 1007;
public const int NtfPlayerMsg = 1008;
public const int NtfLogout = 1009;
public const int NtfScript = 1010;
public const int NtfSetAttr = 1011;
public const int NtfSetStrAttr = 1012;
public const int NtfOnlineStart = 1013;
public const int NtfOnlineOver = 1014;
public const int NtfReadItem = 1015;
public const int NtfUpdateFriend = 1016;
public const int NtfDelFriend = 1017;
public const int NtfFriendReq = 1018;
public const int NtfFriendVigor = 1019;
public const int NtfBlacklist = 1020;
public const int NtfGlobalAttrs = 1021;
public const int NtfAntiData = 1022;
public const int NtfBlockFriendReq = 1023;
public const int NtfCustomRoster = 1024;
public const int NtfOnlineRoomInfo = 1031;
public const int NtfOnlineLoad = 1032;
public const int NtfOnlineKickout = 1033;
public const int NtfOnlineInvite = 1034;
public const int NtfOnlineState = 1035;
public const int NtfWorldChat = 1041;
public const int NtfFriendChat = 1042;
public const int NtfOnlineChat = 1043;
public const int NtfOnlineRecruit = 1044;
public const int NtfOnlinePlayerCheat = 1045;
public const int ReqRoomStart = 2001;
public const int RspRoomStart = 2002;
public const int NtfRoomReady = 2003;
public const int NtfRoomOver = 2004;
public const int NtfStopRoom = 2005;
public const int NtfRoomPlayerExit = 2006;
}

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Proto/Core.proto Normal file
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syntax = "proto3";
package core;
option csharp_namespace = "MikuSB.Proto";
enum Sex {
MALE = 0;
FEMALE = 1;
}
enum PlayerCoreAttribute {
LEVEL = 0;
EXP = 1;
VIGOR = 2;
CHARGED = 3;
VIGOR_TIME = 4;
}
enum MailStat {
New = 0;
Readed = 1;
Geted = 2;
Removed = 3;
}
enum GlobalMailStat {
Default = 0;
Banned = 1;
Deleted = 2;
}
enum ChatType {
SYSTEM = 0;
WORLD = 1;
FRIEND = 2;
ONLINE = 3;
}
message Empty {
}
message SimpleBoolean {
bool data = 1;
}
message SimpleUint {
uint64 data = 1;
}
message SimpleString {
string data = 1;
}
message IDArray {
repeated uint64 ids = 1;
}
message StringArray {
repeated string list = 1;
}
message PlayerProfileArray {
repeated PlayerProfile list = 1;
}
message ChannelOpt {
string channel = 1;
repeated string subchannels = 2;
}
message SimpleItem {
uint32 G = 1;
uint32 D = 2;
uint32 P = 3;
uint32 L = 4;
uint32 Count = 5;
}
message Enhance {
uint32 level = 1;
uint32 exp = 2;
uint32 break = 3;
uint32 evolue = 4;
uint32 trust = 5;
uint32 pro_level = 6;
repeated uint64 spines = 11;
repeated uint32 affixs = 12;
}
message Item {
uint64 id = 1;
uint64 template = 2;
uint32 count = 3;
uint32 flag = 4;
uint32 userdata = 5;
uint32 expiration = 6;
Enhance enhance = 7;
map<uint32, uint64> slots = 8;
}
message Lineup {
uint32 index = 1;
string name = 2;
uint64 member1 = 3;
uint64 member2 = 4;
uint64 member3 = 5;
}
message Player {
uint64 pid = 1;
string account = 2;
string provider = 3;
string channel = 4;
string subchannel = 5;
string name = 11;
string sign = 12;
Sex sex = 13;
uint32 level = 14;
uint32 exp = 15;
uint32 vigor = 16;
map<string, int32> money = 17;
uint32 charged = 18;
uint32 create_time = 31;
uint32 last_login_time = 32;
uint32 last_vigor_time = 33;
uint64 item_id_alloc = 41;
repeated Item items = 42;
repeated Lineup solutions = 43;
map<uint32, uint32> attrs = 44;
map<uint32, string> str_attrs = 45;
repeated uint64 show_items = 46;
repeated uint32 show_attrs = 47;
map<uint64, FriendPieces> friend_pieces = 48;
uint64 last_pieces = 49;
map<uint64, PlayerMail> mail_box = 50;
uint32 last_global_mail_time = 51;
uint64 last_person_mid = 52;
repeated uint64 badges = 53;
map<string, PlayerOrder> order_box = 60;
repeated uint64 tags = 96;
uint64 serial = 97;
uint32 ban_type = 98;
uint32 ban_expr = 99;
}
message FriendPieces {
uint64 index = 1;
uint64 pid = 2;
uint32 shape = 3;
uint32 expr = 4;
bool deleted = 5;
}
message PlayerMail {
uint64 mid = 1;
MailStat stat = 2;
uint32 time = 3;
uint32 expiration = 4;
}
message Mail {
uint64 mid = 1;
string title = 2;
string message = 3;
repeated SimpleItem attachments = 4;
string sender = 5;
uint64 pid = 6;
uint32 time = 7;
uint32 expiration = 8;
uint32 life = 9;
MailStat stat = 10;
bool is_deleted = 99;
}
message GlobalMail {
uint64 mid = 1;
string sender = 2;
string title = 3;
string message = 4;
repeated SimpleItem attachments = 5;
uint32 start_time = 6;
uint32 end_time = 7;
uint32 life = 8;
uint32 expiration = 9;
uint32 min_level = 10;
uint32 max_level = 12;
uint32 create_begin = 13;
uint32 create_end = 14;
repeated ChannelOpt channels = 15;
GlobalMailStat stat = 99;
}
message Order {
string trade_no = 1;
string third_trade_no = 2;
uint64 pid = 3;
string product_id = 4;
uint32 product_quantity = 5;
uint32 total_price = 6;
uint32 paid_price = 7;
string finish_time = 8;
bool status = 9;
bool refund_status = 10;
string refund_time = 11;
string subchannel = 12;
string priceunit = 13;
bool supplement_status = 14;
string extendinfo = 15;
}
message PlayerOrder {
string trade_no = 1;
string subchannel = 2;
uint32 done_time = 3;
uint32 refund_time = 4;
bool is_unreal = 5;
uint32 supplement = 6;
}
message PlayerProfile {
uint64 pid = 1;
string account = 2;
uint32 create_time = 3;
string name = 4;
string sign = 5;
Sex sex = 6;
uint32 level = 7;
uint32 logout_time = 8;
uint32 friend_count = 9;
repeated Item show_items = 10;
repeated uint32 show_attrs = 11;
repeated Item badges = 12;
repeated uint64 tags = 13;
}
message ClientProfile {
uint32 plat_id = 1;
string version = 2;
string os_version = 3;
string os_hardware = 4;
string telecom_oper = 5;
string network = 6;
uint32 screen_width = 7;
uint32 screen_height = 8;
float density = 9;
string cpu_profile = 10;
uint32 ram = 11;
string gl_render = 12;
string gl_version = 13;
string device_id = 14;
string resource_version = 15;
string language = 16;
}
message OnlinePlayer {
uint64 pid = 1;
string name = 2;
uint64 face = 3;
uint64 faceframe = 4;
uint32 level = 5;
Lineup lineup = 6;
repeated Item items = 7;
bool captain = 8;
uint32 stateflag = 9;
repeated uint32 girllovelevel = 10;
map<uint32, uint32> attrs = 11;
}
message OnlineEndData {
uint64 pid = 1;
string infodata = 2;
uint32 status = 3;
}
message AccountInfo {
string account = 1;
uint64 pid = 2;
uint32 new_guide = 3;
repeated uint32 error_info = 4;
}
message ChatMsg {
ChatType type = 1;
uint32 channel_id = 2;
uint64 sender = 3;
uint64 recver = 4;
uint32 time_stamp = 5;
uint64 emoji = 11;
string text = 12;
PlayerProfile profile = 21;
}
message CustomRoster {
uint64 pid = 1;
map<string, string> roster = 2;
}
message GlobalAttrs {
map<string, uint32> attrs = 1;
map<string, string> str_attrs = 2;
}

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Proto/Proto.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<CETCompat>false</CETCompat>
<AssemblyName>MikuProto</AssemblyName>
<RootNamespace>MikuSB.Proto</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Google.Protobuf" Version="3.29.2" />
<PackageReference Include="Google.Protobuf.Tools" Version="3.29.2" />
<PackageReference Include="Grpc.Tools" Version="2.68.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Protobuf Include="*.proto" ProtoRoot="." GrpcServices="None" />
<Protobuf Include="./Protos/*.proto" ProtoRoot="./Protos" GrpcServices="None" />
</ItemGroup>
</Project>

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Proto/Snowbreak.proto Normal file
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syntax = "proto3";
package snowbreak;
import "core.proto";
option csharp_namespace = "MikuSB.Proto";
enum PF {
NONE = 0;
REQ_LOGIN = 1;
RSP_LOGIN = 2;
REQ_RECONNECT = 3;
RSP_RECONNECT = 4;
REQ_RENAME = 5;
RSP_RENAME = 6;
REQ_CALLGS = 7;
RSP_CALLGS = 8;
REQ_USEITEM = 9;
RSP_USEITEM = 10;
REQ_READMAIL = 11;
RSP_READMAIL = 12;
REQ_MAIL_ATTACHMENT = 13;
RSP_MAIL_ATTACHMENT = 14;
REQ_DELMAIL = 15;
RSP_DELMAIL = 16;
REQ_SET_NEWGUIDE = 17;
RSP_SET_NEWGUIDE = 18;
REQ_ACCOUNTINFO = 19;
RSP_ACCOUNTINFO = 20;
REQ_RESIGN = 23;
RSP_RESIGN = 24;
REQ_RECORD = 25;
RSP_RECORD = 26;
REQ_ADD_FRIENDREQ = 27;
RSP_ADD_FRIENDREQ = 28;
REQ_AGREE_FRIENDREQ = 29;
RSP_AGREE_FRIENDREQ = 30;
REQ_REFUSE_FRIENDREQ = 31;
RSP_REFUSE_FRIENDREQ = 32;
REQ_REMOVE_FRIEND = 33;
RSP_REMOVE_FRIEND = 34;
REQ_GIVE_FRIENDVIGOR = 35;
RSP_GIVE_FRIENDVIGOR = 36;
REQ_RECV_FRIENDVIGOR = 37;
RSP_RECV_FRIENDVIGOR = 38;
REQ_PLAYER_RECOMMEND = 39;
RSP_PLAYER_RECOMMEND = 40;
REQ_ADD_BLOCKLIST = 41;
RSP_ADD_BLOCKLIST = 42;
REQ_DEL_BLOCKLIST = 43;
RSP_DEL_BLOCKLIST = 44;
REQ_FIND_PLAYER = 45;
RSP_FIND_PLAYER = 46;
REQ_PLAYER_PROFILE = 47;
RSP_PLAYER_PROFILE = 48;
REQ_GET_VERSION = 49;
RSP_GET_VERSION = 50;
REQ_RANKLIST = 51;
RSP_RANKLIST = 52;
REQ_RANK = 53;
RSP_RANK = 54;
REQ_BLOCK_FRIENDREQ = 55;
RSP_BLOCK_FRIENDREQ = 56;
REQ_WORD_FILTER = 57;
RSP_WORD_FILTER = 58;
REQ_SET_CUSTOMROSTER = 59;
RSP_SET_CUSTOMROSTER = 60;
REQ_GLOBALCOUNTER = 61;
RSP_GLOBALCOUNTER = 62;
REQ_MATCH = 301;
RSP_MATCH = 302;
REQ_ONLINE_ROOM = 303;
RSP_ONLINE_ROOM = 304;
REQ_ONLINE_ROOM_START = 305;
RSP_ONLINE_ROOM_START = 306;
REQ_ONLINE_ROOM_EXIT = 307;
RSP_ONLINE_ROOM_EXIT = 308;
REQ_ONLINE_ROOM_INVITE = 309;
RSP_ONLINE_ROOM_INVITE = 310;
REQ_ONLINE_ROOM_ACCEPT = 311;
RSP_ONLINE_ROOM_ACCEPT = 312;
REQ_ONLINE_ROOM_UPDATE = 313;
RSP_ONLINE_ROOM_UPDATE = 314;
REQ_ONLINE_ROOM_RECONNECT = 315;
RSP_ONLINE_ROOM_RECONNECT = 316;
REQ_ONLINE_ROOM_CHATACCEPT = 317;
RSP_ONLINE_ROOM_CHATACCEPT = 318;
REQ_ONLINE_ROOM_UPDATEMAP = 319;
RSP_ONLINE_ROOM_UPDATEMAP = 320;
REQ_CHANGE_WORLD_CHANNEL = 321;
RSP_CHANGE_WORLD_CHANNEL = 322;
REQ_WORLD_CHAT = 323;
RSP_WORLD_CHAT = 324;
REQ_FRIEND_CHAT = 325;
RSP_FRIEND_CHAT = 326;
REQ_ONLINE_CHAT = 327;
RSP_ONLINE_CHAT = 328;
REQ_ONLINE_RECRUIT = 329;
RSP_ONLINE_RECRUIT = 330;
NTF_LOG = 1001;
NTF_KICKOUT = 1002;
NTF_BROADCAST = 1003;
NTF_SYNCATTR = 1004;
NTF_SYNCLINEUP = 1005;
NTF_SYNC_NEW_MAIL = 1006;
NTF_SYNC_DEL_MAIL = 1007;
NTF_PLAYERMSG = 1008;
NTF_LOGOUT = 1009;
NTF_SCRIPT = 1010;
NTF_SETATTR = 1011;
NTF_SETSTRATTR = 1012;
NTF_ONLINE_START = 1013;
NTF_ONLINE_OVER = 1014;
NTF_READITEM = 1015;
NTF_UPDATE_FRIEND = 1016;
NTF_DEL_FRIEND = 1017;
NTF_FRIEND_REQ = 1018;
NTF_FRIEND_VIGOR = 1019;
NTF_BLACKLIST = 1020;
NTF_GLOBALATTRS = 1021;
NTF_ANTI_DATA = 1022;
NTF_BLOCK_FRIENDREQ = 1023;
NTF_CUSTOMROSTER = 1024;
NTF_ONLINE_ROOMINFO = 1031;
NTF_ONLINE_LOAD = 1032;
NTF_ONLINE_KICKOUT = 1033;
NTF_ONLINE_INVITE = 1034;
NTF_ONLINE_STATE = 1035;
NTF_WORLD_CHAT = 1041;
NTF_FRIEND_CHAT = 1042;
NTF_ONLINE_CHAT = 1043;
NTF_ONLINE_RECRUIT = 1044;
NTF_ONLINE_PLAYERCHEAT = 1045;
REQ_ROOM_START = 2001;
RSP_ROOM_START = 2002;
NTF_ROOM_READY = 2003;
NTF_ROOM_OVER = 2004;
NTF_STOP_ROOM = 2005;
NTF_ROOM_PLAYEREXIT = 2006;
NTF_ROOM_PLAYERCHEAT = 2007;
NTF_ROOM_PLAYERFINAL = 2008;
}
message ReqLogin {
string provider = 1;
string token = 2;
core.ClientProfile client_profile = 3;
}
message RspLogin {
string session_id = 1;
core.Player data = 2;
bool need_rename = 3;
uint32 area_id = 4;
int32 time_zone = 5;
uint32 timestamp = 6;
int32 certification = 7;
map<string, uint32> global_attrs = 8;
uint32 world_channel = 9;
map<string, string> global_str_attrs = 10;
uint32 error_code = 98;
repeated uint32 error_info = 99;
}
message ReqReconnect {
uint64 pid = 1;
string session_id = 2;
uint32 world_channel = 3;
string language = 4;
}
message RspReconnect {
string session_id = 1;
core.Player data = 2;
bool need_rename = 3;
int32 time_zone = 4;
uint32 timestamp = 5;
uint32 world_channel = 6;
}
message ReqAccountInfo {
string provider = 1;
string token = 2;
}
message ReqCallGS {
string api = 1;
string param = 2;
uint32 clicknum = 3;
repeated string dependent_params = 4;
}
message ReqUseItem {
uint64 id = 1;
uint32 count = 2;
}
message ReqOnlineCreateRoom {
uint32 onlineid = 1;
uint32 lineup_index = 2;
}
message RspOnlineCreateRoom {
uint32 onlineid = 1;
uint32 lineup_index = 2;
uint64 roomid = 3;
repeated uint32 buffinfo = 4;
}
message ReqOnlineAccept {
uint64 otherid = 1;
uint32 onlineid = 2;
}
message ReqOnlineChatAccept {
uint64 otherid = 1;
uint32 onlineid = 2;
uint64 roomid = 3;
}
message ReqOnlineRecruit {
uint64 room_id = 1;
uint32 online_id = 2;
}
message FriendVigor {
uint64 pid = 1;
bool have_vigor = 2;
bool vigor_got = 3;
bool return_vigor = 4;
}
message FriendVigorList {
repeated FriendVigor list = 1;
}
message RankList {
message ListItem {
string member_name = 1;
uint32 score = 2;
string info = 3;
}
string rank_name = 1;
repeated RankList.ListItem list = 2;
}
message RankInfo {
uint32 score = 1;
uint32 rank = 2;
uint32 sum = 3;
string info = 4;
}
message GlobalCounterInfo {
string counter_name = 1;
uint32 value = 2;
}
message NtfLog {
string action = 1;
string detail = 2;
}
message NtfBroadcast {
string msg = 1;
uint32 duration = 2;
uint32 start_time = 3;
uint32 end_time = 4;
bool clean = 5;
repeated core.ChannelOpt channels = 6;
}
message NtfSyncPlayer {
string sign = 1;
map<uint32, uint32> core = 2;
map<uint32, uint32> custom = 3;
map<uint32, string> custom_str = 4;
repeated core.Item items = 5;
repeated uint64 show_items = 6;
repeated uint32 show_attrs = 7;
map<string, int32> money = 8;
repeated core.FriendPieces pieces = 9;
repeated uint64 badges = 10;
repeated uint64 tags = 11;
}
message NtfSyncLineup {
core.Lineup lineup = 1;
bool remove = 2;
}
message NtfCallScript {
string api = 1;
string arg = 2;
NtfSyncPlayer extra_sync = 3;
}
message NtfSetAttr {
uint32 gid = 1;
uint32 sid = 2;
uint32 val = 3;
}
message NtfSetStrAttr {
uint32 gid = 1;
uint32 sid = 2;
string val = 3;
}
message NtfOnlineStart {
uint64 room_id = 1;
string room_addr = 2;
}
message NtfOnlineRoom {
uint64 room_id = 1;
uint32 onlineid = 2;
repeated core.OnlinePlayer players = 3;
bool bmatch = 4;
repeated uint32 buffinfo = 5;
}
message NtfOnlineInvite {
uint64 room_id = 1;
uint32 onlineid = 2;
uint64 playerid = 3;
string name = 4;
uint64 face = 5;
uint64 faceframe = 6;
uint32 level = 7;
}
message NtfOnlineRecruit {
uint64 room_id = 1;
uint32 online_id = 2;
core.PlayerProfile sender_profile = 3;
}
message NtfOnlineState {
uint64 room_id = 1;
uint32 onlineid = 2;
uint32 matchflag = 3;
repeated uint64 players = 4;
repeated uint32 stateflag = 5;
uint64 nowtime = 6;
uint64 levelid = 7;
}
message ReqRoomStart {
uint64 room_id = 1;
bool is_reday = 2;
string error = 3;
}
message RspRoomStart {
repeated core.OnlinePlayer players = 1;
repeated uint32 buffinfo = 2;
uint32 pollingweek = 3;
}
message NtfStopRoom {
uint64 room_id = 1;
string reason = 2;
}
message NtfRoomOver {
uint64 room_id = 1;
repeated core.OnlineEndData playerinfo = 2;
}
message ReqAntiData {
uint32 data_type = 1;
bytes mtpData = 2;
int32 plat_id = 4;
}
message NtfRoomPlayerCheat {
uint64 room_id = 1;
uint64 playerid = 2;
}

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using Microsoft.AspNetCore.Mvc;
using MikuSB.Configuration;
using MikuSB.SdkServer.Models;
using MikuSB.Util;
using System.Text;
using System.Text.Json;
namespace MikuSB.SdkServer.Handlers;
[ApiController]
public class RouteController : ControllerBase
{
public static ConfigContainer Config = ConfigManager.Config;
public static object BuildServerList(string version = "")
{
return new
{
code = 0,
ret = 0,
msg = "ok",
message = "ok",
version,
server_time = DateTimeOffset.UtcNow.ToUnixTimeSeconds(),
servers = new[]
{
new
{
id = 1,
server_id = 1,
name = Config.GameServer.GameServerName,
title = Config.GameServer.GameServerName,
host = Config.GameServer.PublicAddress,
ip = Config.GameServer.PublicAddress,
port = Config.GameServer.Port,
status = 1,
state = 1,
is_open = true,
open = true,
recommend = true
}
},
game_server = new
{
host = Config.GameServer.PublicAddress,
ip = Config.GameServer.PublicAddress,
port = Config.GameServer.Port
},
http_server = new
{
host = Config.HttpServer.PublicAddress,
port = Config.HttpServer.Port
}
};
}
private static string? ExtractUid(string? authInfo)
{
if (string.IsNullOrWhiteSpace(authInfo))
return null;
try
{
var normalized = Uri.UnescapeDataString(authInfo).Trim();
var padding = normalized.Length % 4;
if (padding > 0)
normalized = normalized.PadRight(normalized.Length + (4 - padding), '=');
var json = Encoding.UTF8.GetString(Convert.FromBase64String(normalized));
using var document = JsonDocument.Parse(json);
return document.RootElement.TryGetProperty("uid", out var uid) ? uid.GetString() : null;
}
catch
{
return null;
}
}
[HttpGet("/getGameConfig")]
[HttpPost("/getGameConfig")]
public IActionResult GetGameConfig()
{
object rsp = new
{
code = "0",
data = new
{
agreementUpdateTime = "1728552600000",
appDownLoadUrl = "",
enableReportDataToDouyin = false,
loginType = new[] { "channel" },
openActivationCode = false,
qqGroup = (string?)null
},
msg = "success"
};
return Ok(rsp);
}
[HttpGet("/seasun/config")]
[HttpPost("/seasun/config")]
public IActionResult GetSeasunConfig()
{
object rsp = new
{
code = 0,
data = new
{
agreementUpdateTime = "1728552600000",
appDownLoadUrl = "",
enableReportDataToDouyin = false,
loginType = new[] { "channel" },
openActivationCode = false,
qqGroup = (string?)null,
privacyUpdateTime = "1728552600000",
realNameAuth = false
},
msg = "success"
};
return Ok(rsp);
}
[HttpGet("/seasun/loginByToken")]
[HttpPost("/seasun/loginByToken")]
public IActionResult LoginByToken(
[FromQuery] string? uid,
[FromQuery] string? token,
[FromForm] string? form_uid,
[FromForm] string? form_token
)
{
string finalUid = uid ?? form_uid ?? "10001";
string finalToken = token ?? form_token ?? Guid.NewGuid().ToString("N");
object rsp = new
{
code = 0,
data = new
{
associatedAccounts = new[]
{
new { bindStatus = false, nickname = "", thirdPartyType = "mail" },
new { bindStatus = true, nickname = Config.GameServer.GameServerName, thirdPartyType = "google" },
new { bindStatus = false, nickname = "", thirdPartyType = "twitter" },
new { bindStatus = false, nickname = "", thirdPartyType = "guest" },
new { bindStatus = false, nickname = "", thirdPartyType = "steam" }
},
isFirstLogin = false,
isNeedKoreaSciAuth = false,
ksOpenId = $"ks_{finalUid}",
nickname = Config.GameServer.GameServerName,
passportId = finalUid.Length > 10 ? finalUid[^10..] : finalUid,
playerFillAgeUrl = "",
status = 0,
thirdPartyUid = "",
finalToken,
type = "google",
uid = finalUid
},
msg = "操作成功"
};
return Ok(rsp);
}
[HttpGet("/seasun/getAccountInfoForGame")]
[HttpPost("/seasun/getAccountInfoForGame")]
public IActionResult GetAccountInfoForGame(
[FromQuery] string? uid,
[FromForm] string? form_uid
)
{
string uidString = uid ?? form_uid ?? "10001";
var finalUid = int.TryParse(uidString, out int parsedUid) ? parsedUid : 10001;
object rsp = new
{
code = 0,
data = new
{
bindAccountTypes = new[] { "google" },
channelUid = uidString,
loginAccountType = "google",
nickName = Config.GameServer.GameServerName,
passportId = uidString.Length > 10 ? uidString[^10..] : uidString,
uid = $"seasun__{uid}"
},
msg = "操作成功"
};
return Ok(rsp);
}
[HttpPost("/bisdk/batchpush")]
public IActionResult GetBatchPush()
{
object rsp = new
{
code = 0,
ret = 0,
msg = "ok",
message = "ok"
};
return Ok(rsp);
}
[HttpGet("/query")]
public IActionResult GetQuery([FromQuery] string? version, [FromQuery] string? platform)
{
object rsp = new
{
platform,
version,
host = Config.GameServer.PublicAddress,
port = Config.GameServer.Port
};
return Ok(rsp);
}
[HttpGet("/query_version={version}")]
public IActionResult GetQueryVersionV1(string version)
{
return Ok(BuildServerList(version));
}
[HttpGet("/query_version")]
public IActionResult GetQueryVersionV2([FromQuery] string version)
{
return Ok(BuildServerList(version));
}
[HttpGet("/api/serverlist")]
public IActionResult GetServerList()
{
return Ok(BuildServerList());
}
[HttpGet("/account/query-uid/{appId}")]
public IActionResult QueryUid(string appId, [FromQuery] string authInfo)
{
var uid = ExtractUid(authInfo) ?? "10001";
object rsp = new
{
code = "0",
msg = "success",
data = new
{
uid = $"seasun__{uid}"
}
};
return Ok(rsp);
}
[HttpGet("/health")]
public IActionResult HealthCheck()
{
object rsp = new
{
status = "ok",
service = Config.GameServer.GameServerName
};
return Ok(rsp);
}
[HttpPost("/api/auth/guest")]
public IActionResult AuthGuest([FromQuery] string? Token)
{
object rsp = new
{
Provider = "Guest",
Token = Token,
Account = "Account",
Pid = "123813131321312"
};
return Ok(rsp);
}
}

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namespace MikuSB.SdkServer.Models;
public class ResponseBase
{
public string Msg { get; set; } = "OK";
public bool Success { get; set; } = true;
public int Code { get; set; }
public object? Data { get; set; }
}

95
SdkServer/SdkServer.cs Normal file
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using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using MikuSB.SdkServer.Handlers;
using MikuSB.SdkServer.Utils;
using MikuSB.Util;
using System.Text.Json;
namespace MikuSB.SdkServer;
public static class SdkServer
{
public static void Start(string[] args)
{
BuildWebHost(args).RunAsync();
}
private static IWebHost BuildWebHost(string[] args)
{
var builder = WebHost.CreateDefaultBuilder(args)
.UseStartup<Startup>()
.ConfigureLogging((_, logging) => { logging.ClearProviders(); })
.UseUrls(ConfigManager.Config.HttpServer.GetDisplayAddress());
return builder.Build();
}
}
public class Startup
{
private static bool LooksLikeServerListRequest(string path, string? query)
{
var value = $"{path}?{query}".ToLowerInvariant();
return value.Contains("server")
|| value.Contains("version")
|| value.Contains("query_version")
|| value.Contains("serverlist");
}
public static void Configure(IApplicationBuilder app, IWebHostEnvironment env)
{
if (env.IsDevelopment()) app.UseDeveloperExceptionPage();
app.UseRouting();
app.UseCors("AllowAll");
app.UseAuthorization();
app.UseMiddleware<RequestLoggingMiddleware>();
app.UseEndpoints(endpoints => { endpoints.MapControllers(); });
app.UseEndpoints(endpoints =>
{
endpoints.MapControllers();
endpoints.MapFallback(async context =>
{
var path = context.Request.Path.Value ?? "";
if (LooksLikeServerListRequest(path, context.Request.QueryString.Value))
{
var response = RouteController.BuildServerList("");
context.Response.ContentType = "application/json";
await context.Response.WriteAsync(JsonSerializer.Serialize(response));
return;
}
var fallbackResponse = new
{
code = 0,
message = "ok",
service = ConfigManager.Config.GameServer.GameServerName,
path = path,
query = context.Request.QueryString.Value ?? ""
};
context.Response.ContentType = "application/json";
await context.Response.WriteAsync(JsonSerializer.Serialize(fallbackResponse));
});
});
}
public static void ConfigureServices(IServiceCollection services)
{
services.AddCors(options =>
{
options.AddPolicy("AllowAll",
builder => { builder.AllowAnyOrigin().AllowAnyMethod().AllowAnyHeader(); });
});
services.AddControllers()
.AddJsonOptions(options =>
{
options.JsonSerializerOptions.PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower;
});
services.AddSingleton<Logger>(_ => new Logger("HttpServer"));
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>MikuSB.SdkServer</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.App" Version="3.0.0-preview3-19153-02" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.csproj" />
</ItemGroup>
</Project>

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using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.SdkServer.Utils;
public class JsonStringToObjectConverter<T> : JsonConverter<T> where T : class
{
public override T? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
if (reader.TokenType != JsonTokenType.String)
return JsonSerializer.Deserialize<T>(ref reader, options);
var jsonString = reader.GetString();
return !string.IsNullOrEmpty(jsonString)
? JsonSerializer.Deserialize<T>(jsonString, options)
: null;
}
public override void Write(Utf8JsonWriter writer, T value, JsonSerializerOptions options)
{
var json = JsonSerializer.Serialize(value, options);
writer.WriteStringValue(json);
}
}

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using Microsoft.AspNetCore.Http;
using MikuSB.Util;
namespace MikuSB.SdkServer.Utils;
public class RequestLoggingMiddleware(RequestDelegate next)
{
public async Task InvokeAsync(HttpContext context, Logger logger)
{
var request = context.Request;
var method = request.Method;
var path = request.Path + request.QueryString;
await next(context);
var statusCode = context.Response.StatusCode;
if (path.StartsWith("/report") || path.Contains("/log/") || path == "/alive")
return;
if (statusCode == 200)
{
logger.Info($"{method} {path} => {statusCode}");
}
else if (statusCode == 404)
{
logger.Warn($"{method} {path} => {statusCode}");
}
else
{
logger.Error($"{method} {path} => {statusCode}");
}
}
}

51
TcpSharp/BasePacket.cs Normal file
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using Google.Protobuf;
using MikuSB.Enums.Packet;
namespace MikuSB.TcpSharp;
public class BasePacket
{
public ushort CmdId { get; set; }
public byte[] Body { get; set; }
public ushort SeqNo { get; set; }
public ushort PushSeq { get; set; }
public long Timestamp { get; set; }
public IMessage? Message { get; set; }
public PacketFraming Framing { get; set; }
public BasePacket(ushort cmdId)
{
CmdId = cmdId;
Body = Array.Empty<byte>();
SeqNo = 0;
PushSeq = 0;
Timestamp = 0;
Framing = PacketFraming.FourByteLittleEndianLength;
}
public BasePacket(ushort cmdId, byte[] body, PacketFraming framing = PacketFraming.FourByteLittleEndianLength)
{
CmdId = cmdId;
Body = body ?? Array.Empty<byte>();
Framing = framing;
SeqNo = 0;
PushSeq = 0;
Timestamp = 0;
}
public void SetData(byte[] data)
{
Body = data;
}
public void SetData(IMessage message)
{
Body = message.ToByteArray();
Message = message;
}
public void SetData(string base64)
{
SetData(Convert.FromBase64String(base64));
}
}

308
TcpSharp/PacketCodec.cs Normal file
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using Google.Protobuf;
using MikuSB.Enums.Packet;
using MikuSB.Util;
using System.Buffers.Binary;
using System.Net.Sockets;
namespace MikuSB.TcpSharp
{
public class PacketCodec
{
private const int HeaderSize4Byte = 4;
private const int HeaderSize2Byte = 2;
private const int MaxPacketLength = 1024 * 1024;
private const ushort ClientMagic = 0x011F;
private const int ControlPacketSize = 35;
private static readonly Logger Logger = new("PacketCodec");
public PacketCodec()
{
}
public async Task<BasePacket?> ReadPacketAsync(
Stream stream,
CancellationToken cancellationToken = default)
{
try
{
var lengthBuffer = new byte[HeaderSize4Byte];
if (!await ReadExactAsync(stream, lengthBuffer, cancellationToken))
{
Logger.Debug("Connection closed before packet header");
return null;
}
var framing = DetectFraming(lengthBuffer);
switch (framing)
{
case PacketFraming.Control:
return await HandleControlPacket(stream, cancellationToken);
case PacketFraming.TwoByteBigEndianLength:
return await HandleTwoBytePacket(stream, lengthBuffer, cancellationToken);
case PacketFraming.FourByteLittleEndianLength:
return await HandleFourBytePacket(stream, lengthBuffer, cancellationToken);
default:
return await HandleUnknownPacket(stream, lengthBuffer, cancellationToken);
}
}
catch (OperationCanceledException)
{
Logger.Debug("Packet read cancelled");
return null;
}
catch (Exception ex)
{
Logger.Error($"Error reading packet {ex}");
return null;
}
}
public byte[] Encode(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength)
{
return framing switch
{
PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload),
PacketFraming.FourByteLittleEndianLength => EncodeFourByteFrame(packetId, payload),
_ => EncodeFourByteFrame(packetId, payload)
};
}
public byte[] EncodeRaw(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength)
{
return framing switch
{
PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload),
PacketFraming.FourByteLittleEndianLength => EncodeFourByteFrame(packetId, payload),
_ => EncodeFourByteFrame(packetId, payload)
};
}
#region Private Methods
private PacketFraming DetectFraming(byte[] header)
{
var firstTwoBytes = BinaryPrimitives.ReadUInt16BigEndian(header.AsSpan(0, 2));
var nextTwoBytes = BinaryPrimitives.ReadUInt16LittleEndian(header.AsSpan(2, 2));
if (firstTwoBytes == ClientMagic && nextTwoBytes == 0)
return PacketFraming.Control;
if (firstTwoBytes == ClientMagic && IsValidPacketId(nextTwoBytes))
return PacketFraming.TwoByteBigEndianLength;
if (IsValidTwoByteHeader(firstTwoBytes, (ushort)nextTwoBytes))
return PacketFraming.TwoByteBigEndianLength;
return PacketFraming.FourByteLittleEndianLength;
}
private async Task<BasePacket?> HandleControlPacket(Stream stream, CancellationToken cancellationToken)
{
var controlData = new byte[ControlPacketSize];
if (!await ReadExactAsync(stream, controlData, cancellationToken))
{
Logger.Debug("Connection closed during control packet read");
return null;
}
Logger.Debug("Control packet received");
return new BasePacket(0)
{
Framing = PacketFraming.Control,
Body = Array.Empty<byte>()
};
}
private async Task<BasePacket?> HandleTwoBytePacket(
Stream stream,
byte[] header,
CancellationToken cancellationToken)
{
var packetId = BinaryPrimitives.ReadUInt16LittleEndian(header.AsSpan(2, 2));
var wrapper = new byte[ControlPacketSize];
if (!await ReadExactAsync(stream, wrapper, cancellationToken))
{
Logger.Debug($"Connection closed during wrapper read for packet {packetId}");
return null;
}
var payloadLength = BinaryPrimitives.ReadUInt16LittleEndian(wrapper.AsSpan(6, 2));
var payload = await ReadPayloadAsync(stream, payloadLength, cancellationToken);
if (payload == null)
return null;
//Logger.Debug($"Packet received (2-byte framing): ID={packetId}, PayloadSize={payload.Length}");
return new BasePacket(packetId)
{
Framing = PacketFraming.TwoByteBigEndianLength,
Body = payload
};
}
private async Task<BasePacket?> HandleFourBytePacket(
Stream stream,
byte[] header,
CancellationToken cancellationToken)
{
var length = BinaryPrimitives.ReadUInt32LittleEndian(header);
if (length < 2 || length > MaxPacketLength)
{
Logger.Warn($"Invalid packet length: {length}");
return null;
}
var frame = new byte[length];
if (!await ReadExactAsync(stream, frame, cancellationToken))
{
Logger.Debug("Connection closed during packet body read");
return null;
}
var packetId = BinaryPrimitives.ReadUInt16LittleEndian(frame.AsSpan(0, 2));
var payload = frame[2..];
//Logger.Debug($"Packet received (4-byte framing): ID={packetId}, PayloadSize={payload.Length}");
return new BasePacket(packetId)
{
Framing = PacketFraming.FourByteLittleEndianLength,
Body = payload
};
}
private async Task<BasePacket?> HandleUnknownPacket(
Stream stream,
byte[] header,
CancellationToken cancellationToken)
{
var extraData = await ReadAvailableBytesAsync(stream, cancellationToken);
var combinedData = new byte[header.Length + extraData.Length];
header.CopyTo(combinedData, 0);
extraData.CopyTo(combinedData, header.Length);
Logger.Warn($"Unknown packet format detected, captured {combinedData.Length} bytes");
return new BasePacket(0)
{
Framing = PacketFraming.Unknown,
Body = combinedData
};
}
private async Task<byte[]?> ReadPayloadAsync(
Stream stream,
int length,
CancellationToken cancellationToken)
{
if (length <= 0)
return Array.Empty<byte>();
if (length > MaxPacketLength)
{
Logger.Warn($"Payload too large: {length}");
return null;
}
var payload = new byte[length];
if (!await ReadExactAsync(stream, payload, cancellationToken))
return null;
return payload;
}
private byte[] EncodeTwoByteFrame(ushort packetId, byte[] payload)
{
var wrappedPayload = WrapPayload(payload);
var buffer = new byte[HeaderSize4Byte + wrappedPayload.Length];
BinaryPrimitives.WriteUInt16BigEndian(buffer.AsSpan(0, 2), ClientMagic);
BinaryPrimitives.WriteUInt16LittleEndian(buffer.AsSpan(2, 2), packetId);
wrappedPayload.CopyTo(buffer.AsSpan(HeaderSize4Byte));
return buffer;
}
private byte[] EncodeFourByteFrame(ushort packetId, byte[] payload)
{
var buffer = new byte[HeaderSize4Byte + HeaderSize2Byte + payload.Length];
BinaryPrimitives.WriteUInt32LittleEndian(buffer.AsSpan(0, 4), (uint)(HeaderSize2Byte + payload.Length));
BinaryPrimitives.WriteUInt16LittleEndian(buffer.AsSpan(4, 2), packetId);
payload.CopyTo(buffer.AsSpan(HeaderSize4Byte + HeaderSize2Byte));
return buffer;
}
private byte[] WrapPayload(byte[] payload)
{
const int wrapperHeaderSize = 35;
var wrapped = new byte[wrapperHeaderSize + payload.Length];
BinaryPrimitives.WriteUInt16LittleEndian(wrapped.AsSpan(6, 2), (ushort)payload.Length);
wrapped[11] = 1;
payload.CopyTo(wrapped.AsSpan(wrapperHeaderSize));
return wrapped;
}
private static async Task<bool> ReadExactAsync(
Stream stream,
byte[] buffer,
CancellationToken cancellationToken)
{
var offset = 0;
while (offset < buffer.Length)
{
var read = await stream.ReadAsync(buffer.AsMemory(offset), cancellationToken);
if (read == 0)
return false;
offset += read;
}
return true;
}
private static async Task<byte[]> ReadAvailableBytesAsync(
Stream stream,
CancellationToken cancellationToken)
{
if (stream is not NetworkStream networkStream || !networkStream.DataAvailable)
return Array.Empty<byte>();
using var ms = new MemoryStream();
var buffer = new byte[4096];
while (networkStream.DataAvailable && ms.Length < 16384)
{
var read = await networkStream.ReadAsync(buffer, cancellationToken);
if (read <= 0)
break;
ms.Write(buffer, 0, read);
}
return ms.ToArray();
}
private static bool IsValidTwoByteHeader(int firstTwoBytes, ushort packetId)
{
return firstTwoBytes >= 2
&& firstTwoBytes <= ushort.MaxValue
&& IsValidPacketId(packetId);
}
private static bool IsValidPacketId(ushort packetId)
{
return packetId != 0;
}
#endregion
}
}

View File

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namespace MikuSB.TcpSharp;
public enum SessionStateEnum
{
INACTIVE,
WAITING_FOR_TOKEN,
WAITING_FOR_LOGIN,
PICKING_CHARACTER,
ACTIVE
}

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using Google.Protobuf;
using Google.Protobuf.Reflection;
using MikuSB.Enums.Packet;
using MikuSB.Proto;
using MikuSB.Util;
using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
namespace MikuSB.TcpSharp;
public class SocketConnection
{
public static readonly ConcurrentBag<int> BannedPackets = [];
private static readonly Logger Logger = new("GameServer");
public static readonly ConcurrentDictionary<int, string> LogMap = [];
public static readonly ConcurrentBag<int> IgnoreLog =
[
];
protected readonly CancellationTokenSource CancelToken;
protected readonly Socket Socket;
public readonly IPEndPoint RemoteEndPoint;
public string DebugFile = "";
public bool IsOnline = true;
public StreamWriter? Writer;
public int DownStreamSeqNo;
public int UpStreamSeqNo;
public PacketFraming Framing;
public SocketConnection(Socket socket, IPEndPoint remote)
{
Socket = socket;
RemoteEndPoint = remote;
CancelToken = new CancellationTokenSource();
Start();
}
public SessionStateEnum State { get; set; } = SessionStateEnum.INACTIVE;
internal long ConnectionId { get; set; }
public virtual void Start()
{
Logger.Info($"New connection from {RemoteEndPoint}.");
State = SessionStateEnum.WAITING_FOR_TOKEN;
}
public virtual void Stop(bool isServerStop = false)
{
try
{
Socket?.Shutdown(SocketShutdown.Both);
}
catch { }
finally
{
Socket?.Close();
Socket?.Dispose();
}
try
{
CancelToken.Cancel();
CancelToken.Dispose();
}
catch
{
}
IsOnline = false;
}
public bool SocketConnected()
{
try
{
return !((Socket.Poll(1000, SelectMode.SelectRead) && (Socket.Available == 0)) || !Socket.Connected);
}
catch (Exception e)
{
return false;
}
}
public void LogPacket(string sendOrRecv, ushort opcode, byte[] payload, PacketFraming framing)
{
if (!ConfigManager.Config.ServerOption.EnableDebug) return;
try
{
//Logger.DebugWriteLine($"{sendOrRecv}: {Enum.GetName(typeof(OpCode), opcode)}({opcode})\r\n{Convert.ToHexString(payload)}");
if (IgnoreLog.Contains(opcode)) return;
if (!ConfigManager.Config.ServerOption.DebugDetailMessage) throw new Exception(); // go to catch block
var typ = AppDomain.CurrentDomain.GetAssemblies()
.SingleOrDefault(assembly => assembly.GetName().Name == "MikuProto")!.GetTypes()
.First(t => t.Name == $"{LogMap[opcode]}"); //get the type using the packet name
var descriptor =
typ.GetProperty("Descriptor", BindingFlags.Public | BindingFlags.Static)?.GetValue(
null, null) as MessageDescriptor; // get the static property Descriptor
var packet = descriptor?.Parser.ParseFrom(payload);
var formatter = JsonFormatter.Default;
var asJson = formatter.Format(packet);
var output = $"{sendOrRecv}: {LogMap[opcode]}({opcode}) ({framing})\r\n{asJson}";
if (ConfigManager.Config.ServerOption.DebugMessage)
Logger.Debug(output);
if (DebugFile == "" || !ConfigManager.Config.ServerOption.SavePersonalDebugFile) return;
var sw = GetWriter();
sw.WriteLine($"[{DateTime.Now:HH:mm:ss}] [GameServer] [DEBUG] " + output);
sw.Flush();
}
catch
{
var output = $"{sendOrRecv}: {LogMap.GetValueOrDefault(opcode, "UnknownPacket")}({opcode})";
if (ConfigManager.Config.ServerOption.DebugMessage)
Logger.Debug(output);
if (DebugFile != "" && ConfigManager.Config.ServerOption.SavePersonalDebugFile)
{
var sw = GetWriter();
sw.WriteLine($"[{DateTime.Now:HH:mm:ss}] [GameServer] [DEBUG] " + output);
sw.Flush();
}
}
}
private StreamWriter GetWriter()
{
// Create the file if it doesn't exist
var file = new FileInfo(DebugFile);
if (!file.Exists)
{
Directory.CreateDirectory(file.DirectoryName!);
File.Create(DebugFile).Dispose();
}
Writer ??= new StreamWriter(DebugFile, true);
return Writer;
}
public async Task SendPacket(byte[] packet)
{
try
{
if (Socket.Connected)
{
await Socket.SendAsync(
new ArraySegment<byte>(packet),
SocketFlags.None,
CancelToken.Token
);
}
}
catch
{
// ignore
}
}
public async Task SendPacket(BasePacket packet, ushort seqNo = 0)
{
// Test
if (packet.CmdId <= 0)
{
Logger.Debug("Tried to send packet with missing cmd id!");
return;
}
// DO NOT REMOVE (unless we find a way to validate code before sending to client which I don't think we can)
if (BannedPackets.Contains(packet.CmdId)) return;
LogPacket("Send", packet.CmdId, packet.Body,Framing);
byte[] packetBytes = new PacketCodec().Encode(packet.CmdId, packet.Body,Framing);
try
{
await SendPacket(packetBytes);
}
catch
{
// ignore
}
}
public async Task SendPacket(int cmdId)
{
await SendPacket(new BasePacket((ushort)cmdId));
}
public async Task SendPacket(int cmdId, ushort seqNo)
{
var packet = new BasePacket((ushort)cmdId);
packet.SeqNo = seqNo;
await SendPacket(packet);
}
public async Task SendPacket(int cmdId, IMessage msg, ushort seqNo = 0)
{
var packet = new BasePacket((ushort)cmdId);
packet.SetData(msg);
packet.SeqNo = seqNo;
await SendPacket(packet);
}
}

105
TcpSharp/SocketListener.cs Normal file
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using System.Net.Sockets;
using System.Net;
using MikuSB.Util;
using MikuSB.Internationalization;
namespace MikuSB.TcpSharp;
public class SocketListener
{
private static IPEndPoint? ListenAddress;
private static readonly Logger Logger = new("GameServer");
private static Socket? serverSocket;
public static readonly SortedList<long, SocketConnection> Connections = [];
public static Type BaseConnection { get; set; } = typeof(SocketConnection);
private static int PORT => ConfigManager.Config.GameServer.Port;
private static long _nextId = 0;
public static void StartListener()
{
if (serverSocket != null)
throw new InvalidOperationException("SocketListener already started.");
ListenAddress = new IPEndPoint(IPAddress.Parse(ConfigManager.Config.GameServer.BindAddress), PORT);
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
serverSocket.Bind(ListenAddress);
serverSocket.Listen(100);
Logger.Info(I18NManager.Translate("Server.ServerInfo.ServerRunning",
I18NManager.Translate("Word.Game"),
ConfigManager.Config.GameServer.GetDisplayAddress()));
_ = Task.Run(AcceptLoop);
}
private static async Task AcceptLoop()
{
if (serverSocket == null)
throw new InvalidOperationException("Server socket not initialized.");
try
{
while (true)
{
Socket clientSocket = await serverSocket.AcceptAsync();
var remote = clientSocket.RemoteEndPoint as IPEndPoint;
if (remote == null)
{
clientSocket.Close();
continue;
}
try
{
var connection = (SocketConnection?)Activator.CreateInstance(BaseConnection, clientSocket, remote);
if (connection == null)
{
Logger.Error($"Failed to create connection instance from {BaseConnection.Name}");
clientSocket.Close();
continue;
}
var id = Interlocked.Increment(ref _nextId);
connection.ConnectionId = id;
Connections[id] = connection;
Logger.Info($"Accepted connection #{id} from {remote}");
}
catch (Exception ex)
{
Logger.Error($"Error creating connection: {ex}");
clientSocket.Close();
}
}
}
catch (ObjectDisposedException)
{
Logger.Info("Server stopped listening.");
}
}
public static SocketConnection? GetConnectionByEndPoint(IPEndPoint ep)
{
Connections.TryGetValue(ep.GetHashCode(), out var conn);
return conn;
}
public static void UnregisterConnection(SocketConnection socket)
{
if (socket == null) return;
if (Connections.Remove(socket.ConnectionId))
{
Logger.Info($"Connection #{socket.ConnectionId} with {socket.RemoteEndPoint} has been closed");
}
}
}

21
TcpSharp/TcpSharp.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<CETCompat>false</CETCompat>
<AssemblyName>TcpSharp</AssemblyName>
<RootNamespace>MikuSB.TcpSharp</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Google.Protobuf" Version="3.29.2" />
<PackageReference Include="System.IO.Pipelines" Version="9.0.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.csproj" />
</ItemGroup>
</Project>