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add weapon parts
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24
Common/Data/Excel/WeaponPartsExcel.cs
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24
Common/Data/Excel/WeaponPartsExcel.cs
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@@ -0,0 +1,24 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("weapon_parts.json")]
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public class WeaponPartsExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public uint Icon { get; set; }
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public int AppearID { get; set; }
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public string I18n { get; set; } = "";
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public override uint GetId()
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{
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return (uint)I18n.GetHashCode();
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}
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public override void Loaded()
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{
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GameData.WeaponPartsData.Add(GetId(), this);
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}
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}
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@@ -25,6 +25,7 @@ public static class GameData
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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@@ -62,6 +62,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
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public class GameWeaponInfo : GrowableItemInfo
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{
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[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
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public override Item ToProto()
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{
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var proto = new Item
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@@ -78,6 +79,7 @@ public class GameWeaponInfo : GrowableItemInfo
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Evolue = Evolue
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}
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};
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foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
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return proto;
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}
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}
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@@ -35,6 +35,7 @@ public class ServerTextCHS
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/// </summary>
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public class WordTextCHS
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{
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public string WeaponPart => "武器部件";
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public string CallItem => "召唤道具";
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public string SkinPart => "皮肤部件";
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public string Profile => "个人资料";
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@@ -246,6 +247,7 @@ public class GiveAllTextCHS
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall weaponpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
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@@ -35,6 +35,7 @@ public class ServerTextCHT
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/// </summary>
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public class WordTextCHT
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{
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public string WeaponPart => "武器部件";
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public string CallItem => "召喚道具";
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public string SkinPart => "外觀部件";
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public string Profile => "個人資料";
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@@ -246,6 +247,7 @@ public class GiveAllTextCHT
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall weaponpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
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@@ -35,6 +35,7 @@ public class ServerTextEN
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/// </summary>
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public class WordTextEN
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{
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public string WeaponPart => "Weapon Part";
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public string CallItem => "Call Item";
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public string SkinPart => "Skin Part";
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public string Profile => "Profile";
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@@ -212,6 +213,7 @@ public class GiveAllTextEN
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"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
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"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall weaponpart <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall call <detail/-1> -g<genre> -p<particular> -l<level>";
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public string NotFound => "{0} not found!";
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public string GiveAllItems => "Added {0} {1} to player!";
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