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add weapon parts
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24
Common/Data/Excel/WeaponPartsExcel.cs
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24
Common/Data/Excel/WeaponPartsExcel.cs
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@@ -0,0 +1,24 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("weapon_parts.json")]
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public class WeaponPartsExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public uint Icon { get; set; }
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public int AppearID { get; set; }
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public string I18n { get; set; } = "";
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public override uint GetId()
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{
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return (uint)I18n.GetHashCode();
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}
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public override void Loaded()
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{
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GameData.WeaponPartsData.Add(GetId(), this);
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}
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}
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@@ -25,6 +25,7 @@ public static class GameData
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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