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https://github.com/MikuLeaks/MikuSB.git
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add weapon parts
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@@ -0,0 +1,47 @@
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using MikuSB.Proto;
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using System.Text.Json;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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[CallGSApi("Weapon_ReplacePart")]
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public class Weapon_ReplacePart : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<WeaponPartReplaceParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var player = connection.Player!;
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var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
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if (weaponData == null)
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{
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await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{}");
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return;
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}
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uint partId = 0;
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if (req.PartId != -1)
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{
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var partData = player.InventoryManager.GetNormalItem((uint)req.PartId);
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if (partData != null) partId = partData.UniqueId;
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}
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weaponData.PartSlots[req.Type] = partId;
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var sync = new NtfSyncPlayer
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{
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Items = { weaponData.ToProto() }
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};
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await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "null", sync);
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}
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}
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internal sealed class WeaponPartReplaceParam
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{
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public int PartId { get; set; }
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public uint Type { get; set; }
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public uint Id { get; set; }
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}
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@@ -0,0 +1,43 @@
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using MikuSB.Enums.Item;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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[CallGSApi("Weapon_ShowDefaultPart")]
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public class Weapon_ShowDefaultPart : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<WeaponShowDefaultPartParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var player = connection.Player!;
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var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
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if (weaponData == null)
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{
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await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{}");
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return;
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}
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if (req.Flag == 1) weaponData.Flag = ItemFlagEnum.FLAG_WEAPON_DEFAULT;
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else weaponData.Flag = ItemFlagEnum.FLAG_READED;
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var sync = new NtfSyncPlayer
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{
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Items = { weaponData.ToProto() }
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};
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await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "null", sync);
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}
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}
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internal sealed class WeaponShowDefaultPartParam
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{
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[JsonPropertyName("nFlag")] public int Flag { get; set; }
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public uint Id { get; set; }
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}
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