add weapon parts

This commit is contained in:
Naruse
2026-04-30 17:18:23 +08:00
parent 49f4fdfda5
commit 2883ac3d41
12 changed files with 182 additions and 7 deletions

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@@ -0,0 +1,47 @@
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("Weapon_ReplacePart")]
public class Weapon_ReplacePart : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<WeaponPartReplaceParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
if (weaponData == null)
{
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{}");
return;
}
uint partId = 0;
if (req.PartId != -1)
{
var partData = player.InventoryManager.GetNormalItem((uint)req.PartId);
if (partData != null) partId = partData.UniqueId;
}
weaponData.PartSlots[req.Type] = partId;
var sync = new NtfSyncPlayer
{
Items = { weaponData.ToProto() }
};
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "null", sync);
}
}
internal sealed class WeaponPartReplaceParam
{
public int PartId { get; set; }
public uint Type { get; set; }
public uint Id { get; set; }
}

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using MikuSB.Enums.Item;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("Weapon_ShowDefaultPart")]
public class Weapon_ShowDefaultPart : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<WeaponShowDefaultPartParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
if (weaponData == null)
{
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{}");
return;
}
if (req.Flag == 1) weaponData.Flag = ItemFlagEnum.FLAG_WEAPON_DEFAULT;
else weaponData.Flag = ItemFlagEnum.FLAG_READED;
var sync = new NtfSyncPlayer
{
Items = { weaponData.ToProto() }
};
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "null", sync);
}
}
internal sealed class WeaponShowDefaultPartParam
{
[JsonPropertyName("nFlag")] public int Flag { get; set; }
public uint Id { get; set; }
}