mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 20:53:58 +00:00
add weapon parts
This commit is contained in:
24
Common/Data/Excel/WeaponPartsExcel.cs
Normal file
24
Common/Data/Excel/WeaponPartsExcel.cs
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@@ -0,0 +1,24 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("weapon_parts.json")]
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public class WeaponPartsExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public uint Icon { get; set; }
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public int AppearID { get; set; }
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public string I18n { get; set; } = "";
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public override uint GetId()
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{
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return (uint)I18n.GetHashCode();
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}
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public override void Loaded()
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{
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GameData.WeaponPartsData.Add(GetId(), this);
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}
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}
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@@ -25,6 +25,7 @@ public static class GameData
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
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}
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}
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public static class GameResourceTemplateId
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public static class GameResourceTemplateId
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@@ -62,6 +62,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
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public class GameWeaponInfo : GrowableItemInfo
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public class GameWeaponInfo : GrowableItemInfo
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{
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{
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[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
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public override Item ToProto()
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public override Item ToProto()
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{
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{
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var proto = new Item
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var proto = new Item
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@@ -78,6 +79,7 @@ public class GameWeaponInfo : GrowableItemInfo
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Evolue = Evolue
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Evolue = Evolue
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}
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}
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};
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};
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foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
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return proto;
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return proto;
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}
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}
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}
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}
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@@ -35,6 +35,7 @@ public class ServerTextCHS
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/// </summary>
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/// </summary>
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public class WordTextCHS
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public class WordTextCHS
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{
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{
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public string WeaponPart => "武器部件";
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public string CallItem => "召唤道具";
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public string CallItem => "召唤道具";
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public string SkinPart => "皮肤部件";
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public string SkinPart => "皮肤部件";
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public string Profile => "个人资料";
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public string Profile => "个人资料";
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@@ -246,6 +247,7 @@ public class GiveAllTextCHS
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
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"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall weaponpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
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"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
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public string NotFound => "未找到 {0}!";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
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public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
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@@ -35,6 +35,7 @@ public class ServerTextCHT
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/// </summary>
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/// </summary>
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public class WordTextCHT
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public class WordTextCHT
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{
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{
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public string WeaponPart => "武器部件";
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public string CallItem => "召喚道具";
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public string CallItem => "召喚道具";
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public string SkinPart => "外觀部件";
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public string SkinPart => "外觀部件";
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public string Profile => "個人資料";
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public string Profile => "個人資料";
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@@ -246,6 +247,7 @@ public class GiveAllTextCHT
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall weaponpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
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"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
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public string NotFound => "未找到 {0}!";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
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public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
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@@ -35,6 +35,7 @@ public class ServerTextEN
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/// </summary>
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/// </summary>
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public class WordTextEN
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public class WordTextEN
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{
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{
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public string WeaponPart => "Weapon Part";
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public string CallItem => "Call Item";
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public string CallItem => "Call Item";
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public string SkinPart => "Skin Part";
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public string SkinPart => "Skin Part";
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public string Profile => "Profile";
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public string Profile => "Profile";
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@@ -212,6 +213,7 @@ public class GiveAllTextEN
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"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
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"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
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"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall weaponpart <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall call <detail/-1> -g<genre> -p<particular> -l<level>";
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"Usage: /giveall call <detail/-1> -g<genre> -p<particular> -l<level>";
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public string NotFound => "{0} not found!";
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public string NotFound => "{0} not found!";
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public string GiveAllItems => "Added {0} {1} to player!";
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public string GiveAllItems => "Added {0} {1} to player!";
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@@ -222,4 +222,40 @@ public class CommandGiveAll : ICommands
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
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I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
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}
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}
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[CommandMethod("weaponpart")]
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public async ValueTask GiveAllWeaponPart(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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if (await arg.GetOption('g') is not int genre) return;
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var detail = arg.GetInt(0);
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var player = arg.Target!.Player!;
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List<BaseGameItemInfo> weaponPartItems = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.WeaponPartsData.Values)
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{
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var weaponPart = await player.InventoryManager!
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.AddWeaponPartItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
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if (weaponPart != null) weaponPartItems.Add(weaponPart);
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}
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}
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else
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{
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var weaponPart = await player.InventoryManager!.AddWeaponPartItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
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if (weaponPart == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.WeaponPart")));
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return;
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}
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weaponPartItems.Add(weaponPart);
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}
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if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
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}
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}
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}
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@@ -312,4 +312,25 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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return callInfo;
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return callInfo;
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}
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}
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public async ValueTask<BaseGameItemInfo?> AddWeaponPartItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_WEAPON_PART) return null;
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var weaponPartData = GameData.WeaponPartsData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (weaponPartData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var weaponPartInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[weaponPartInfo.UniqueId] = weaponPartInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([weaponPartInfo]));
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return weaponPartInfo;
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}
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}
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}
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@@ -1,12 +1,7 @@
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using Azure;
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using MikuSB.Data;
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using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Database.Inventory;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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@@ -0,0 +1,47 @@
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using MikuSB.Proto;
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using System.Text.Json;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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[CallGSApi("Weapon_ReplacePart")]
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public class Weapon_ReplacePart : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<WeaponPartReplaceParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var player = connection.Player!;
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var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
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if (weaponData == null)
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{
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await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{}");
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return;
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}
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uint partId = 0;
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if (req.PartId != -1)
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{
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var partData = player.InventoryManager.GetNormalItem((uint)req.PartId);
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if (partData != null) partId = partData.UniqueId;
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}
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weaponData.PartSlots[req.Type] = partId;
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var sync = new NtfSyncPlayer
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{
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Items = { weaponData.ToProto() }
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};
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await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "null", sync);
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}
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}
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internal sealed class WeaponPartReplaceParam
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{
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public int PartId { get; set; }
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public uint Type { get; set; }
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public uint Id { get; set; }
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}
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@@ -0,0 +1,43 @@
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using MikuSB.Enums.Item;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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[CallGSApi("Weapon_ShowDefaultPart")]
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public class Weapon_ShowDefaultPart : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<WeaponShowDefaultPartParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var player = connection.Player!;
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var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
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if (weaponData == null)
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{
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await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{}");
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return;
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}
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if (req.Flag == 1) weaponData.Flag = ItemFlagEnum.FLAG_WEAPON_DEFAULT;
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else weaponData.Flag = ItemFlagEnum.FLAG_READED;
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var sync = new NtfSyncPlayer
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{
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Items = { weaponData.ToProto() }
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};
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await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "null", sync);
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}
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}
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internal sealed class WeaponShowDefaultPartParam
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{
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[JsonPropertyName("nFlag")] public int Flag { get; set; }
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public uint Id { get; set; }
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}
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@@ -198,7 +198,7 @@ public sealed class ProxyServer(
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{
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{
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var pathAndQuery = request.GetPathAndQuery();
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var pathAndQuery = request.GetPathAndQuery();
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var uri = new Uri($"http://{ServerHost}:{_options.ServerHttpPort}{pathAndQuery}");
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var uri = new Uri($"http://{ServerHost}:{_options.ServerHttpPort}{pathAndQuery}");
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logger.Info($"Redirect: {request.Method} {request.HostOverride ?? request.Host}{pathAndQuery} -> {uri}");
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if (ConfigManager.Config.HttpServer.EnableLog) logger.Info($"Redirect: {request.Method} {request.HostOverride ?? request.Host}{pathAndQuery} -> {uri}");
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await SendHttpRequestAsync(clientStream, request, uri, true, cancellationToken);
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await SendHttpRequestAsync(clientStream, request, uri, true, cancellationToken);
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}
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}
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Reference in New Issue
Block a user