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Unlock all of Paradox's talents
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31
Common/Data/Excel/Rogue3DTalentExcel.cs
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31
Common/Data/Excel/Rogue3DTalentExcel.cs
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@@ -0,0 +1,31 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("server_03_talent.json")]
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public class Rogue3DTalentExcel : ExcelResource
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{
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[JsonProperty("TalentID")] public uint TalentId { get; set; }
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[JsonProperty("UnlockCondition")] private object? UnlockConditionRaw { get; set; }
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[JsonIgnore] public uint UnlockCondition { get; private set; }
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public override uint GetId() => TalentId;
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public override void Loaded()
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{
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UnlockCondition = ParseUnlockCondition(UnlockConditionRaw);
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GameData.Rogue3DTalentData[TalentId] = this;
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}
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private static uint ParseUnlockCondition(object? raw)
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{
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return raw switch
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{
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null => 0,
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long value when value > 0 => (uint)value,
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int value when value > 0 => (uint)value,
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string text when uint.TryParse(text, out var value) => value,
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_ => 0
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};
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}
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}
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@@ -17,6 +17,7 @@ public static class GameData
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DSeasonExcel> Rogue3DSeasonData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
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public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
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public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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