Implement Weapon_Upgrade

This commit is contained in:
Kei-Luna
2026-04-26 06:30:40 +09:00
parent f95468c8b8
commit 3460ad9185
12 changed files with 654 additions and 9 deletions

View File

@@ -0,0 +1,24 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("break_level_limit.json")]
public class BreakLevelLimitExcel : ExcelResource
{
public int ID { get; set; }
public uint Break0 { get; set; }
public uint Break1 { get; set; }
public uint Break2 { get; set; }
public uint Break3 { get; set; }
public uint Break4 { get; set; }
public uint Break5 { get; set; }
public uint Break6 { get; set; }
public override uint GetId()
{
return (uint)ID;
}
public override void Loaded()
{
GameData.BreakLevelLimitData[ID] = this;
}
}