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Implement Weapon_Upgrade
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24
Common/Data/Excel/BreakLevelLimitExcel.cs
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24
Common/Data/Excel/BreakLevelLimitExcel.cs
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namespace MikuSB.Data.Excel;
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[ResourceEntity("break_level_limit.json")]
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public class BreakLevelLimitExcel : ExcelResource
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{
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public int ID { get; set; }
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public uint Break0 { get; set; }
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public uint Break1 { get; set; }
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public uint Break2 { get; set; }
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public uint Break3 { get; set; }
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public uint Break4 { get; set; }
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public uint Break5 { get; set; }
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public uint Break6 { get; set; }
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public override uint GetId()
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{
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return (uint)ID;
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}
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public override void Loaded()
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{
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GameData.BreakLevelLimitData[ID] = this;
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}
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}
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