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Implement Weapon_Upgrade
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@@ -1,4 +1,7 @@
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namespace MikuSB.Data.Excel;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("weapon.json")]
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public class WeaponExcel : ExcelResource
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@@ -7,8 +10,13 @@ public class WeaponExcel : ExcelResource
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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[JsonProperty("Color")] public JToken? ColorRaw { get; set; }
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[JsonProperty("InitBreak")] public JToken? InitBreakRaw { get; set; }
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public int Class { get; set; }
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public uint Icon { get; set; }
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[JsonProperty("ProvideExp")] public JToken? ProvideExpRaw { get; set; }
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[JsonProperty("ConsumeGold")] public JToken? ConsumeGoldRaw { get; set; }
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[JsonProperty("RecycleID")] public JToken? RecycleIdRaw { get; set; }
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public int EvolutionMatID { get; set; }
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public int BreakMatID { get; set; }
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public int LevelLimitID { get; set; }
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@@ -17,6 +25,13 @@ public class WeaponExcel : ExcelResource
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public List<int> DefaultSkillID { get; set; } = [];
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public List<int> WeaponPartsLimit { get; set; } = [];
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public string I18n { get; set; } = "";
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[JsonIgnore] public int Color => ReadInt(ColorRaw);
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[JsonIgnore] public uint InitBreak => ReadUInt(InitBreakRaw);
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[JsonIgnore] public uint ProvideExp => ReadUInt(ProvideExpRaw);
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[JsonIgnore] public uint ConsumeGold => ReadUInt(ConsumeGoldRaw);
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[JsonIgnore] public int RecycleID => ReadInt(RecycleIdRaw);
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public override uint GetId()
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{
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return (uint)I18n.GetHashCode();
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@@ -26,4 +41,26 @@ public class WeaponExcel : ExcelResource
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{
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GameData.WeaponData.Add(GetId(), this);
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}
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}
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private static int ReadInt(JToken? token)
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{
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if (token == null)
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{
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return 0;
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}
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return token.Type switch
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{
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JTokenType.Integer => token.Value<int>(),
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JTokenType.Float => (int)token.Value<decimal>(),
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JTokenType.String when int.TryParse(token.Value<string>(), out var value) => value,
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_ => 0
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};
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}
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private static uint ReadUInt(JToken? token)
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{
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var value = ReadInt(token);
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return value > 0 ? (uint)value : 0;
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}
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}
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