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Implement Weapon_Upgrade
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@@ -22,6 +22,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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Level = level,
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Break = weaponData.InitBreak,
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ItemCount = 1
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};
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InventoryData.Weapons[weaponInfo.UniqueId] = weaponInfo;
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