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Implement Weapon_Upgrade
This commit is contained in:
384
GameServer/Server/CallGS/Handlers/Weapon/Weapon_Upgrade.cs
Normal file
384
GameServer/Server/CallGS/Handlers/Weapon/Weapon_Upgrade.cs
Normal file
@@ -0,0 +1,384 @@
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Proto;
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using Newtonsoft.Json.Linq;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Weapon;
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[CallGSApi("Weapon_Upgrade")]
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public class Weapon_Upgrade : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var player = connection.Player!;
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var req = JsonSerializer.Deserialize<WeaponUpgradeParam>(param);
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if (req == null || req.Id <= 0 || req.TbMat == null || req.TbMat.Count == 0)
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{
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
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return;
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}
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var targetWeapon = player.InventoryManager.GetWeaponItem((uint)req.Id);
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if (targetWeapon == null)
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{
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
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return;
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}
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var config = WeaponUpgradeConfig.Load();
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if (!config.TryGetWeaponTemplate(targetWeapon.TemplateId, out var targetTemplate))
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{
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var requestedMaterials = new Dictionary<uint, uint>();
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foreach (var row in req.TbMat)
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{
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if (row == null || row.Count < 2) continue;
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var itemId = (uint)Math.Max(0, row[0]);
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var count = (uint)Math.Max(0, row[1]);
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if (itemId == 0 || count == 0) continue;
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requestedMaterials[itemId] = requestedMaterials.GetValueOrDefault(itemId) + count;
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}
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if (requestedMaterials.Count == 0)
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{
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
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return;
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}
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ulong totalExp = 0;
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var syncItems = new List<Item>();
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var equippedWeaponIds = player.CharacterManager.CharacterData.Characters
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.Select(x => x.WeaponUniqueId)
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.Where(x => x != 0)
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.ToHashSet();
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foreach (var (itemId, count) in requestedMaterials)
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{
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if (itemId == targetWeapon.UniqueId)
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{
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
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return;
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}
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var material = FindInventoryItem(player.InventoryManager.InventoryData, itemId);
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if (material == null || material.ItemCount < count)
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{
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
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return;
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}
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if (material is GameWeaponInfo materialWeapon &&
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(materialWeapon.EquipAvatarId != 0 || equippedWeaponIds.Contains(materialWeapon.UniqueId)))
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{
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
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return;
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}
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if (!TryGetMaterialGain(config, material, out var gainExp))
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{
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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totalExp += gainExp * count;
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}
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foreach (var (itemId, count) in requestedMaterials)
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{
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var material = FindInventoryItem(player.InventoryManager.InventoryData, itemId)!;
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material.ItemCount -= count;
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if (material.ItemCount == 0)
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{
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RemoveInventoryItem(player.InventoryManager.InventoryData, itemId);
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syncItems.Add(BuildRemovedProto(material));
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}
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else
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{
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syncItems.Add(material.ToProto());
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}
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}
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var maxLevel = config.GetWeaponMaxLevel(targetTemplate.BreakLimitId, targetWeapon.Break);
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var oldLevel = targetWeapon.Level == 0 ? 1u : targetWeapon.Level;
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targetWeapon.Level = oldLevel;
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var (newLevel, newExp) = config.ApplyWeaponExp(targetWeapon.Level, targetWeapon.Exp, totalExp, targetTemplate.Color, maxLevel);
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targetWeapon.Level = newLevel;
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targetWeapon.Exp = newExp;
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syncItems.Add(targetWeapon.ToProto());
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DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
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var sync = new NtfSyncPlayer();
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sync.Items.AddRange(syncItems);
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var bMaxUnlock = maxLevel > 0 && targetWeapon.Level >= maxLevel;
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var arg = $"{{\"bMaxUnLock\":{(bMaxUnlock ? "true" : "false")}}}";
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", arg, sync);
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}
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private static BaseGameItemInfo? FindInventoryItem(InventoryData inventory, uint itemId)
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{
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if (inventory.Weapons.TryGetValue(itemId, out var weapon))
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{
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return weapon;
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}
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if (inventory.Skins.TryGetValue(itemId, out var skin))
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{
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return skin;
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}
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if (inventory.Items.TryGetValue(itemId, out var item))
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{
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return item;
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}
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return null;
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}
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private static void RemoveInventoryItem(InventoryData inventory, uint itemId)
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{
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inventory.Weapons.Remove(itemId);
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inventory.Skins.Remove(itemId);
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inventory.Items.Remove(itemId);
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}
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private static Item BuildRemovedProto(BaseGameItemInfo item)
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{
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var proto = item.ToProto();
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proto.Count = 0;
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return proto;
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}
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private static bool TryGetMaterialGain(WeaponUpgradeConfig config, BaseGameItemInfo item, out ulong exp)
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{
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exp = 0;
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if (config.TryGetWeaponTemplate(item.TemplateId, out var weaponTemplate))
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{
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exp = weaponTemplate.ProvideExp;
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if (item is GameWeaponInfo weapon && weapon.Level > 1)
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{
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exp += config.GetWeaponRecycleExp(weaponTemplate, weapon.Level);
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}
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return true;
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}
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if (config.TryGetSuppliesTemplate(item.TemplateId, out var suppliesTemplate))
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{
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exp = suppliesTemplate.ProvideExp;
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return true;
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}
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return false;
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}
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}
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internal sealed class WeaponUpgradeParam
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{
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[JsonPropertyName("Id")]
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public int Id { get; set; }
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[JsonPropertyName("tbMat")]
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public List<List<int>> TbMat { get; set; } = [];
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}
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internal sealed class WeaponUpgradeConfig
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{
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private readonly Dictionary<int, uint> _weaponNeedExpNormal;
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private readonly Dictionary<int, uint> _weaponNeedExpSsr;
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private readonly Dictionary<int, uint[]> _breakLimits;
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private readonly Dictionary<int, RecycleEntry> _recycleById;
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private readonly Dictionary<ulong, MaterialTemplate> _weaponTemplates;
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private readonly Dictionary<ulong, MaterialTemplate> _suppliesTemplates;
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private readonly Dictionary<int, ulong> _weaponRecycleExpNormal = [];
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private readonly Dictionary<int, ulong> _weaponRecycleExpSsr = [];
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public WeaponUpgradeConfig(
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Dictionary<int, uint> weaponNeedExpNormal,
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Dictionary<int, uint> weaponNeedExpSsr,
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Dictionary<int, uint[]> breakLimits,
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Dictionary<int, RecycleEntry> recycleById,
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Dictionary<ulong, MaterialTemplate> weaponTemplates,
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Dictionary<ulong, MaterialTemplate> suppliesTemplates)
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{
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_weaponNeedExpNormal = weaponNeedExpNormal;
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_weaponNeedExpSsr = weaponNeedExpSsr;
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_breakLimits = breakLimits;
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_recycleById = recycleById;
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_weaponTemplates = weaponTemplates;
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_suppliesTemplates = suppliesTemplates;
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BuildRecycleExpTable(_weaponNeedExpNormal, _weaponRecycleExpNormal);
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BuildRecycleExpTable(_weaponNeedExpSsr, _weaponRecycleExpSsr);
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}
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public static WeaponUpgradeConfig Load()
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{
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var normalExp = new Dictionary<int, uint>();
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var ssrExp = new Dictionary<int, uint>();
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foreach (var row in GameData.UpgradeExpData.Values)
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{
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normalExp[row.Lv] = row.WeaponNeedExp;
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ssrExp[row.Lv] = row.SSRWeaponNeedExp;
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}
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var breakLimits = new Dictionary<int, uint[]>();
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foreach (var row in GameData.BreakLevelLimitData.Values)
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{
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breakLimits[row.ID] =
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[
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row.Break0,
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row.Break1,
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row.Break2,
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row.Break3,
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row.Break4,
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row.Break5,
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row.Break6
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];
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}
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var recycleById = new Dictionary<int, RecycleEntry>();
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foreach (var row in GameData.RecycleData.Values)
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{
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recycleById[row.ID] = new RecycleEntry(
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GetUIntFlexible(row.RecycleBase),
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GetDecimalFlexible(row.RecycleRatio));
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}
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var weaponTemplates = GameData.WeaponData.Values.ToDictionary(
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x => GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level),
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x => new MaterialTemplate(x.Color, x.ProvideExp, x.ConsumeGold, x.RecycleID, x.BreakLimitID));
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var suppliesTemplates = GameData.SuppliesData.Values.ToDictionary(
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x => GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level),
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x => new MaterialTemplate(x.Color, x.ProvideExp, x.ConsumeGold, 0, 0));
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return new WeaponUpgradeConfig(normalExp, ssrExp, breakLimits, recycleById, weaponTemplates, suppliesTemplates);
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}
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public bool TryGetWeaponTemplate(ulong templateId, out MaterialTemplate template) =>
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_weaponTemplates.TryGetValue(templateId, out template!);
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public bool TryGetSuppliesTemplate(ulong templateId, out MaterialTemplate template) =>
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_suppliesTemplates.TryGetValue(templateId, out template!);
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public ulong GetWeaponRecycleExp(MaterialTemplate template, uint level)
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{
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if (template.RecycleId <= 0 || !_recycleById.TryGetValue(template.RecycleId, out var recycle))
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{
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return 0;
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}
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var levelExp = template.Color == 5 ? _weaponRecycleExpSsr : _weaponRecycleExpNormal;
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var baseExp = levelExp.GetValueOrDefault((int)level);
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return (ulong)Math.Floor((recycle.RecycleBase + baseExp) * recycle.RecycleRatio);
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}
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public uint GetWeaponMaxLevel(int breakLimitId, uint currentBreak)
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{
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if (!_breakLimits.TryGetValue(breakLimitId, out var limits) || limits.Length == 0)
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{
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return 0;
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}
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var index = (int)Math.Min(currentBreak, (uint)(limits.Length - 1));
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return limits[index];
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}
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public (uint Level, uint Exp) ApplyWeaponExp(uint level, uint exp, ulong addExp, int color, uint maxLevel)
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{
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if (addExp == 0)
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{
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return (level, exp);
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}
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if (maxLevel > 0 && level >= maxLevel)
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{
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return (maxLevel, checked((uint)(exp + addExp)));
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}
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var destLevel = level;
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var destExp = exp + addExp;
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var needExp = GetWeaponNeedExp(color, destLevel);
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while (needExp > 0 && destExp >= needExp)
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{
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destExp -= needExp;
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destLevel++;
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if (maxLevel > 0 && destLevel >= maxLevel)
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{
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return (maxLevel, checked((uint)destExp));
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}
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needExp = GetWeaponNeedExp(color, destLevel);
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if (needExp == 0)
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{
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return (destLevel, checked((uint)destExp));
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}
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}
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return (destLevel, checked((uint)destExp));
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}
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private uint GetWeaponNeedExp(int color, uint level)
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{
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return color == 5
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? _weaponNeedExpSsr.GetValueOrDefault((int)level)
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: _weaponNeedExpNormal.GetValueOrDefault((int)level);
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}
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private static void BuildRecycleExpTable(Dictionary<int, uint> needExp, Dictionary<int, ulong> recycleExp)
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{
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ulong current = 0;
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foreach (var level in needExp.Keys.OrderBy(x => x))
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{
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recycleExp[level] = current;
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current += needExp[level];
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}
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}
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private static uint GetUIntFlexible(JToken? token)
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{
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if (token == null)
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{
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return 0;
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}
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return token.Type switch
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{
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JTokenType.Integer => token.Value<uint>(),
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JTokenType.Float => (uint)Math.Max(0, token.Value<decimal>()),
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JTokenType.String when uint.TryParse(token.Value<string>(), out var result) => result,
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_ => 0
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};
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}
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private static decimal GetDecimalFlexible(JToken? token)
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{
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if (token == null)
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{
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return 0m;
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}
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return token.Type switch
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{
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JTokenType.Integer => token.Value<decimal>(),
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JTokenType.Float => token.Value<decimal>(),
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JTokenType.String when decimal.TryParse(token.Value<string>(), out var result) => result,
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_ => 0m
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};
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}
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}
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internal readonly record struct MaterialTemplate(int Color, uint ProvideExp, uint ConsumeGold, int RecycleId, int BreakLimitId);
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internal readonly record struct RecycleEntry(uint RecycleBase, decimal RecycleRatio);
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