mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 03:03:58 +00:00
Implement Weapon_Upgrade
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -370,3 +370,4 @@ FodyWeavers.xsd
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*.rar
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/Lua_Script
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/.note
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/Snowbreak_Data
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24
Common/Data/Excel/BreakLevelLimitExcel.cs
Normal file
24
Common/Data/Excel/BreakLevelLimitExcel.cs
Normal file
@@ -0,0 +1,24 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("break_level_limit.json")]
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public class BreakLevelLimitExcel : ExcelResource
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{
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public int ID { get; set; }
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public uint Break0 { get; set; }
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public uint Break1 { get; set; }
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public uint Break2 { get; set; }
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public uint Break3 { get; set; }
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public uint Break4 { get; set; }
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public uint Break5 { get; set; }
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public uint Break6 { get; set; }
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public override uint GetId()
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{
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return (uint)ID;
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}
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public override void Loaded()
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{
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GameData.BreakLevelLimitData[ID] = this;
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}
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}
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21
Common/Data/Excel/RecycleExcel.cs
Normal file
21
Common/Data/Excel/RecycleExcel.cs
Normal file
@@ -0,0 +1,21 @@
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("recycle.json")]
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public class RecycleExcel : ExcelResource
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{
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public int ID { get; set; }
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public JToken? RecycleBase { get; set; }
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public JToken? RecycleRatio { get; set; }
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public override uint GetId()
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{
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return (uint)ID;
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}
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public override void Loaded()
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{
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GameData.RecycleData[ID] = this;
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}
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}
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52
Common/Data/Excel/SuppliesExcel.cs
Normal file
52
Common/Data/Excel/SuppliesExcel.cs
Normal file
@@ -0,0 +1,52 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("suplies.json")]
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public class SuppliesExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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[JsonProperty("Color")] public JToken? ColorRaw { get; set; }
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[JsonProperty("ProvideExp")] public JToken? ProvideExpRaw { get; set; }
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[JsonProperty("ConsumeGold")] public JToken? ConsumeGoldRaw { get; set; }
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[JsonIgnore] public int Color => ReadInt(ColorRaw);
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[JsonIgnore] public uint ProvideExp => ReadUInt(ProvideExpRaw);
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[JsonIgnore] public uint ConsumeGold => ReadUInt(ConsumeGoldRaw);
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public override uint GetId()
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{
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return (uint)GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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}
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public override void Loaded()
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{
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GameData.SuppliesData[GetId()] = this;
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}
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private static int ReadInt(JToken? token)
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{
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if (token == null)
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{
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return 0;
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}
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return token.Type switch
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{
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JTokenType.Integer => token.Value<int>(),
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JTokenType.Float => (int)token.Value<decimal>(),
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JTokenType.String when int.TryParse(token.Value<string>(), out var value) => value,
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_ => 0
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};
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}
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private static uint ReadUInt(JToken? token)
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{
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var value = ReadInt(token);
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return value > 0 ? (uint)value : 0;
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}
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}
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49
Common/Data/Excel/UpgradeExpExcel.cs
Normal file
49
Common/Data/Excel/UpgradeExpExcel.cs
Normal file
@@ -0,0 +1,49 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("upgrade_exp.json")]
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public class UpgradeExpExcel : ExcelResource
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{
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public int Lv { get; set; }
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[JsonProperty("CardNeedExp")] public JToken? CardNeedExpRaw { get; set; }
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[JsonProperty("SSRCardNeedExp")] public JToken? SsrCardNeedExpRaw { get; set; }
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[JsonProperty("SusNeedExp")] public JToken? SusNeedExpRaw { get; set; }
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[JsonProperty("SSRSusNeedExp")] public JToken? SsrSusNeedExpRaw { get; set; }
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[JsonProperty("WeaponNeedExp")] public JToken? WeaponNeedExpRaw { get; set; }
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[JsonProperty("SSRWeaponNeedExp")] public JToken? SsrWeaponNeedExpRaw { get; set; }
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[JsonIgnore] public uint CardNeedExp => ReadUInt(CardNeedExpRaw);
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[JsonIgnore] public uint SSRCardNeedExp => ReadUInt(SsrCardNeedExpRaw);
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[JsonIgnore] public uint SusNeedExp => ReadUInt(SusNeedExpRaw);
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[JsonIgnore] public uint SSRSusNeedExp => ReadUInt(SsrSusNeedExpRaw);
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[JsonIgnore] public uint WeaponNeedExp => ReadUInt(WeaponNeedExpRaw);
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[JsonIgnore] public uint SSRWeaponNeedExp => ReadUInt(SsrWeaponNeedExpRaw);
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public override uint GetId()
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{
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return (uint)Lv;
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}
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public override void Loaded()
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{
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GameData.UpgradeExpData[Lv] = this;
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}
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private static uint ReadUInt(JToken? token)
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{
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if (token == null)
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{
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return 0;
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}
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return token.Type switch
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{
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JTokenType.Integer => token.Value<uint>(),
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JTokenType.Float => (uint)Math.Max(0, token.Value<decimal>()),
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JTokenType.String when uint.TryParse(token.Value<string>(), out var value) => value,
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_ => 0
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};
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}
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}
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@@ -1,4 +1,7 @@
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namespace MikuSB.Data.Excel;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("weapon.json")]
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public class WeaponExcel : ExcelResource
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@@ -7,8 +10,13 @@ public class WeaponExcel : ExcelResource
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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[JsonProperty("Color")] public JToken? ColorRaw { get; set; }
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[JsonProperty("InitBreak")] public JToken? InitBreakRaw { get; set; }
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public int Class { get; set; }
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public uint Icon { get; set; }
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[JsonProperty("ProvideExp")] public JToken? ProvideExpRaw { get; set; }
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[JsonProperty("ConsumeGold")] public JToken? ConsumeGoldRaw { get; set; }
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[JsonProperty("RecycleID")] public JToken? RecycleIdRaw { get; set; }
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public int EvolutionMatID { get; set; }
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public int BreakMatID { get; set; }
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public int LevelLimitID { get; set; }
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@@ -17,6 +25,13 @@ public class WeaponExcel : ExcelResource
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public List<int> DefaultSkillID { get; set; } = [];
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public List<int> WeaponPartsLimit { get; set; } = [];
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public string I18n { get; set; } = "";
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[JsonIgnore] public int Color => ReadInt(ColorRaw);
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[JsonIgnore] public uint InitBreak => ReadUInt(InitBreakRaw);
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[JsonIgnore] public uint ProvideExp => ReadUInt(ProvideExpRaw);
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[JsonIgnore] public uint ConsumeGold => ReadUInt(ConsumeGoldRaw);
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[JsonIgnore] public int RecycleID => ReadInt(RecycleIdRaw);
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public override uint GetId()
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{
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return (uint)I18n.GetHashCode();
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@@ -26,4 +41,26 @@ public class WeaponExcel : ExcelResource
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{
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GameData.WeaponData.Add(GetId(), this);
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}
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private static int ReadInt(JToken? token)
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{
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if (token == null)
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{
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return 0;
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}
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return token.Type switch
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{
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JTokenType.Integer => token.Value<int>(),
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JTokenType.Float => (int)token.Value<decimal>(),
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JTokenType.String when int.TryParse(token.Value<string>(), out var value) => value,
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_ => 0
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};
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}
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private static uint ReadUInt(JToken? token)
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{
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var value = ReadInt(token);
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return value > 0 ? (uint)value : 0;
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}
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}
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@@ -7,6 +7,10 @@ public static class GameData
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public static Dictionary<uint, CardExcel> CardData { get; private set; } = [];
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public static Dictionary<uint, WeaponExcel> WeaponData { get; private set; } = [];
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public static Dictionary<uint, CardSkinExcel> CardSkinData { get; private set; } = [];
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public static Dictionary<uint, SuppliesExcel> SuppliesData { get; private set; } = [];
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public static Dictionary<int, UpgradeExpExcel> UpgradeExpData { get; private set; } = [];
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public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = [];
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public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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@@ -23,6 +23,16 @@ public abstract class BaseGameItemInfo
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public uint UniqueId { get; set; }
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public ulong TemplateId { get; set; }
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public uint ItemCount { get; set; }
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public virtual Item ToProto()
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{
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return new Item
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{
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Id = UniqueId,
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Template = TemplateId,
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Count = ItemCount
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};
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}
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}
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public abstract class GrowableItemInfo : BaseGameItemInfo
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@@ -30,12 +40,13 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
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public bool IsLocked { get; set; }
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public uint Level { get; set; }
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public uint Exp { get; set; }
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public uint Break { get; set; }
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public uint EquipAvatarId { get; set; }
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}
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public class GameWeaponInfo : GrowableItemInfo
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{
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public Item ToProto()
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public override Item ToProto()
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{
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var proto = new Item
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{
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@@ -44,17 +55,17 @@ public class GameWeaponInfo : GrowableItemInfo
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Count = ItemCount,
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Enhance = new Enhance
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{
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Level = Level
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Level = Level,
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Exp = Exp,
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Break = Break
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}
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};
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return proto;
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}
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}
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public class GameSkinInfo : BaseGameItemInfo
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}public class GameSkinInfo : BaseGameItemInfo
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{
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public uint Level { get; set; }
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public Item ToProto()
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public override Item ToProto()
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{
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var proto = new Item
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{
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@@ -57,4 +57,59 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,(uint)detail,(uint)particular,1);
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return CharacterData.Characters.Find(Character => Character.TemplateId == templateId);
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}
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public async ValueTask RepairCharacterWeapons()
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{
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var changed = false;
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var equippedWeaponIds = new HashSet<uint>();
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foreach (var character in CharacterData.Characters)
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{
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var weapon = Player.InventoryManager.GetWeaponItem(character.WeaponUniqueId);
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if (weapon == null)
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{
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var cardData = GameData.CardData.Values.FirstOrDefault(x =>
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GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == character.TemplateId);
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if (cardData?.DefaultWeaponGPDL.Count >= 4)
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{
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weapon = await Player.InventoryManager.AddWeaponItem(
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(ItemTypeEnum)cardData.DefaultWeaponGPDL[0],
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cardData.DefaultWeaponGPDL[1],
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cardData.DefaultWeaponGPDL[2],
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cardData.DefaultWeaponGPDL[3]);
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if (weapon != null)
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{
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character.WeaponUniqueId = weapon.UniqueId;
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changed = true;
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}
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}
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}
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if (weapon == null)
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continue;
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if (weapon.EquipAvatarId != character.Guid)
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{
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weapon.EquipAvatarId = character.Guid;
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changed = true;
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}
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equippedWeaponIds.Add(weapon.UniqueId);
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}
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foreach (var weapon in Player.InventoryManager.InventoryData.Weapons.Values)
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{
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if (!equippedWeaponIds.Contains(weapon.UniqueId) && weapon.EquipAvatarId != 0)
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{
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weapon.EquipAvatarId = 0;
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changed = true;
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}
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}
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if (!changed)
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return;
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DatabaseHelper.SaveDatabaseType(CharacterData);
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DatabaseHelper.SaveDatabaseType(Player.InventoryManager.InventoryData);
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}
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}
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@@ -22,6 +22,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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Level = level,
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Break = weaponData.InitBreak,
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ItemCount = 1
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};
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InventoryData.Weapons[weaponInfo.UniqueId] = weaponInfo;
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@@ -111,6 +111,7 @@ public class PlayerInstance(PlayerGameData data)
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public async ValueTask OnEnterGame()
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{
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if (!Initialized) await InitialPlayerManager();
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await CharacterManager.RepairCharacterWeapons();
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}
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public async ValueTask OnLogin()
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@@ -218,6 +219,11 @@ public class PlayerInstance(PlayerGameData data)
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yield return (178, 1, 1_700_000_000);
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yield return (187, 1, 2);
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// Cash.GetMoneyCount uses group 1 with sid = moneyId * 2 + 1 for most currencies.
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// Fill a wide currency id range so every in-game currency starts effectively unlimited.
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for (uint moneyId = 1; moneyId <= 200; moneyId++)
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yield return (1, moneyId * 2 + 1, 999_999_999);
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for (uint guideId = 1; guideId <= 150; guideId++)
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yield return (4, guideId, 999);
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384
GameServer/Server/CallGS/Handlers/Weapon/Weapon_Upgrade.cs
Normal file
384
GameServer/Server/CallGS/Handlers/Weapon/Weapon_Upgrade.cs
Normal file
@@ -0,0 +1,384 @@
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Proto;
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using Newtonsoft.Json.Linq;
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using System.Text.Json;
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using System.Text.Json.Serialization;
|
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Weapon;
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[CallGSApi("Weapon_Upgrade")]
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public class Weapon_Upgrade : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var player = connection.Player!;
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var req = JsonSerializer.Deserialize<WeaponUpgradeParam>(param);
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if (req == null || req.Id <= 0 || req.TbMat == null || req.TbMat.Count == 0)
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{
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
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return;
|
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}
|
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var targetWeapon = player.InventoryManager.GetWeaponItem((uint)req.Id);
|
||||
if (targetWeapon == null)
|
||||
{
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
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return;
|
||||
}
|
||||
|
||||
var config = WeaponUpgradeConfig.Load();
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if (!config.TryGetWeaponTemplate(targetWeapon.TemplateId, out var targetTemplate))
|
||||
{
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||||
await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"error.BadParam\"}");
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||||
return;
|
||||
}
|
||||
|
||||
var requestedMaterials = new Dictionary<uint, uint>();
|
||||
foreach (var row in req.TbMat)
|
||||
{
|
||||
if (row == null || row.Count < 2) continue;
|
||||
var itemId = (uint)Math.Max(0, row[0]);
|
||||
var count = (uint)Math.Max(0, row[1]);
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||||
if (itemId == 0 || count == 0) continue;
|
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requestedMaterials[itemId] = requestedMaterials.GetValueOrDefault(itemId) + count;
|
||||
}
|
||||
|
||||
if (requestedMaterials.Count == 0)
|
||||
{
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await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
ulong totalExp = 0;
|
||||
var syncItems = new List<Item>();
|
||||
var equippedWeaponIds = player.CharacterManager.CharacterData.Characters
|
||||
.Select(x => x.WeaponUniqueId)
|
||||
.Where(x => x != 0)
|
||||
.ToHashSet();
|
||||
|
||||
foreach (var (itemId, count) in requestedMaterials)
|
||||
{
|
||||
if (itemId == targetWeapon.UniqueId)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var material = FindInventoryItem(player.InventoryManager.InventoryData, itemId);
|
||||
if (material == null || material.ItemCount < count)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (material is GameWeaponInfo materialWeapon &&
|
||||
(materialWeapon.EquipAvatarId != 0 || equippedWeaponIds.Contains(materialWeapon.UniqueId)))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGetMaterialGain(config, material, out var gainExp))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Upgrade", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
totalExp += gainExp * count;
|
||||
}
|
||||
|
||||
foreach (var (itemId, count) in requestedMaterials)
|
||||
{
|
||||
var material = FindInventoryItem(player.InventoryManager.InventoryData, itemId)!;
|
||||
material.ItemCount -= count;
|
||||
|
||||
if (material.ItemCount == 0)
|
||||
{
|
||||
RemoveInventoryItem(player.InventoryManager.InventoryData, itemId);
|
||||
syncItems.Add(BuildRemovedProto(material));
|
||||
}
|
||||
else
|
||||
{
|
||||
syncItems.Add(material.ToProto());
|
||||
}
|
||||
}
|
||||
|
||||
var maxLevel = config.GetWeaponMaxLevel(targetTemplate.BreakLimitId, targetWeapon.Break);
|
||||
var oldLevel = targetWeapon.Level == 0 ? 1u : targetWeapon.Level;
|
||||
targetWeapon.Level = oldLevel;
|
||||
var (newLevel, newExp) = config.ApplyWeaponExp(targetWeapon.Level, targetWeapon.Exp, totalExp, targetTemplate.Color, maxLevel);
|
||||
targetWeapon.Level = newLevel;
|
||||
targetWeapon.Exp = newExp;
|
||||
|
||||
syncItems.Add(targetWeapon.ToProto());
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(syncItems);
|
||||
|
||||
var bMaxUnlock = maxLevel > 0 && targetWeapon.Level >= maxLevel;
|
||||
var arg = $"{{\"bMaxUnLock\":{(bMaxUnlock ? "true" : "false")}}}";
|
||||
await CallGSRouter.SendScript(connection, "Weapon_Upgrade", arg, sync);
|
||||
}
|
||||
|
||||
private static BaseGameItemInfo? FindInventoryItem(InventoryData inventory, uint itemId)
|
||||
{
|
||||
if (inventory.Weapons.TryGetValue(itemId, out var weapon))
|
||||
{
|
||||
return weapon;
|
||||
}
|
||||
|
||||
if (inventory.Skins.TryGetValue(itemId, out var skin))
|
||||
{
|
||||
return skin;
|
||||
}
|
||||
|
||||
if (inventory.Items.TryGetValue(itemId, out var item))
|
||||
{
|
||||
return item;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void RemoveInventoryItem(InventoryData inventory, uint itemId)
|
||||
{
|
||||
inventory.Weapons.Remove(itemId);
|
||||
inventory.Skins.Remove(itemId);
|
||||
inventory.Items.Remove(itemId);
|
||||
}
|
||||
|
||||
private static Item BuildRemovedProto(BaseGameItemInfo item)
|
||||
{
|
||||
var proto = item.ToProto();
|
||||
proto.Count = 0;
|
||||
return proto;
|
||||
}
|
||||
|
||||
private static bool TryGetMaterialGain(WeaponUpgradeConfig config, BaseGameItemInfo item, out ulong exp)
|
||||
{
|
||||
exp = 0;
|
||||
if (config.TryGetWeaponTemplate(item.TemplateId, out var weaponTemplate))
|
||||
{
|
||||
exp = weaponTemplate.ProvideExp;
|
||||
if (item is GameWeaponInfo weapon && weapon.Level > 1)
|
||||
{
|
||||
exp += config.GetWeaponRecycleExp(weaponTemplate, weapon.Level);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (config.TryGetSuppliesTemplate(item.TemplateId, out var suppliesTemplate))
|
||||
{
|
||||
exp = suppliesTemplate.ProvideExp;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class WeaponUpgradeParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonPropertyName("tbMat")]
|
||||
public List<List<int>> TbMat { get; set; } = [];
|
||||
}
|
||||
|
||||
internal sealed class WeaponUpgradeConfig
|
||||
{
|
||||
private readonly Dictionary<int, uint> _weaponNeedExpNormal;
|
||||
private readonly Dictionary<int, uint> _weaponNeedExpSsr;
|
||||
private readonly Dictionary<int, uint[]> _breakLimits;
|
||||
private readonly Dictionary<int, RecycleEntry> _recycleById;
|
||||
private readonly Dictionary<ulong, MaterialTemplate> _weaponTemplates;
|
||||
private readonly Dictionary<ulong, MaterialTemplate> _suppliesTemplates;
|
||||
private readonly Dictionary<int, ulong> _weaponRecycleExpNormal = [];
|
||||
private readonly Dictionary<int, ulong> _weaponRecycleExpSsr = [];
|
||||
|
||||
public WeaponUpgradeConfig(
|
||||
Dictionary<int, uint> weaponNeedExpNormal,
|
||||
Dictionary<int, uint> weaponNeedExpSsr,
|
||||
Dictionary<int, uint[]> breakLimits,
|
||||
Dictionary<int, RecycleEntry> recycleById,
|
||||
Dictionary<ulong, MaterialTemplate> weaponTemplates,
|
||||
Dictionary<ulong, MaterialTemplate> suppliesTemplates)
|
||||
{
|
||||
_weaponNeedExpNormal = weaponNeedExpNormal;
|
||||
_weaponNeedExpSsr = weaponNeedExpSsr;
|
||||
_breakLimits = breakLimits;
|
||||
_recycleById = recycleById;
|
||||
_weaponTemplates = weaponTemplates;
|
||||
_suppliesTemplates = suppliesTemplates;
|
||||
|
||||
BuildRecycleExpTable(_weaponNeedExpNormal, _weaponRecycleExpNormal);
|
||||
BuildRecycleExpTable(_weaponNeedExpSsr, _weaponRecycleExpSsr);
|
||||
}
|
||||
|
||||
public static WeaponUpgradeConfig Load()
|
||||
{
|
||||
var normalExp = new Dictionary<int, uint>();
|
||||
var ssrExp = new Dictionary<int, uint>();
|
||||
foreach (var row in GameData.UpgradeExpData.Values)
|
||||
{
|
||||
normalExp[row.Lv] = row.WeaponNeedExp;
|
||||
ssrExp[row.Lv] = row.SSRWeaponNeedExp;
|
||||
}
|
||||
|
||||
var breakLimits = new Dictionary<int, uint[]>();
|
||||
foreach (var row in GameData.BreakLevelLimitData.Values)
|
||||
{
|
||||
breakLimits[row.ID] =
|
||||
[
|
||||
row.Break0,
|
||||
row.Break1,
|
||||
row.Break2,
|
||||
row.Break3,
|
||||
row.Break4,
|
||||
row.Break5,
|
||||
row.Break6
|
||||
];
|
||||
}
|
||||
|
||||
var recycleById = new Dictionary<int, RecycleEntry>();
|
||||
foreach (var row in GameData.RecycleData.Values)
|
||||
{
|
||||
recycleById[row.ID] = new RecycleEntry(
|
||||
GetUIntFlexible(row.RecycleBase),
|
||||
GetDecimalFlexible(row.RecycleRatio));
|
||||
}
|
||||
|
||||
var weaponTemplates = GameData.WeaponData.Values.ToDictionary(
|
||||
x => GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level),
|
||||
x => new MaterialTemplate(x.Color, x.ProvideExp, x.ConsumeGold, x.RecycleID, x.BreakLimitID));
|
||||
var suppliesTemplates = GameData.SuppliesData.Values.ToDictionary(
|
||||
x => GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level),
|
||||
x => new MaterialTemplate(x.Color, x.ProvideExp, x.ConsumeGold, 0, 0));
|
||||
|
||||
return new WeaponUpgradeConfig(normalExp, ssrExp, breakLimits, recycleById, weaponTemplates, suppliesTemplates);
|
||||
}
|
||||
|
||||
public bool TryGetWeaponTemplate(ulong templateId, out MaterialTemplate template) =>
|
||||
_weaponTemplates.TryGetValue(templateId, out template!);
|
||||
|
||||
public bool TryGetSuppliesTemplate(ulong templateId, out MaterialTemplate template) =>
|
||||
_suppliesTemplates.TryGetValue(templateId, out template!);
|
||||
|
||||
public ulong GetWeaponRecycleExp(MaterialTemplate template, uint level)
|
||||
{
|
||||
if (template.RecycleId <= 0 || !_recycleById.TryGetValue(template.RecycleId, out var recycle))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
var levelExp = template.Color == 5 ? _weaponRecycleExpSsr : _weaponRecycleExpNormal;
|
||||
var baseExp = levelExp.GetValueOrDefault((int)level);
|
||||
return (ulong)Math.Floor((recycle.RecycleBase + baseExp) * recycle.RecycleRatio);
|
||||
}
|
||||
|
||||
public uint GetWeaponMaxLevel(int breakLimitId, uint currentBreak)
|
||||
{
|
||||
if (!_breakLimits.TryGetValue(breakLimitId, out var limits) || limits.Length == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
var index = (int)Math.Min(currentBreak, (uint)(limits.Length - 1));
|
||||
return limits[index];
|
||||
}
|
||||
|
||||
public (uint Level, uint Exp) ApplyWeaponExp(uint level, uint exp, ulong addExp, int color, uint maxLevel)
|
||||
{
|
||||
if (addExp == 0)
|
||||
{
|
||||
return (level, exp);
|
||||
}
|
||||
|
||||
if (maxLevel > 0 && level >= maxLevel)
|
||||
{
|
||||
return (maxLevel, checked((uint)(exp + addExp)));
|
||||
}
|
||||
|
||||
var destLevel = level;
|
||||
var destExp = exp + addExp;
|
||||
var needExp = GetWeaponNeedExp(color, destLevel);
|
||||
|
||||
while (needExp > 0 && destExp >= needExp)
|
||||
{
|
||||
destExp -= needExp;
|
||||
destLevel++;
|
||||
|
||||
if (maxLevel > 0 && destLevel >= maxLevel)
|
||||
{
|
||||
return (maxLevel, checked((uint)destExp));
|
||||
}
|
||||
|
||||
needExp = GetWeaponNeedExp(color, destLevel);
|
||||
if (needExp == 0)
|
||||
{
|
||||
return (destLevel, checked((uint)destExp));
|
||||
}
|
||||
}
|
||||
|
||||
return (destLevel, checked((uint)destExp));
|
||||
}
|
||||
|
||||
private uint GetWeaponNeedExp(int color, uint level)
|
||||
{
|
||||
return color == 5
|
||||
? _weaponNeedExpSsr.GetValueOrDefault((int)level)
|
||||
: _weaponNeedExpNormal.GetValueOrDefault((int)level);
|
||||
}
|
||||
|
||||
private static void BuildRecycleExpTable(Dictionary<int, uint> needExp, Dictionary<int, ulong> recycleExp)
|
||||
{
|
||||
ulong current = 0;
|
||||
foreach (var level in needExp.Keys.OrderBy(x => x))
|
||||
{
|
||||
recycleExp[level] = current;
|
||||
current += needExp[level];
|
||||
}
|
||||
}
|
||||
|
||||
private static uint GetUIntFlexible(JToken? token)
|
||||
{
|
||||
if (token == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return token.Type switch
|
||||
{
|
||||
JTokenType.Integer => token.Value<uint>(),
|
||||
JTokenType.Float => (uint)Math.Max(0, token.Value<decimal>()),
|
||||
JTokenType.String when uint.TryParse(token.Value<string>(), out var result) => result,
|
||||
_ => 0
|
||||
};
|
||||
}
|
||||
|
||||
private static decimal GetDecimalFlexible(JToken? token)
|
||||
{
|
||||
if (token == null)
|
||||
{
|
||||
return 0m;
|
||||
}
|
||||
|
||||
return token.Type switch
|
||||
{
|
||||
JTokenType.Integer => token.Value<decimal>(),
|
||||
JTokenType.Float => token.Value<decimal>(),
|
||||
JTokenType.String when decimal.TryParse(token.Value<string>(), out var result) => result,
|
||||
_ => 0m
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
internal readonly record struct MaterialTemplate(int Color, uint ProvideExp, uint ConsumeGold, int RecycleId, int BreakLimitId);
|
||||
internal readonly record struct RecycleEntry(uint RecycleBase, decimal RecycleRatio);
|
||||
Reference in New Issue
Block a user