mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 06:43:57 +00:00
refactor manager & add giveall command
- giveall only weapon for now - move all item into SyncPlayer to prevent RspLogin too large
This commit is contained in:
@@ -14,7 +14,6 @@ public class CommandGirl : ICommands
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public async ValueTask AddGirl(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (!await arg.CheckArgCnt(1)) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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if (await arg.GetOption('s') is not int star) return;
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@@ -29,7 +28,7 @@ public class CommandGirl : ICommands
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// add all
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foreach (var config in GameData.CardData.Values)
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{
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var character = await arg.Target!.Player!.CharacterManager!
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var character = await player.CharacterManager!
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.AddCharacter((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level,(uint)star,false);
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if (character != null) girls.Add(character);
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}
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47
GameServer/Command/Commands/CommandGiveAll.cs
Normal file
47
GameServer/Command/Commands/CommandGiveAll.cs
Normal file
@@ -0,0 +1,47 @@
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using MikuSB.Data;
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using MikuSB.Database.Inventory;
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using MikuSB.Enums.Item;
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using MikuSB.Enums.Player;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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using MikuSB.Internationalization;
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namespace MikuSB.GameServer.Command.Commands;
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[CommandInfo("giveall", "Game.Command.GiveAll.Desc", "Game.Command.GiveAll.Usage", ["ga"], [PermEnum.Admin, PermEnum.Support])]
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public class CommandGiveAll : ICommands
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{
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[CommandMethod("weapon")]
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public async ValueTask GiveAllWeapon(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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var detail = arg.GetInt(0);
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level = Math.Clamp(level, 1, 80);
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var player = arg.Target!.Player!;
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List<GameWeaponInfo> weapons = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.WeaponData.Values)
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{
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var weapon = await player.InventoryManager!
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.AddWeaponItem((ItemTypeEnum)config.Genre,config.Detail,config.Particular,config.Level,(uint)level,false);
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if (weapon != null) weapons.Add(weapon);
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}
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}
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else
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{
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var weapon = await player.InventoryManager!.AddWeaponItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail,(uint)particular,1,(uint)level,false);
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if (weapon == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponNotFound"));
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return;
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}
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weapons.Add(weapon);
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}
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if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponAdded", weapons.Count.ToString()));
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}
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}
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@@ -24,15 +24,14 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
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TemplateId = characterId,
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Level = level,
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Break = star,
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Timestamp = Extensions.GetUnixSec(),
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Flag = ItemFlagEnum.FLAG_READED
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Timestamp = Extensions.GetUnixSec()
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};
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var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], (uint)CharacterExcel.DefaultWeaponGPDL[3]);
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var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
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if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
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var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
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?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level);
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var skinInfo = Player.InventoryManager!.GetNormalItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
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?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
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if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
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@@ -75,7 +74,8 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
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(ItemTypeEnum)cardData.DefaultWeaponGPDL[0],
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cardData.DefaultWeaponGPDL[1],
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cardData.DefaultWeaponGPDL[2],
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cardData.DefaultWeaponGPDL[3]);
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cardData.DefaultWeaponGPDL[3],
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sendPacket:false);
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if (weapon != null)
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{
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character.WeaponUniqueId = weapon.UniqueId;
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@@ -4,6 +4,7 @@ using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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namespace MikuSB.GameServer.Game.Inventory;
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@@ -11,7 +12,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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{
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public InventoryData InventoryData { get; } = DatabaseHelper.GetInstanceOrCreateNew<InventoryData>(player.Uid);
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public async ValueTask<GameWeaponInfo?> AddWeaponItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
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public async ValueTask<GameWeaponInfo?> AddWeaponItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, uint weaponLevel = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_WEAPON) return null;
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var weaponData = GameData.WeaponData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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@@ -22,13 +23,15 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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Level = level,
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Level = weaponLevel,
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Break = weaponData.InitBreak,
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Flag = ItemFlagEnum.FLAG_READED,
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ItemType = ItemTypeEnum.TYPE_WEAPON,
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ItemCount = 1
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};
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InventoryData.Weapons[weaponInfo.UniqueId] = weaponInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([weaponInfo]));
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return weaponInfo;
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}
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@@ -48,43 +51,28 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
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public async ValueTask<BaseGameItemInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
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var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (skinData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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var skinInfo = new GameSkinInfo
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var skinInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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Level = level,
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Flag = ItemFlagEnum.FLAG_READED,
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ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
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ItemCount = 1
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};
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InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
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InventoryData.Items[skinInfo.UniqueId] = skinInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
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return skinInfo;
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}
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public GameSkinInfo? GetSkinItem(uint uniqueId)
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{
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return InventoryData.Skins.GetValueOrDefault(uniqueId);
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}
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public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
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{
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
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public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_AR) return null;
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var arData = GameData.ArItemData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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@@ -96,14 +84,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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Flag = ItemFlagEnum.FLAG_READED,
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ItemType = ItemTypeEnum.TYPE_AR,
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ItemCount = 1
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};
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InventoryData.Items[arInfo.UniqueId] = arInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([arInfo]));
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return arInfo;
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}
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public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
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public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;
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var manifestData = GameData.ManifestationData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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@@ -115,10 +106,13 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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Flag = ItemFlagEnum.FLAG_READED,
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ItemType = ItemTypeEnum.TYPE_MANIFESTATION,
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ItemCount = 1
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};
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InventoryData.Items[manifestInfo.UniqueId] = manifestInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([manifestInfo]));
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return manifestInfo;
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}
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@@ -141,7 +135,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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private static uint GetSuppliesMaxCount(SuppliesExcel suppliesData) =>
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suppliesData.Genre == 5 && suppliesData.Detail == 4 ? 999999u : 99999u;
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public async ValueTask<BaseGameItemInfo?> AddSuppliesItem(SuppliesExcel suppliesData, uint count)
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public async ValueTask<BaseGameItemInfo?> AddSuppliesItem(SuppliesExcel suppliesData, uint count, bool sendPacket = true)
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{
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var templateId = GameResourceTemplateId.FromGdpl(suppliesData.Genre, suppliesData.Detail, suppliesData.Particular, suppliesData.Level);
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@@ -159,10 +153,13 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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Flag = ItemFlagEnum.FLAG_READED,
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ItemType = ItemTypeEnum.TYPE_SUPPLIES,
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ItemCount = giveCount
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};
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InventoryData.Items[itemInfo.UniqueId] = itemInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([itemInfo]));
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return itemInfo;
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}
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}
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@@ -1,6 +1,7 @@
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using MikuSB.Database;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Database.Lineup;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.Packet.Send.Lineup;
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namespace MikuSB.GameServer.Game.Lineup;
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@@ -8,7 +9,7 @@ public class LineupManager(PlayerInstance player) : BasePlayerManager(player)
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{
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public LineupData LineupData { get; } = DatabaseHelper.GetInstanceOrCreateNew<LineupData>(player.Uid);
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public async ValueTask<LineupDataInfo?> UpdateLineup(int lineupId, uint member1, uint member2, uint member3)
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public async ValueTask<LineupDataInfo?> UpdateLineup(int lineupId, uint member1, uint member2, uint member3, bool sendPacket = true)
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{
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if (!LineupData.LineupInfo.TryGetValue(lineupId, out var formation))
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{
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@@ -20,10 +21,12 @@ public class LineupManager(PlayerInstance player) : BasePlayerManager(player)
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LineupData.LineupInfo[lineupId] = formation;
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}
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formation.Member1 = member1;
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formation.Member2 = member2;
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formation.Member3 = member3;
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if (sendPacket) await Player.SendPacket(new PacketNtfSyncLineup(formation));
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return formation;
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}
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}
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@@ -52,19 +52,15 @@ public class PlayerInstance(PlayerGameData data)
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await InitialPlayerManager();
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foreach (var skinCard in GameData.CardSkinData.Values)
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{
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await InventoryManager.AddSkinItem((ItemTypeEnum)skinCard.Genre, skinCard.Detail, skinCard.Particular, skinCard.Level);
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}
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foreach (var weapon in GameData.WeaponData.Values)
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{
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await InventoryManager.AddWeaponItem((ItemTypeEnum)weapon.Genre, weapon.Detail, weapon.Particular, weapon.Level);
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await InventoryManager.AddSkinItem((ItemTypeEnum)skinCard.Genre, skinCard.Detail, skinCard.Particular, skinCard.Level, false);
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}
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foreach (var ar in GameData.ArItemData.Values)
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{
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await InventoryManager.AddArItem((ItemTypeEnum)ar.Genre, ar.Detail, ar.Particular, ar.Level);
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await InventoryManager.AddArItem((ItemTypeEnum)ar.Genre, ar.Detail, ar.Particular, ar.Level, false);
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}
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foreach (var manifest in GameData.ManifestationData.Values)
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{
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await InventoryManager.AddManifestationItem((ItemTypeEnum)manifest.Genre, manifest.Detail, manifest.Particular, manifest.Level);
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await InventoryManager.AddManifestationItem((ItemTypeEnum)manifest.Genre, manifest.Detail, manifest.Particular, manifest.Level, false);
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}
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foreach (var card in GameData.CardData.Values)
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{
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@@ -72,7 +68,7 @@ public class PlayerInstance(PlayerGameData data)
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}
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foreach (var supplies in GameData.AllSuppliesData)
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{
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await InventoryManager.AddSuppliesItem(supplies, 90000);
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await InventoryManager.AddSuppliesItem(supplies, 90000, false);
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}
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var selected = CharacterManager.CharacterData.Characters
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@@ -81,7 +77,7 @@ public class PlayerInstance(PlayerGameData data)
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.Select(x => x.Guid)
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.ToList();
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await LineupManager.UpdateLineup(1, selected[0], selected[1], selected[2]);
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await LineupManager.UpdateLineup(1, selected[0], selected[1], selected[2],false);
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var bootstrapAttrs = BuildLobbyBootstrapAttrs();
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var existingAttrs = Data.Attrs
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@@ -149,7 +145,7 @@ public class PlayerInstance(PlayerGameData data)
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{
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foreach (var supplies in GameData.AllSuppliesData)
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{
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await InventoryManager.AddSuppliesItem(supplies, 90000);
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await InventoryManager.AddSuppliesItem(supplies, 90000, false);
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}
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}
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@@ -241,12 +237,7 @@ public class PlayerInstance(PlayerGameData data)
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Solutions = { LineupManager.LineupData.LineupInfo.Values.Select(x => x.ToProto()) },
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};
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foreach (var item in InventoryManager.InventoryData.Items.Values)
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if ((item.TemplateId & 0xFFFF) != 5) proto.Items.Add(item.ToProto());
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foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
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foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
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foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
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foreach (var x in Data.Attrs)
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{
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uint gid = x.Gid;
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@@ -22,12 +22,6 @@ public class Lineup_Update : ICallGSHandler
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await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
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return;
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}
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var rsp = new NtfSyncLineup
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{
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Lineup = formation.ToProto()
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};
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await connection.SendPacket(CmdIds.NtfSyncLineup, rsp);
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await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
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}
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}
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@@ -6,6 +6,7 @@ using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.CallGS;
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using MikuSB.GameServer.Server.Packet.Send.Friend;
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using MikuSB.GameServer.Server.Packet.Send.Login;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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using MikuSB.Proto;
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using MikuSB.TcpSharp;
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using MikuSB.Util;
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@@ -49,13 +50,8 @@ public class HandlerReqLogin : Handler
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connection.Player.Connection = connection;
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await connection.SendPacket(new PacketRspLogin(connection.Player!));
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|
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var supplySync = new MikuSB.Proto.NtfSyncPlayer();
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foreach (var item in connection.Player.GetSupplyItems())
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supplySync.Items.Add(item.ToProto());
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if (supplySync.Items.Count > 0)
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await CallGSRouter.SendScript(connection, "", "{}", supplySync);
|
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await connection.Player.OnHeartBeat();
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await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
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await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
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}
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}
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19
GameServer/Server/Packet/Send/Lineup/PacketNtfSyncLineup.cs
Normal file
19
GameServer/Server/Packet/Send/Lineup/PacketNtfSyncLineup.cs
Normal file
@@ -0,0 +1,19 @@
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using MikuSB.Database.Lineup;
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using MikuSB.Proto;
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using MikuSB.TcpSharp;
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|
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namespace MikuSB.GameServer.Server.Packet.Send.Lineup;
|
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public class PacketNtfSyncLineup : BasePacket
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{
|
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|
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public PacketNtfSyncLineup(LineupDataInfo lineup) : base(CmdIds.NtfSyncLineup)
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{
|
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var proto = new NtfSyncLineup
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||||
{
|
||||
Lineup = lineup.ToProto()
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||||
};
|
||||
|
||||
SetData(proto);
|
||||
}
|
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}
|
||||
@@ -1,4 +1,6 @@
|
||||
using MikuSB.Database.Character;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.GameServer.Game.Inventory;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.TcpSharp;
|
||||
|
||||
@@ -6,7 +8,7 @@ namespace MikuSB.GameServer.Server.Packet.Send.Misc;
|
||||
|
||||
public class PacketNtfCallScript : BasePacket
|
||||
{
|
||||
public PacketNtfCallScript(List<CharacterInfo> Characters) : base(CmdIds.NtfScript)
|
||||
public PacketNtfCallScript(List<CharacterInfo> characters) : base(CmdIds.NtfScript)
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
@@ -14,10 +16,55 @@ public class PacketNtfCallScript : BasePacket
|
||||
Arg = "{}",
|
||||
ExtraSync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { Characters.Select(x => x.ToProto()) }
|
||||
Items = { characters.Select(x => x.ToProto()) }
|
||||
}
|
||||
};
|
||||
|
||||
SetData(proto);
|
||||
}
|
||||
|
||||
public PacketNtfCallScript(List<GameWeaponInfo> weapons) : base(CmdIds.NtfScript)
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
Api = "",
|
||||
Arg = "{}",
|
||||
ExtraSync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { weapons.Select(x => x.ToProto()) }
|
||||
}
|
||||
};
|
||||
|
||||
SetData(proto);
|
||||
}
|
||||
|
||||
public PacketNtfCallScript(List<BaseGameItemInfo> items) : base(CmdIds.NtfScript)
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
Api = "",
|
||||
Arg = "{}",
|
||||
ExtraSync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { items.Select(x => x.ToProto()) }
|
||||
}
|
||||
};
|
||||
|
||||
SetData(proto);
|
||||
}
|
||||
|
||||
public PacketNtfCallScript(InventoryData inventory) : base(CmdIds.NtfScript)
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
Api = "",
|
||||
Arg = "{}"
|
||||
};
|
||||
|
||||
var extraSync = new NtfSyncPlayer();
|
||||
foreach (var item in inventory.Items.Values) if ((item.TemplateId & 0xFFFF) != 5) extraSync.Items.Add(item.ToProto());
|
||||
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
||||
proto.ExtraSync = extraSync;
|
||||
SetData(proto);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user