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https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 10:43:59 +00:00
refactor manager & add giveall command
- giveall only weapon for now - move all item into SyncPlayer to prevent RspLogin too large
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@@ -14,7 +14,6 @@ public class CommandGirl : ICommands
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public async ValueTask AddGirl(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (!await arg.CheckArgCnt(1)) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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if (await arg.GetOption('s') is not int star) return;
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@@ -29,7 +28,7 @@ public class CommandGirl : ICommands
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// add all
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foreach (var config in GameData.CardData.Values)
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{
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var character = await arg.Target!.Player!.CharacterManager!
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var character = await player.CharacterManager!
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.AddCharacter((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level,(uint)star,false);
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if (character != null) girls.Add(character);
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}
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47
GameServer/Command/Commands/CommandGiveAll.cs
Normal file
47
GameServer/Command/Commands/CommandGiveAll.cs
Normal file
@@ -0,0 +1,47 @@
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using MikuSB.Data;
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using MikuSB.Database.Inventory;
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using MikuSB.Enums.Item;
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using MikuSB.Enums.Player;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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using MikuSB.Internationalization;
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namespace MikuSB.GameServer.Command.Commands;
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[CommandInfo("giveall", "Game.Command.GiveAll.Desc", "Game.Command.GiveAll.Usage", ["ga"], [PermEnum.Admin, PermEnum.Support])]
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public class CommandGiveAll : ICommands
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{
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[CommandMethod("weapon")]
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public async ValueTask GiveAllWeapon(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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var detail = arg.GetInt(0);
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level = Math.Clamp(level, 1, 80);
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var player = arg.Target!.Player!;
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List<GameWeaponInfo> weapons = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.WeaponData.Values)
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{
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var weapon = await player.InventoryManager!
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.AddWeaponItem((ItemTypeEnum)config.Genre,config.Detail,config.Particular,config.Level,(uint)level,false);
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if (weapon != null) weapons.Add(weapon);
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}
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}
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else
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{
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var weapon = await player.InventoryManager!.AddWeaponItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail,(uint)particular,1,(uint)level,false);
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if (weapon == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponNotFound"));
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return;
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}
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weapons.Add(weapon);
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}
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if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponAdded", weapons.Count.ToString()));
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}
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}
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