refactor manager & add giveall command

- giveall only weapon for now
- move all item into SyncPlayer to prevent RspLogin too large
This commit is contained in:
Naruse
2026-04-27 14:33:25 +08:00
parent ac087f240b
commit 4bf3f0d715
15 changed files with 205 additions and 72 deletions

View File

@@ -24,15 +24,14 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
TemplateId = characterId,
Level = level,
Break = star,
Timestamp = Extensions.GetUnixSec(),
Flag = ItemFlagEnum.FLAG_READED
Timestamp = Extensions.GetUnixSec()
};
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], (uint)CharacterExcel.DefaultWeaponGPDL[3]);
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level);
var skinInfo = Player.InventoryManager!.GetNormalItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
@@ -75,7 +74,8 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
(ItemTypeEnum)cardData.DefaultWeaponGPDL[0],
cardData.DefaultWeaponGPDL[1],
cardData.DefaultWeaponGPDL[2],
cardData.DefaultWeaponGPDL[3]);
cardData.DefaultWeaponGPDL[3],
sendPacket:false);
if (weapon != null)
{
character.WeaponUniqueId = weapon.UniqueId;