refactor manager & add giveall command

- giveall only weapon for now
- move all item into SyncPlayer to prevent RspLogin too large
This commit is contained in:
Naruse
2026-04-27 14:33:25 +08:00
parent ac087f240b
commit 4bf3f0d715
15 changed files with 205 additions and 72 deletions

View File

@@ -4,6 +4,7 @@ using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Server.Packet.Send.Misc;
namespace MikuSB.GameServer.Game.Inventory;
@@ -11,7 +12,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
{
public InventoryData InventoryData { get; } = DatabaseHelper.GetInstanceOrCreateNew<InventoryData>(player.Uid);
public async ValueTask<GameWeaponInfo?> AddWeaponItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
public async ValueTask<GameWeaponInfo?> AddWeaponItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, uint weaponLevel = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_WEAPON) return null;
var weaponData = GameData.WeaponData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
@@ -22,13 +23,15 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
Level = level,
Level = weaponLevel,
Break = weaponData.InitBreak,
Flag = ItemFlagEnum.FLAG_READED,
ItemType = ItemTypeEnum.TYPE_WEAPON,
ItemCount = 1
};
InventoryData.Weapons[weaponInfo.UniqueId] = weaponInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([weaponInfo]));
return weaponInfo;
}
@@ -48,43 +51,28 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
public async ValueTask<BaseGameItemInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (skinData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
var skinInfo = new GameSkinInfo
var skinInfo = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
Level = level,
Flag = ItemFlagEnum.FLAG_READED,
ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
ItemCount = 1
};
InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
InventoryData.Items[skinInfo.UniqueId] = skinInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
return skinInfo;
}
public GameSkinInfo? GetSkinItem(uint uniqueId)
{
return InventoryData.Skins.GetValueOrDefault(uniqueId);
}
public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
{
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
{
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_AR) return null;
var arData = GameData.ArItemData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
@@ -96,14 +84,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
Flag = ItemFlagEnum.FLAG_READED,
ItemType = ItemTypeEnum.TYPE_AR,
ItemCount = 1
};
InventoryData.Items[arInfo.UniqueId] = arInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([arInfo]));
return arInfo;
}
public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;
var manifestData = GameData.ManifestationData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
@@ -115,10 +106,13 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
Flag = ItemFlagEnum.FLAG_READED,
ItemType = ItemTypeEnum.TYPE_MANIFESTATION,
ItemCount = 1
};
InventoryData.Items[manifestInfo.UniqueId] = manifestInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([manifestInfo]));
return manifestInfo;
}
@@ -141,7 +135,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
private static uint GetSuppliesMaxCount(SuppliesExcel suppliesData) =>
suppliesData.Genre == 5 && suppliesData.Detail == 4 ? 999999u : 99999u;
public async ValueTask<BaseGameItemInfo?> AddSuppliesItem(SuppliesExcel suppliesData, uint count)
public async ValueTask<BaseGameItemInfo?> AddSuppliesItem(SuppliesExcel suppliesData, uint count, bool sendPacket = true)
{
var templateId = GameResourceTemplateId.FromGdpl(suppliesData.Genre, suppliesData.Detail, suppliesData.Particular, suppliesData.Level);
@@ -159,10 +153,13 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
Flag = ItemFlagEnum.FLAG_READED,
ItemType = ItemTypeEnum.TYPE_SUPPLIES,
ItemCount = giveCount
};
InventoryData.Items[itemInfo.UniqueId] = itemInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([itemInfo]));
return itemInfo;
}
}