mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 19:13:58 +00:00
refactor manager & add giveall command
- giveall only weapon for now - move all item into SyncPlayer to prevent RspLogin too large
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@@ -52,19 +52,15 @@ public class PlayerInstance(PlayerGameData data)
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await InitialPlayerManager();
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foreach (var skinCard in GameData.CardSkinData.Values)
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{
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await InventoryManager.AddSkinItem((ItemTypeEnum)skinCard.Genre, skinCard.Detail, skinCard.Particular, skinCard.Level);
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}
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foreach (var weapon in GameData.WeaponData.Values)
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{
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await InventoryManager.AddWeaponItem((ItemTypeEnum)weapon.Genre, weapon.Detail, weapon.Particular, weapon.Level);
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await InventoryManager.AddSkinItem((ItemTypeEnum)skinCard.Genre, skinCard.Detail, skinCard.Particular, skinCard.Level, false);
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}
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foreach (var ar in GameData.ArItemData.Values)
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{
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await InventoryManager.AddArItem((ItemTypeEnum)ar.Genre, ar.Detail, ar.Particular, ar.Level);
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await InventoryManager.AddArItem((ItemTypeEnum)ar.Genre, ar.Detail, ar.Particular, ar.Level, false);
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}
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foreach (var manifest in GameData.ManifestationData.Values)
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{
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await InventoryManager.AddManifestationItem((ItemTypeEnum)manifest.Genre, manifest.Detail, manifest.Particular, manifest.Level);
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await InventoryManager.AddManifestationItem((ItemTypeEnum)manifest.Genre, manifest.Detail, manifest.Particular, manifest.Level, false);
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}
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foreach (var card in GameData.CardData.Values)
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{
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@@ -72,7 +68,7 @@ public class PlayerInstance(PlayerGameData data)
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}
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foreach (var supplies in GameData.AllSuppliesData)
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{
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await InventoryManager.AddSuppliesItem(supplies, 90000);
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await InventoryManager.AddSuppliesItem(supplies, 90000, false);
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}
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var selected = CharacterManager.CharacterData.Characters
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@@ -81,7 +77,7 @@ public class PlayerInstance(PlayerGameData data)
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.Select(x => x.Guid)
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.ToList();
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await LineupManager.UpdateLineup(1, selected[0], selected[1], selected[2]);
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await LineupManager.UpdateLineup(1, selected[0], selected[1], selected[2],false);
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var bootstrapAttrs = BuildLobbyBootstrapAttrs();
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var existingAttrs = Data.Attrs
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@@ -149,7 +145,7 @@ public class PlayerInstance(PlayerGameData data)
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{
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foreach (var supplies in GameData.AllSuppliesData)
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{
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await InventoryManager.AddSuppliesItem(supplies, 90000);
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await InventoryManager.AddSuppliesItem(supplies, 90000, false);
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}
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}
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@@ -241,12 +237,7 @@ public class PlayerInstance(PlayerGameData data)
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Solutions = { LineupManager.LineupData.LineupInfo.Values.Select(x => x.ToProto()) },
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};
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foreach (var item in InventoryManager.InventoryData.Items.Values)
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if ((item.TemplateId & 0xFFFF) != 5) proto.Items.Add(item.ToProto());
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foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
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foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
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foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
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foreach (var x in Data.Attrs)
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{
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uint gid = x.Gid;
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