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https://github.com/MikuLeaks/MikuSB.git
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add chat command
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19
GameServer/Server/Packet/Recv/Friend/HandlerReqFriendChat.cs
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19
GameServer/Server/Packet/Recv/Friend/HandlerReqFriendChat.cs
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@@ -0,0 +1,19 @@
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using Google.Protobuf;
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using MikuSB.Proto;
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using MikuSB.Util;
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namespace MikuSB.GameServer.Server.Packet.Recv.Friend;
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[Opcode(CmdIds.ReqFriendChat)]
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public class HandlerReqFriendChat : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
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{
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var req = ChatMsg.Parser.ParseFrom(data);
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var json = JsonFormatter.Default.Format(req);
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Logger.GetByClassName().Debug($"{json}");
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await connection.Player!.ReceiveMessage((uint)connection.Player!.Uid, (uint)req.Recver, req.Text, (uint)req.Emoji);
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await connection.SendPacket(CmdIds.RspFriendChat);
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}
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}
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@@ -3,6 +3,7 @@ using MikuSB.Database;
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using MikuSB.Database.Account;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.Packet.Send.Friend;
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using MikuSB.GameServer.Server.Packet.Send.Login;
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using MikuSB.Proto;
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using MikuSB.TcpSharp;
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@@ -47,5 +48,6 @@ public class HandlerReqLogin : Handler
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connection.Player.Connection = connection;
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await connection.SendPacket(new PacketRspLogin(connection.Player!));
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await connection.Player.OnHeartBeat();
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await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
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}
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}
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@@ -0,0 +1,18 @@
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using MikuSB.GameServer.Game.Player;
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using MikuSB.TcpSharp;
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using MikuSB.Proto;
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namespace MikuSB.GameServer.Server.Packet.Send.Friend;
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public class PacketNtfUpdateFriend : BasePacket
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{
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public PacketNtfUpdateFriend(PlayerInstance player) : base(CmdIds.NtfUpdateFriend)
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{
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var proto = new PlayerProfileArray
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{
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List = { player.ToServerFriendProto() }
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};
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SetData(proto);
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}
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}
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