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https://github.com/MikuLeaks/MikuSB.git
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add skin part
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27
Common/Data/Excel/CardSkinPartsExcel.cs
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27
Common/Data/Excel/CardSkinPartsExcel.cs
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@@ -0,0 +1,27 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("card_skin_parts.json")]
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public class CardSkinPartsExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public uint Icon { get; set; }
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public int AppearID { get; set; }
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[JsonProperty("profile")] public List<List<int>> CardSkinID { get; set; } = [];
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public string I18n { get; set; } = "";
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[JsonIgnore] public ulong TemplateId { get; set; }
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public override uint GetId()
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{
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return (uint)I18n.GetHashCode();
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}
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public override void Loaded()
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{
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TemplateId = GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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GameData.CardSkinPartsData.Add(Icon, this);
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}
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}
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@@ -23,6 +23,7 @@ public static class GameData
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public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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@@ -83,6 +83,7 @@ public class GameWeaponInfo : GrowableItemInfo
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}
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public class GameSkinInfo : BaseGameItemInfo
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{
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[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
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public uint SkinType { get; set; }
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public override Item ToProto()
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{
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@@ -94,6 +95,7 @@ public class GameSkinInfo : BaseGameItemInfo
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Flag = (uint)Flag,
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};
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proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
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foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
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return proto;
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}
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}
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@@ -35,6 +35,7 @@ public class ServerTextCHS
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/// </summary>
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public class WordTextCHS
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{
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public string SkinPart => "皮肤部件";
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public string Profile => "个人资料";
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public string WeaponSkin => "武器皮肤";
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public string SupportCard => "支援卡";
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@@ -242,7 +243,8 @@ public class GiveAllTextCHS
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public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
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"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>";
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"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
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}
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@@ -35,6 +35,7 @@ public class ServerTextCHT
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/// </summary>
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public class WordTextCHT
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{
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public string SkinPart => "外觀部件";
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public string Profile => "個人資料";
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public string WeaponSkin => "武器外觀";
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public string SupportCard => "支援卡";
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@@ -242,7 +243,8 @@ public class GiveAllTextCHT
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public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
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"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>";
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"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
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}
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@@ -35,6 +35,7 @@ public class ServerTextEN
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/// </summary>
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public class WordTextEN
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{
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public string SkinPart => "Skin Part";
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public string Profile => "Profile";
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public string WeaponSkin => "Weapon Skin";
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public string Valk => "Valkyrie";
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@@ -208,7 +209,8 @@ public class GiveAllTextEN
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public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>\n" +
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"Usage: /giveall weaponskin <detail/-1> -p<particular>\n" +
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"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
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"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>";
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"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>";
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public string NotFound => "{0} not found!";
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public string GiveAllItems => "Added {0} {1} to player!";
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}
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