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add skin part
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27
Common/Data/Excel/CardSkinPartsExcel.cs
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27
Common/Data/Excel/CardSkinPartsExcel.cs
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@@ -0,0 +1,27 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("card_skin_parts.json")]
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public class CardSkinPartsExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public uint Icon { get; set; }
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public int AppearID { get; set; }
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[JsonProperty("profile")] public List<List<int>> CardSkinID { get; set; } = [];
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public string I18n { get; set; } = "";
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[JsonIgnore] public ulong TemplateId { get; set; }
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public override uint GetId()
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{
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return (uint)I18n.GetHashCode();
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}
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public override void Loaded()
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{
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TemplateId = GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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GameData.CardSkinPartsData.Add(Icon, this);
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}
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}
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@@ -23,6 +23,7 @@ public static class GameData
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public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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