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https://github.com/MikuLeaks/MikuSB.git
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add skin part
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@@ -0,0 +1,57 @@
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using Azure;
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using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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[CallGSApi("GirlSkinParts_Update")]
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public class GirlSkinParts_Update : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<GirlSkinPartsUpdateParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "GirlSkinParts_Update", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var player = connection.Player!;
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var data = new List<GameSkinInfo>();
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foreach(var partId in req.PartsId)
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{
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var partData = player.InventoryManager.GetNormalItem(partId);
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if (partData == null) continue;
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var partExcel = GameData.CardSkinPartsData.Values.FirstOrDefault(x => x.TemplateId == partData.TemplateId);
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if (partExcel == null) continue;
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var skinData = player.InventoryManager.GetSkinItem(req.SkinId);
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if (skinData == null) continue;
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skinData.PartSlots[partExcel.Detail] = partData.UniqueId;
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data.Add(skinData);
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}
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var sync = new NtfSyncPlayer
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{
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Items = { data.Select(x => x.ToProto()) }
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};
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await CallGSRouter.SendScript(connection, "GirlSkinParts_Update", "{}", sync);
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}
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}
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internal sealed class GirlSkinPartsUpdateParam
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{
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[JsonPropertyName("tbPartsID")]
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public List<uint> PartsId { get; set; } = [];
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[JsonPropertyName("nSkinId")]
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public uint SkinId { get; set; }
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}
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