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https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 05:23:59 +00:00
add skin part
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27
Common/Data/Excel/CardSkinPartsExcel.cs
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27
Common/Data/Excel/CardSkinPartsExcel.cs
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@@ -0,0 +1,27 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("card_skin_parts.json")]
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public class CardSkinPartsExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public uint Icon { get; set; }
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public int AppearID { get; set; }
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[JsonProperty("profile")] public List<List<int>> CardSkinID { get; set; } = [];
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public string I18n { get; set; } = "";
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[JsonIgnore] public ulong TemplateId { get; set; }
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public override uint GetId()
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{
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return (uint)I18n.GetHashCode();
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}
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public override void Loaded()
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{
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TemplateId = GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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GameData.CardSkinPartsData.Add(Icon, this);
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}
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}
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@@ -23,6 +23,7 @@ public static class GameData
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public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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@@ -83,6 +83,7 @@ public class GameWeaponInfo : GrowableItemInfo
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}
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public class GameSkinInfo : BaseGameItemInfo
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{
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[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
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public uint SkinType { get; set; }
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public override Item ToProto()
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{
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@@ -94,6 +95,7 @@ public class GameSkinInfo : BaseGameItemInfo
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Flag = (uint)Flag,
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};
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proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
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foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
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return proto;
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}
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}
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@@ -35,6 +35,7 @@ public class ServerTextCHS
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/// </summary>
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public class WordTextCHS
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{
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public string SkinPart => "皮肤部件";
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public string Profile => "个人资料";
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public string WeaponSkin => "武器皮肤";
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public string SupportCard => "支援卡";
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@@ -242,7 +243,8 @@ public class GiveAllTextCHS
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public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
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"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>";
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"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
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}
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@@ -35,6 +35,7 @@ public class ServerTextCHT
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/// </summary>
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public class WordTextCHT
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{
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public string SkinPart => "外觀部件";
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public string Profile => "個人資料";
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public string WeaponSkin => "武器外觀";
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public string SupportCard => "支援卡";
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@@ -242,7 +243,8 @@ public class GiveAllTextCHT
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public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
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"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>";
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"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
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}
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@@ -35,6 +35,7 @@ public class ServerTextEN
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/// </summary>
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public class WordTextEN
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{
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public string SkinPart => "Skin Part";
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public string Profile => "Profile";
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public string WeaponSkin => "Weapon Skin";
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public string Valk => "Valkyrie";
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@@ -208,7 +209,8 @@ public class GiveAllTextEN
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public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>\n" +
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"Usage: /giveall weaponskin <detail/-1> -p<particular>\n" +
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"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
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"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>";
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"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
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"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>";
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public string NotFound => "{0} not found!";
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public string GiveAllItems => "Added {0} {1} to player!";
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}
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@@ -150,4 +150,40 @@ public class CommandGiveAll : ICommands
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
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}
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[CommandMethod("skinpart")]
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public async ValueTask GiveAllSkinPart(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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if (await arg.GetOption('g') is not int genre) return;
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var detail = arg.GetInt(0);
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var player = arg.Target!.Player!;
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List<BaseGameItemInfo> skinPartItems = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.CardSkinPartsData.Values)
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{
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var skinPart = await player.InventoryManager!
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.AddSkinPartItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
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if (skinPart != null) skinPartItems.Add(skinPart);
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}
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}
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else
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{
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var skinPart = await player.InventoryManager!.AddSkinPartItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
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if (skinPart == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.SkinPart")));
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return;
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}
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skinPartItems.Add(skinPart);
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}
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if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
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}
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}
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@@ -270,4 +270,25 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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return profileInfo;
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}
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public async ValueTask<BaseGameItemInfo?> AddSkinPartItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_CARD_SKIN_PART) return null;
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var skinPartData = GameData.CardSkinPartsData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (skinPartData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var skinPartInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[skinPartInfo.UniqueId] = skinPartInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinPartInfo]));
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return skinPartInfo;
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}
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}
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@@ -0,0 +1,57 @@
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using Azure;
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using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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[CallGSApi("GirlSkinParts_Update")]
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public class GirlSkinParts_Update : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<GirlSkinPartsUpdateParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "GirlSkinParts_Update", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var player = connection.Player!;
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var data = new List<GameSkinInfo>();
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foreach(var partId in req.PartsId)
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{
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var partData = player.InventoryManager.GetNormalItem(partId);
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if (partData == null) continue;
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var partExcel = GameData.CardSkinPartsData.Values.FirstOrDefault(x => x.TemplateId == partData.TemplateId);
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if (partExcel == null) continue;
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var skinData = player.InventoryManager.GetSkinItem(req.SkinId);
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if (skinData == null) continue;
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skinData.PartSlots[partExcel.Detail] = partData.UniqueId;
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data.Add(skinData);
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}
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var sync = new NtfSyncPlayer
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{
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Items = { data.Select(x => x.ToProto()) }
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};
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await CallGSRouter.SendScript(connection, "GirlSkinParts_Update", "{}", sync);
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}
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}
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internal sealed class GirlSkinPartsUpdateParam
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{
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[JsonPropertyName("tbPartsID")]
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public List<uint> PartsId { get; set; } = [];
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[JsonPropertyName("nSkinId")]
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public uint SkinId { get; set; }
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}
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