mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 08:04:01 +00:00
@@ -1,16 +1,14 @@
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using MikuSB.Util.Extensions;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
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// Client requests server time to calculate timezone offset.
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// Client requests server time to calculate timezone offset.
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// nTime1/nTime2 are DST transition reference timestamps; returning the same value means no offset.
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// In the client, ZoneTime.lua hardcodes sTime1/sTime2; if nTime1/nTime2 are false, the client ignores this update.
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// Otherwise, offset = nTimeX - ParseTimeNative(sTimeX).
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[CallGSApi("ZoneTime_ReqTime")]
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[CallGSApi("ZoneTime_ReqTime")]
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public class ZoneTime_ReqTime : ICallGSHandler
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public class ZoneTime_ReqTime : ICallGSHandler
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{
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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{
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var now = Extensions.GetUnixSec();
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var arg = $"{{\"nTime1\":false,\"nTime2\":false}}";
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var arg = $"{{\"nTime1\":{now},\"nTime2\":{now}}}";
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await CallGSRouter.SendScript(connection, "ZoneTime_ChangeTime", arg);
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await CallGSRouter.SendScript(connection, "ZoneTime_ChangeTime", arg);
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}
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}
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}
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}
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