ClimbTowerLogic_GetReward

This commit is contained in:
Kei-Luna
2026-05-24 05:40:26 +09:00
parent 589f7d6340
commit 55bfadbd3e
5 changed files with 563 additions and 0 deletions

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("ClimbTowerLogic_GetReward")]
public class ClimbTowerLogic_GetReward : ICallGSHandler
{
private const uint TowerGroupId = 3;
private const uint RewardStateSidBase = 100;
private const uint TowerLevelStateSidBase = 10000;
private const uint LaunchPassGroupId = 22;
private const uint AdvancedDiffSid = 4;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<ClimbTowerGetRewardParam>(param);
if (req == null || req.Layer <= 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
if (cycle == null)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!TryResolveLayer(cycle, req.Layer, player.Data, out var towerIds, out var diff))
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.ClimbTowerAwardData.TryGetValue((uint)req.Layer, out var diffMap) ||
!diffMap.TryGetValue(diff, out var rewardCfg))
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var groups = ResolveRequestedGroups(req.Group);
if (groups.Count == 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var claimableGroups = groups
.Where(group => CanClaimGroup(player.Data, rewardCfg, towerIds, req.Layer, group))
.Distinct()
.ToList();
if (claimableGroups.Count == 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var sync = new NtfSyncPlayer();
var rewardStateAttr = GetOrCreateAttr(player.Data, TowerGroupId, RewardStateSidBase + (uint)req.Layer);
var responseRewards = new JsonArray();
foreach (var group in claimableGroups)
{
rewardStateAttr.Val |= 1u << GetFlagBitOffset(group);
foreach (var reward in rewardCfg.GetRewards(group))
{
if (reward.Count < 5)
continue;
await GrantRewardAsync(player, sync, reward);
responseRewards.Add(new JsonArray(
(int)reward[0],
(int)reward[1],
(int)reward[2],
(int)reward[3],
(int)reward[4]));
}
}
SyncAttr(sync, player, rewardStateAttr);
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var rsp = new JsonObject
{
["tbRewards"] = responseRewards
};
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", rsp.ToJsonString(), sync);
}
private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
{
var itemType = (ItemTypeEnum)reward[0];
var detail = reward[1];
var particular = reward[2];
var level = reward[3];
var count = Math.Max(1u, reward[4]);
switch (itemType)
{
case ItemTypeEnum.TYPE_CARD:
for (var i = 0u; i < count; i++)
{
var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
if (character != null)
sync.Items.Add(character.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON:
for (var i = 0u; i < count; i++)
{
var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
if (weapon != null)
sync.Items.Add(weapon.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPORT:
for (var i = 0u; i < count; i++)
{
var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
if (support != null)
sync.Items.Add(support.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPLIES:
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
{
var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
case ItemTypeEnum.TYPE_USEABLE:
{
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
if (item != null)
sync.Items.Add(item.ToProto());
break;
}
case ItemTypeEnum.TYPE_WEAPON_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_HOUSE:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_PROFILE:
case ItemTypeEnum.TYPE_FRAME:
case ItemTypeEnum.TYPE_BADGE:
case ItemTypeEnum.TYPE_COVER:
case ItemTypeEnum.TYPE_NAMECARD:
case ItemTypeEnum.TYPE_EXPRESSION:
case ItemTypeEnum.TYPE_BUBBLE:
case ItemTypeEnum.TYPE_ANALYST:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_MANIFESTATION:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_AR:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CALL:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
}
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
return null;
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (existing != null)
{
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
return existing;
}
var item = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = inventory.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_USEABLE,
ItemCount = Math.Min(count, maxCount)
};
inventory.Items[item.UniqueId] = item;
return item;
}
private static bool CanClaimGroup(
PlayerGameData data,
ClimbTowerAwardExcel rewardCfg,
IReadOnlyList<uint> towerIds,
int layer,
int group)
{
if (group is < 0 or > 3 || IsRewardClaimed(data, layer, group))
return false;
if (group == 0)
return IsLayerPass(data, towerIds);
var requiredStar = rewardCfg.GetStarCount(group);
return requiredStar > 0 && GetLayerStar(data, towerIds) >= requiredStar;
}
private static bool IsLayerPass(PlayerGameData data, IReadOnlyList<uint> towerIds)
{
foreach (var towerId in towerIds)
{
if (!GameData.ClimbTowerLevelOrderData.TryGetValue(towerId, out var orderCfg))
return false;
var passAttr = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == orderCfg.LevelID);
if (passAttr == null || passAttr.Val == 0)
return false;
}
return true;
}
private static int GetLayerStar(PlayerGameData data, IReadOnlyList<uint> towerIds)
{
var total = 0;
foreach (var towerId in towerIds)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == TowerLevelStateSidBase + towerId);
var value = attr?.Val ?? 0;
for (var i = 0; i < 9; i++)
{
if (((value >> i) & 1u) != 0)
total++;
}
}
return total;
}
private static bool IsRewardClaimed(PlayerGameData data, int layer, int group)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == RewardStateSidBase + (uint)layer);
if (attr == null)
return false;
var offset = GetFlagBitOffset(group);
return ((attr.Val >> offset) & 0xFu) > 0;
}
private static int GetFlagBitOffset(int group) => group switch
{
0 => 0,
1 => 4,
2 => 8,
3 => 12,
_ => 0
};
private static List<int> ResolveRequestedGroups(int? group)
{
if (!group.HasValue)
return [0, 1, 2, 3];
return group.Value is >= 0 and <= 3 ? [group.Value] : [];
}
private static bool TryResolveLayer(
ClimbTowerTimeExcel cycle,
int layer,
PlayerGameData data,
out IReadOnlyList<uint> towerIds,
out int diff)
{
var basicGroups = cycle.GetLevelGroups(1);
if (layer <= basicGroups.Count)
{
towerIds = basicGroups[layer - 1];
diff = 1;
return towerIds.Count > 0;
}
var advancedIndex = layer - basicGroups.Count;
var advancedGroups = cycle.GetLevelGroups(2);
if (advancedIndex <= 0 || advancedIndex > advancedGroups.Count)
{
towerIds = [];
diff = 0;
return false;
}
var diffAttr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == AdvancedDiffSid);
diff = (int)(diffAttr?.Val ?? 0);
towerIds = advancedGroups[advancedIndex - 1];
return diff > 0 && towerIds.Count > 0;
}
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null)
return latestStarted.Config;
return parsed.FirstOrDefault()?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class ClimbTowerGetRewardParam
{
[JsonPropertyName("nType")]
public int? Type { get; set; }
[JsonPropertyName("nLayer")]
public int Layer { get; set; }
[JsonPropertyName("nGroup")]
public int? Group { get; set; }
}