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ClimbTowerLogic_GetReward
This commit is contained in:
56
Common/Data/Excel/ClimbTowerAwardExcel.cs
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56
Common/Data/Excel/ClimbTowerAwardExcel.cs
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@@ -0,0 +1,56 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("challenge/climbtower/climb_tower_award.json")]
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public class ClimbTowerAwardExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint ID { get; set; }
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[JsonProperty("Diff")] public JToken? DiffRaw { get; set; }
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[JsonProperty("FirstAward")] public List<List<uint>> FirstAward { get; set; } = [];
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[JsonProperty("StarCount1")] public int StarCount1 { get; set; }
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[JsonProperty("StarAward1")] public List<List<uint>> StarAward1 { get; set; } = [];
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[JsonProperty("StarCount2")] public int StarCount2 { get; set; }
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[JsonProperty("StarAward2")] public List<List<uint>> StarAward2 { get; set; } = [];
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[JsonProperty("StarCount3")] public int StarCount3 { get; set; }
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[JsonProperty("StarAward3")] public List<List<uint>> StarAward3 { get; set; } = [];
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[JsonIgnore]
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public int Diff => DiffRaw?.Type switch
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{
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JTokenType.Integer => Math.Max(1, DiffRaw.Value<int>()),
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JTokenType.String when int.TryParse(DiffRaw.Value<string>(), out var value) => Math.Max(1, value),
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_ => 1
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};
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public override uint GetId() => (ID * 10u) + (uint)Diff;
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public override void Loaded()
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{
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if (!GameData.ClimbTowerAwardData.TryGetValue(ID, out var diffMap))
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{
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diffMap = [];
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GameData.ClimbTowerAwardData[ID] = diffMap;
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}
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diffMap[Diff] = this;
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}
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public int GetStarCount(int group) => group switch
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{
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1 => StarCount1,
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2 => StarCount2,
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3 => StarCount3,
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_ => 0
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};
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public IReadOnlyList<IReadOnlyList<uint>> GetRewards(int group) => group switch
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{
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0 => FirstAward,
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1 => StarAward1,
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2 => StarAward2,
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3 => StarAward3,
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_ => []
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};
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}
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17
Common/Data/Excel/ClimbTowerLevelOrderExcel.cs
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17
Common/Data/Excel/ClimbTowerLevelOrderExcel.cs
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@@ -0,0 +1,17 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("challenge/climbtower/climb_tower_levelorder.json")]
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public class ClimbTowerLevelOrderExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint ID { get; set; }
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[JsonProperty("LevelID")] public uint LevelID { get; set; }
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public override uint GetId() => ID;
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public override void Loaded()
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{
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GameData.ClimbTowerLevelOrderData[ID] = this;
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}
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}
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38
Common/Data/Excel/OtherItemExcel.cs
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38
Common/Data/Excel/OtherItemExcel.cs
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@@ -0,0 +1,38 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("item/templates/others.json")]
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public class OtherItemExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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[JsonProperty("GMnum")] public JToken? GMnumRaw { get; set; }
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[JsonIgnore]
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public uint GMnum => ReadUInt(GMnumRaw);
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public override uint GetId() => (uint)GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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public override void Loaded()
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{
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GameData.OtherItemData[GetId()] = this;
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}
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private static uint ReadUInt(JToken? token)
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{
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if (token == null)
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return 0;
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return token.Type switch
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{
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JTokenType.Integer => token.Value<uint>(),
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JTokenType.Float => (uint)Math.Max(0, token.Value<decimal>()),
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JTokenType.String when uint.TryParse(token.Value<string>(), out var value) => value,
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_ => 0
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};
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}
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}
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@@ -34,7 +34,10 @@ public static class GameData
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public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
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public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
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public static Dictionary<uint, ClimbTowerTimeExcel> ClimbTowerTimeData { get; private set; } = [];
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public static Dictionary<uint, Dictionary<int, ClimbTowerAwardExcel>> ClimbTowerAwardData { get; private set; } = [];
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public static Dictionary<uint, ClimbTowerLevelOrderExcel> ClimbTowerLevelOrderData { get; private set; } = [];
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public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
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public static Dictionary<uint, OtherItemExcel> OtherItemData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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@@ -0,0 +1,449 @@
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Database.Player;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Globalization;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
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[CallGSApi("ClimbTowerLogic_GetReward")]
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public class ClimbTowerLogic_GetReward : ICallGSHandler
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{
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private const uint TowerGroupId = 3;
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private const uint RewardStateSidBase = 100;
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private const uint TowerLevelStateSidBase = 10000;
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private const uint LaunchPassGroupId = 22;
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private const uint AdvancedDiffSid = 4;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var player = connection.Player!;
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var req = JsonSerializer.Deserialize<ClimbTowerGetRewardParam>(param);
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if (req == null || req.Layer <= 0)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
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if (cycle == null)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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if (!TryResolveLayer(cycle, req.Layer, player.Data, out var towerIds, out var diff))
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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if (!GameData.ClimbTowerAwardData.TryGetValue((uint)req.Layer, out var diffMap) ||
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!diffMap.TryGetValue(diff, out var rewardCfg))
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var groups = ResolveRequestedGroups(req.Group);
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if (groups.Count == 0)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var claimableGroups = groups
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.Where(group => CanClaimGroup(player.Data, rewardCfg, towerIds, req.Layer, group))
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.Distinct()
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.ToList();
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if (claimableGroups.Count == 0)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var sync = new NtfSyncPlayer();
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var rewardStateAttr = GetOrCreateAttr(player.Data, TowerGroupId, RewardStateSidBase + (uint)req.Layer);
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var responseRewards = new JsonArray();
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foreach (var group in claimableGroups)
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{
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rewardStateAttr.Val |= 1u << GetFlagBitOffset(group);
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foreach (var reward in rewardCfg.GetRewards(group))
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{
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if (reward.Count < 5)
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continue;
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await GrantRewardAsync(player, sync, reward);
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responseRewards.Add(new JsonArray(
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(int)reward[0],
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(int)reward[1],
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(int)reward[2],
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(int)reward[3],
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(int)reward[4]));
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}
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}
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SyncAttr(sync, player, rewardStateAttr);
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DatabaseHelper.SaveDatabaseType(player.Data);
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DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
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DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
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var rsp = new JsonObject
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{
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["tbRewards"] = responseRewards
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};
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", rsp.ToJsonString(), sync);
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}
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private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
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{
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var itemType = (ItemTypeEnum)reward[0];
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var detail = reward[1];
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var particular = reward[2];
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var level = reward[3];
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var count = Math.Max(1u, reward[4]);
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switch (itemType)
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{
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case ItemTypeEnum.TYPE_CARD:
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for (var i = 0u; i < count; i++)
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{
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var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
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if (character != null)
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sync.Items.Add(character.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_WEAPON:
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for (var i = 0u; i < count; i++)
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{
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var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
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if (weapon != null)
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sync.Items.Add(weapon.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_SUPPORT:
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for (var i = 0u; i < count; i++)
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{
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var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
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if (support != null)
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sync.Items.Add(support.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_SUPPLIES:
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{
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var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
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if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
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{
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var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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}
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case ItemTypeEnum.TYPE_USEABLE:
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{
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var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
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if (item != null)
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sync.Items.Add(item.ToProto());
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break;
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}
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case ItemTypeEnum.TYPE_WEAPON_PART:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_CARD_SKIN:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_HOUSE:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_PROFILE:
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case ItemTypeEnum.TYPE_FRAME:
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case ItemTypeEnum.TYPE_BADGE:
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case ItemTypeEnum.TYPE_COVER:
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case ItemTypeEnum.TYPE_NAMECARD:
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case ItemTypeEnum.TYPE_EXPRESSION:
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case ItemTypeEnum.TYPE_BUBBLE:
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case ItemTypeEnum.TYPE_ANALYST:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_WEAPON_SKIN:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_MANIFESTATION:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_CARD_SKIN_PART:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_AR:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_CALL:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
|
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if (item != null)
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sync.Items.Add(item.ToProto());
|
||||
}
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break;
|
||||
}
|
||||
}
|
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private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
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{
|
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var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
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if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
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return null;
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||||
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var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
|
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var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
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if (existing != null)
|
||||
{
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||||
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
|
||||
return existing;
|
||||
}
|
||||
|
||||
var item = new BaseGameItemInfo
|
||||
{
|
||||
TemplateId = templateId,
|
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UniqueId = inventory.NextUniqueUid++,
|
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ItemType = ItemTypeEnum.TYPE_USEABLE,
|
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ItemCount = Math.Min(count, maxCount)
|
||||
};
|
||||
inventory.Items[item.UniqueId] = item;
|
||||
return item;
|
||||
}
|
||||
|
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private static bool CanClaimGroup(
|
||||
PlayerGameData data,
|
||||
ClimbTowerAwardExcel rewardCfg,
|
||||
IReadOnlyList<uint> towerIds,
|
||||
int layer,
|
||||
int group)
|
||||
{
|
||||
if (group is < 0 or > 3 || IsRewardClaimed(data, layer, group))
|
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return false;
|
||||
|
||||
if (group == 0)
|
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return IsLayerPass(data, towerIds);
|
||||
|
||||
var requiredStar = rewardCfg.GetStarCount(group);
|
||||
return requiredStar > 0 && GetLayerStar(data, towerIds) >= requiredStar;
|
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}
|
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|
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private static bool IsLayerPass(PlayerGameData data, IReadOnlyList<uint> towerIds)
|
||||
{
|
||||
foreach (var towerId in towerIds)
|
||||
{
|
||||
if (!GameData.ClimbTowerLevelOrderData.TryGetValue(towerId, out var orderCfg))
|
||||
return false;
|
||||
|
||||
var passAttr = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == orderCfg.LevelID);
|
||||
if (passAttr == null || passAttr.Val == 0)
|
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return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static int GetLayerStar(PlayerGameData data, IReadOnlyList<uint> towerIds)
|
||||
{
|
||||
var total = 0;
|
||||
foreach (var towerId in towerIds)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == TowerLevelStateSidBase + towerId);
|
||||
var value = attr?.Val ?? 0;
|
||||
for (var i = 0; i < 9; i++)
|
||||
{
|
||||
if (((value >> i) & 1u) != 0)
|
||||
total++;
|
||||
}
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
private static bool IsRewardClaimed(PlayerGameData data, int layer, int group)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == RewardStateSidBase + (uint)layer);
|
||||
if (attr == null)
|
||||
return false;
|
||||
|
||||
var offset = GetFlagBitOffset(group);
|
||||
return ((attr.Val >> offset) & 0xFu) > 0;
|
||||
}
|
||||
|
||||
private static int GetFlagBitOffset(int group) => group switch
|
||||
{
|
||||
0 => 0,
|
||||
1 => 4,
|
||||
2 => 8,
|
||||
3 => 12,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
private static List<int> ResolveRequestedGroups(int? group)
|
||||
{
|
||||
if (!group.HasValue)
|
||||
return [0, 1, 2, 3];
|
||||
|
||||
return group.Value is >= 0 and <= 3 ? [group.Value] : [];
|
||||
}
|
||||
|
||||
private static bool TryResolveLayer(
|
||||
ClimbTowerTimeExcel cycle,
|
||||
int layer,
|
||||
PlayerGameData data,
|
||||
out IReadOnlyList<uint> towerIds,
|
||||
out int diff)
|
||||
{
|
||||
var basicGroups = cycle.GetLevelGroups(1);
|
||||
if (layer <= basicGroups.Count)
|
||||
{
|
||||
towerIds = basicGroups[layer - 1];
|
||||
diff = 1;
|
||||
return towerIds.Count > 0;
|
||||
}
|
||||
|
||||
var advancedIndex = layer - basicGroups.Count;
|
||||
var advancedGroups = cycle.GetLevelGroups(2);
|
||||
if (advancedIndex <= 0 || advancedIndex > advancedGroups.Count)
|
||||
{
|
||||
towerIds = [];
|
||||
diff = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
var diffAttr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == AdvancedDiffSid);
|
||||
diff = (int)(diffAttr?.Val ?? 0);
|
||||
towerIds = advancedGroups[advancedIndex - 1];
|
||||
return diff > 0 && towerIds.Count > 0;
|
||||
}
|
||||
|
||||
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||
{
|
||||
var parsed = configs
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.StartTime),
|
||||
End = ParseConfigTime(x.EndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||
if (latestStarted != null)
|
||||
return latestStarted.Config;
|
||||
|
||||
return parsed.FirstOrDefault()?.Config;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
CultureInfo.InvariantCulture,
|
||||
DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ClimbTowerGetRewardParam
|
||||
{
|
||||
[JsonPropertyName("nType")]
|
||||
public int? Type { get; set; }
|
||||
|
||||
[JsonPropertyName("nLayer")]
|
||||
public int Layer { get; set; }
|
||||
|
||||
[JsonPropertyName("nGroup")]
|
||||
public int? Group { get; set; }
|
||||
}
|
||||
Reference in New Issue
Block a user