mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 07:44:00 +00:00
Rewrite girl skin type handling
This commit is contained in:
60
GameServer/Command/Commands/CommandDebug.cs
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60
GameServer/Command/Commands/CommandDebug.cs
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@@ -0,0 +1,60 @@
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using MikuSB.Configuration;
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using MikuSB.Enums.Player;
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using MikuSB.Util;
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namespace MikuSB.GameServer.Command.Commands;
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[CommandInfo("debug", "Debug packet output", "/debug [on|off|simple|detail|file]", ["dbg"], [PermEnum.Admin, PermEnum.Support])]
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public class CommandDebug : ICommands
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{
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private static readonly Logger Logger = new("CommandManager");
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[CommandDefault]
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public async ValueTask ToggleDebug(CommandArg arg)
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{
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var option = arg.Args.FirstOrDefault()?.ToLowerInvariant() ?? "on";
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var serverOption = ConfigManager.Config.ServerOption;
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var message = option switch
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{
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"on" => EnableDebug(serverOption),
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"off" => DisableDebug(serverOption),
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"simple" => EnableSimpleDebug(serverOption),
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"detail" => EnableDebug(serverOption),
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"file" => ToggleDebugFile(serverOption),
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_ => "Usage: /debug [on|off|simple|detail|file]"
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};
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Logger.Info(message);
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await arg.SendMsg(message);
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}
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private static string EnableDebug(ServerOption serverOption)
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{
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serverOption.EnableDebug = true;
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serverOption.DebugMessage = true;
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serverOption.DebugDetailMessage = true;
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return "Debug packet output enabled.";
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}
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private static string DisableDebug(ServerOption serverOption)
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{
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serverOption.EnableDebug = false;
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return "Debug packet output disabled.";
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}
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private static string EnableSimpleDebug(ServerOption serverOption)
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{
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serverOption.EnableDebug = true;
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serverOption.DebugMessage = true;
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serverOption.DebugDetailMessage = false;
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return "Simple debug packet output enabled.";
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}
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private static string ToggleDebugFile(ServerOption serverOption)
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{
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serverOption.SavePersonalDebugFile = !serverOption.SavePersonalDebugFile;
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return serverOption.SavePersonalDebugFile
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? "Personal debug file output enabled."
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: "Personal debug file output disabled.";
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}
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}
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@@ -1,4 +1,9 @@
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using MikuSB.Proto;
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using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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@@ -11,9 +16,10 @@ public class GirlSkin_ChangeSkinType : ICallGSHandler
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<ChangeSkinTypeParam>(param);
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var skinType = ClampClientSkinType(req?.Type ?? 0);
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var response = new JsonObject
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{
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["nType"] = req?.Type ?? 1,
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["nType"] = skinType,
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["nSkinId"] = req?.SkinId
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};
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if (req == null)
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@@ -21,16 +27,22 @@ public class GirlSkin_ChangeSkinType : ICallGSHandler
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
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return;
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}
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var player = connection.Player!;
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var skinData = player.InventoryManager.GetSkinItem(req.SkinId);
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var skinData = GetOrCreateSkinItem(player, req.SkinId);
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if (skinData != null)
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skinData.SkinType = skinType;
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player.InventoryManager.InventoryData.SkinTypesBySkinId ??= [];
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player.InventoryManager.InventoryData.SkinTypesBySkinId[req.SkinId] = skinType;
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DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
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if (skinData == null)
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{
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
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return;
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}
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skinData.SkinType = req.Type;
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var sync = new NtfSyncPlayer
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{
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Items = { skinData.ToProto() }
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@@ -38,6 +50,42 @@ public class GirlSkin_ChangeSkinType : ICallGSHandler
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), sync);
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}
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internal static uint ClampClientSkinType(uint skinType)
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{
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return Math.Min(skinType, 1);
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}
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internal static GameSkinInfo? GetOrCreateSkinItem(PlayerInstance player, uint skinId)
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{
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var inventoryData = player.InventoryManager.InventoryData;
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if (inventoryData.Skins.TryGetValue(skinId, out var skinInfo))
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return skinInfo;
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if (!GameData.CardSkinData.TryGetValue(skinId, out var skinData))
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return null;
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var templateId = GameResourceTemplateId.FromGdpl(skinData.Genre, skinData.Detail, skinData.Particular, skinData.Level);
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skinInfo = player.InventoryManager.GetSkinItemByTemplateId(templateId);
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if (skinInfo != null)
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{
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inventoryData.Skins.Remove(skinInfo.UniqueId);
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skinInfo.UniqueId = skinId;
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}
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else
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{
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skinInfo = new GameSkinInfo
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{
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UniqueId = skinId,
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TemplateId = templateId,
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ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
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ItemCount = 1
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};
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}
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inventoryData.Skins[skinId] = skinInfo;
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return skinInfo;
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}
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}
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internal sealed class ChangeSkinTypeParam
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@@ -4,12 +4,14 @@ using MikuSB.Database.Account;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.CallGS;
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using MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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using MikuSB.GameServer.Server.Packet.Send.Friend;
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using MikuSB.GameServer.Server.Packet.Send.Login;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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using MikuSB.Proto;
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using MikuSB.TcpSharp;
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using MikuSB.Util;
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using System.Text.Json.Nodes;
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namespace MikuSB.GameServer.Server.Packet.Recv.Login;
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@@ -52,6 +54,66 @@ public class HandlerReqLogin : Handler
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await connection.Player.OnHeartBeat();
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await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
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ApplySavedGirlSkinTypes(connection.Player!);
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await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
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await SendGirlSkinTypeOnLogin(connection);
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}
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private static void ApplySavedGirlSkinTypes(PlayerInstance player)
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{
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var inventoryData = player.InventoryManager.InventoryData;
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inventoryData.SkinTypesBySkinId ??= [];
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var changed = false;
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foreach (var (skinId, skinType) in inventoryData.SkinTypesBySkinId.ToArray())
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{
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var clamped = GirlSkin_ChangeSkinType.ClampClientSkinType(skinType);
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if (clamped != skinType)
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{
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inventoryData.SkinTypesBySkinId[skinId] = clamped;
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changed = true;
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}
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var skinData = GirlSkin_ChangeSkinType.GetOrCreateSkinItem(player, skinId);
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if (skinData != null && skinData.SkinType != clamped)
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{
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skinData.SkinType = clamped;
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changed = true;
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}
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}
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if (changed)
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DatabaseHelper.SaveDatabaseType(inventoryData);
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}
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private static async Task SendGirlSkinTypeOnLogin(Connection connection)
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{
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var player = connection.Player;
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if (player == null)
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return;
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var inventoryData = player.InventoryManager.InventoryData;
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inventoryData.SkinTypesBySkinId ??= [];
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foreach (var (skinId, skinType) in inventoryData.SkinTypesBySkinId)
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{
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var clamped = GirlSkin_ChangeSkinType.ClampClientSkinType(skinType);
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var skinData = GirlSkin_ChangeSkinType.GetOrCreateSkinItem(player, skinId);
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var response = new JsonObject
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{
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["nType"] = clamped,
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["nSkinId"] = skinId
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};
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if (skinData == null)
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{
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
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continue;
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}
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), new NtfSyncPlayer
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{
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Items = { skinData.ToProto() }
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});
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}
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}
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}
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