mirror of
https://github.com/MikuLeaks/MikuSB.git
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Rewrite girl skin type handling
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@@ -4,12 +4,14 @@ using MikuSB.Database.Account;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.CallGS;
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using MikuSB.GameServer.Server.CallGS.Handlers.Girl;
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using MikuSB.GameServer.Server.Packet.Send.Friend;
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using MikuSB.GameServer.Server.Packet.Send.Login;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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using MikuSB.Proto;
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using MikuSB.TcpSharp;
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using MikuSB.Util;
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using System.Text.Json.Nodes;
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namespace MikuSB.GameServer.Server.Packet.Recv.Login;
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@@ -52,6 +54,66 @@ public class HandlerReqLogin : Handler
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await connection.Player.OnHeartBeat();
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await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
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ApplySavedGirlSkinTypes(connection.Player!);
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await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
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await SendGirlSkinTypeOnLogin(connection);
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}
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private static void ApplySavedGirlSkinTypes(PlayerInstance player)
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{
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var inventoryData = player.InventoryManager.InventoryData;
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inventoryData.SkinTypesBySkinId ??= [];
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var changed = false;
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foreach (var (skinId, skinType) in inventoryData.SkinTypesBySkinId.ToArray())
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{
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var clamped = GirlSkin_ChangeSkinType.ClampClientSkinType(skinType);
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if (clamped != skinType)
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{
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inventoryData.SkinTypesBySkinId[skinId] = clamped;
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changed = true;
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}
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var skinData = GirlSkin_ChangeSkinType.GetOrCreateSkinItem(player, skinId);
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if (skinData != null && skinData.SkinType != clamped)
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{
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skinData.SkinType = clamped;
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changed = true;
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}
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}
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if (changed)
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DatabaseHelper.SaveDatabaseType(inventoryData);
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}
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private static async Task SendGirlSkinTypeOnLogin(Connection connection)
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{
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var player = connection.Player;
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if (player == null)
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return;
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var inventoryData = player.InventoryManager.InventoryData;
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inventoryData.SkinTypesBySkinId ??= [];
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foreach (var (skinId, skinType) in inventoryData.SkinTypesBySkinId)
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{
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var clamped = GirlSkin_ChangeSkinType.ClampClientSkinType(skinType);
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var skinData = GirlSkin_ChangeSkinType.GetOrCreateSkinItem(player, skinId);
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var response = new JsonObject
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{
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["nType"] = clamped,
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["nSkinId"] = skinId
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};
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if (skinData == null)
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{
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
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continue;
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}
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), new NtfSyncPlayer
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{
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Items = { skinData.ToProto() }
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});
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}
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}
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}
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