mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 06:43:57 +00:00
unlock more stage for operation
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@@ -79,34 +79,6 @@ public class PlayerInstance(PlayerGameData data)
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await LineupManager.UpdateLineup(1, selected[0], selected[1], selected[2],false);
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var bootstrapAttrs = BuildLobbyBootstrapAttrs();
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var existingAttrs = Data.Attrs
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.ToDictionary(x => (x.Gid, x.Sid));
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var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
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foreach (var (gid, sid, value) in bootstrapAttrs)
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{
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if (!seenAttrs.Add((gid, sid)))
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continue;
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if (existingAttrs.TryGetValue((gid, sid), out var attr))
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{
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if (attr.Val < value)
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attr.Val = value;
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continue;
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}
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var newAttr = new PlayerAttr
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{
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Gid = gid,
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Sid = sid,
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Val = value
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};
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Data.Attrs.Add(newAttr);
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existingAttrs[(gid, sid)] = newAttr;
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}
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});
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t.Wait();
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@@ -226,6 +198,7 @@ public class PlayerInstance(PlayerGameData data)
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public Proto.Player ToPlayerProto()
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{
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BuildPlayerAttr();
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var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
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var proto = new Proto.Player
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{
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@@ -293,6 +266,38 @@ public class PlayerInstance(PlayerGameData data)
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return (gid << 16) | sid;
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}
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public void BuildPlayerAttr()
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{
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var bootstrapAttrs = BuildLobbyBootstrapAttrs();
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var existingAttrs = Data.Attrs
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.ToDictionary(x => (x.Gid, x.Sid));
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var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
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foreach (var (gid, sid, value) in bootstrapAttrs)
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{
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if (!seenAttrs.Add((gid, sid)))
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continue;
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if (existingAttrs.TryGetValue((gid, sid), out var attr))
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{
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if (attr.Val < value)
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attr.Val = value;
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continue;
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}
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var newAttr = new PlayerAttr
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{
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Gid = gid,
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Sid = sid,
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Val = value
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};
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Data.Attrs.Add(newAttr);
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existingAttrs[(gid, sid)] = newAttr;
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}
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}
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private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
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{
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// GuideLogic uses group 4. Value 999 is safely above every configured step count,
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@@ -337,6 +342,12 @@ public class PlayerInstance(PlayerGameData data)
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yield return (22, levelId, 1_700_000_000);
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}
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foreach (var levelId in GameData.DailyLevelData.Keys)
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{
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yield return (21, levelId, 7);
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yield return (22, levelId, 1_700_000_000);
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}
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// Main Scene 0 mean default scene
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yield return (132, 1, 0);
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}
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