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https://github.com/MikuLeaks/MikuSB.git
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add badge
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@@ -210,6 +210,7 @@ public class PlayerInstance(PlayerGameData data)
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Sex = Data.Gender,
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Vigor = Data.Vigor,
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Solutions = { LineupManager.LineupData.LineupInfo.Values.Select(x => x.ToProto()) },
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Badges = { InventoryManager.InventoryData.Items.Values.Where(x => x.ItemType == ItemTypeEnum.TYPE_BADGE).Select(x => (ulong)x.UniqueId) }
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};
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foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
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@@ -0,0 +1,43 @@
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using MikuSB.Enums.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
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[CallGSApi("PlayerSetting_SetShowBadge")]
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public class PlayerSetting_SetShowBadge : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var player = connection.Player!;
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var req = JsonSerializer.Deserialize<SetShowBadgeParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBadge", "{\"err\":\"error.BadParam\"}");
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return;
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}
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var slots = new[]
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{
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ProfileShowItemTypeEnum.SHOWITEM_BADGE1,
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ProfileShowItemTypeEnum.SHOWITEM_BADGE2,
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ProfileShowItemTypeEnum.SHOWITEM_BADGE3
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};
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for (int i = 0; i < slots.Length; i++)
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{
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var uniqueId = i < req.Badges.Count ? req.Badges[i] : 0;
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player.SetShowItem((int)slots[i], uniqueId);
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}
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var sync = new NtfSyncPlayer();
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sync.ShowItems.AddRange(player.Data.ShowItems);
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await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBadge", "null", sync);
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}
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}
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internal sealed class SetShowBadgeParam
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{
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[JsonPropertyName("tbBadge")]
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public List<uint> Badges { get; set; } = [];
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}
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