add girl skin type change

note: need to delete old database because im moving skin to different item type

database located in Config/Database/Miku.db
This commit is contained in:
Naruse
2026-04-27 23:18:08 +08:00
parent 16d1413cd8
commit 5f92f2c116
6 changed files with 49 additions and 11 deletions

View File

@@ -30,7 +30,7 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
var skinInfo = Player.InventoryManager!.GetNormalItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;

View File

@@ -51,27 +51,43 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (skinData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
var skinInfo = new BaseGameItemInfo
var skinInfo = new GameSkinInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
ItemCount = 1
};
InventoryData.Items[skinInfo.UniqueId] = skinInfo;
InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
return skinInfo;
}
public GameSkinInfo? GetSkinItem(uint uniqueId)
{
return InventoryData.Skins.GetValueOrDefault(uniqueId);
}
public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
{
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
{
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_AR) return null;