mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 08:04:01 +00:00
add girl skin type change
note: need to delete old database because im moving skin to different item type database located in Config/Database/Miku.db
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@@ -30,7 +30,7 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
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var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
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if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
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var skinInfo = Player.InventoryManager!.GetNormalItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
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var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
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?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
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if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
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@@ -51,27 +51,43 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public async ValueTask<BaseGameItemInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
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var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (skinData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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var skinInfo = new BaseGameItemInfo
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var skinInfo = new GameSkinInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
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ItemCount = 1
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};
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InventoryData.Items[skinInfo.UniqueId] = skinInfo;
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InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
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return skinInfo;
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}
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public GameSkinInfo? GetSkinItem(uint uniqueId)
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{
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return InventoryData.Skins.GetValueOrDefault(uniqueId);
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}
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public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
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{
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_AR) return null;
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