mirror of
https://github.com/MikuLeaks/MikuSB.git
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add girl skin type change
note: need to delete old database because im moving skin to different item type database located in Config/Database/Miku.db
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@@ -1,4 +1,5 @@
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using System.Text.Json;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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@@ -15,16 +16,35 @@ public class GirlSkin_ChangeSkinType : ICallGSHandler
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["nType"] = req?.Type ?? 1,
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["nSkinId"] = req?.SkinId
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};
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// TODO change type in proto Item ??
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
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return;
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}
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var player = connection.Player!;
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var skinData = player.InventoryManager.GetSkinItem(req.SkinId);
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if (skinData == null)
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{
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
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return;
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}
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skinData.SkinType = req.Type;
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var sync = new NtfSyncPlayer
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{
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Items = { skinData.ToProto() }
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};
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), sync);
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}
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}
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internal sealed class ChangeSkinTypeParam
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{
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[JsonPropertyName("nType")]
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public int? Type { get; set; }
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public uint Type { get; set; }
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[JsonPropertyName("nSkinId")]
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public uint? SkinId { get; set; }
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public uint SkinId { get; set; }
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}
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@@ -63,6 +63,7 @@ public class PacketNtfCallScript : BasePacket
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var extraSync = new NtfSyncPlayer();
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foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
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foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
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foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
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proto.ExtraSync = extraSync;
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SetData(proto);
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