mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 08:04:01 +00:00
add girl skin type change
note: need to delete old database because im moving skin to different item type database located in Config/Database/Miku.db
This commit is contained in:
@@ -16,7 +16,7 @@ public class HttpServerConfig
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public string BindAddress { get; set; } = "0.0.0.0";
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public string BindAddress { get; set; } = "0.0.0.0";
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public string PublicAddress { get; set; } = "127.0.0.1";
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public string PublicAddress { get; set; } = "127.0.0.1";
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public int Port { get; set; } = 21500;
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public int Port { get; set; } = 21500;
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public bool EnableLog { get; set; } = true;
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public bool EnableLog { get; set; } = false;
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public string GetDisplayAddress()
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public string GetDisplayAddress()
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{
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{
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@@ -69,7 +69,7 @@ public class GameWeaponInfo : GrowableItemInfo
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}
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}
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}public class GameSkinInfo : BaseGameItemInfo
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}public class GameSkinInfo : BaseGameItemInfo
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{
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{
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public uint Level { get; set; }
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public uint SkinType { get; set; }
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public override Item ToProto()
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public override Item ToProto()
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{
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{
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var proto = new Item
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var proto = new Item
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@@ -79,6 +79,7 @@ public class GameWeaponInfo : GrowableItemInfo
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Count = ItemCount,
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Count = ItemCount,
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Flag = (uint)Flag,
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Flag = (uint)Flag,
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};
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};
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proto.Slots[11] = SkinType;
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return proto;
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return proto;
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}
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}
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}
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}
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@@ -30,7 +30,7 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
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var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
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var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
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if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
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if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
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var skinInfo = Player.InventoryManager!.GetNormalItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
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var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
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?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
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?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
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if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
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if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
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@@ -51,27 +51,43 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
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return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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}
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public async ValueTask<BaseGameItemInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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{
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if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
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if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
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var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (skinData == null) return null;
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if (skinData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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var skinInfo = new BaseGameItemInfo
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var skinInfo = new GameSkinInfo
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{
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{
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TemplateId = templateId,
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
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ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
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ItemCount = 1
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ItemCount = 1
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};
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};
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InventoryData.Items[skinInfo.UniqueId] = skinInfo;
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InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
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return skinInfo;
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return skinInfo;
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}
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}
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public GameSkinInfo? GetSkinItem(uint uniqueId)
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{
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return InventoryData.Skins.GetValueOrDefault(uniqueId);
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}
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public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
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{
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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{
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if (genre != ItemTypeEnum.TYPE_AR) return null;
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if (genre != ItemTypeEnum.TYPE_AR) return null;
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@@ -1,4 +1,5 @@
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using System.Text.Json;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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@@ -15,16 +16,35 @@ public class GirlSkin_ChangeSkinType : ICallGSHandler
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["nType"] = req?.Type ?? 1,
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["nType"] = req?.Type ?? 1,
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["nSkinId"] = req?.SkinId
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["nSkinId"] = req?.SkinId
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};
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};
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// TODO change type in proto Item ??
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if (req == null)
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
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{
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
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return;
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}
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var player = connection.Player!;
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var skinData = player.InventoryManager.GetSkinItem(req.SkinId);
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if (skinData == null)
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{
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
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return;
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}
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skinData.SkinType = req.Type;
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var sync = new NtfSyncPlayer
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{
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Items = { skinData.ToProto() }
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};
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await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), sync);
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}
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}
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}
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}
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internal sealed class ChangeSkinTypeParam
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internal sealed class ChangeSkinTypeParam
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{
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{
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[JsonPropertyName("nType")]
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[JsonPropertyName("nType")]
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public int? Type { get; set; }
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public uint Type { get; set; }
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[JsonPropertyName("nSkinId")]
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[JsonPropertyName("nSkinId")]
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public uint? SkinId { get; set; }
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public uint SkinId { get; set; }
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}
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}
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@@ -63,6 +63,7 @@ public class PacketNtfCallScript : BasePacket
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var extraSync = new NtfSyncPlayer();
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var extraSync = new NtfSyncPlayer();
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foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
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foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
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foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
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foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
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foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
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proto.ExtraSync = extraSync;
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proto.ExtraSync = extraSync;
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SetData(proto);
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SetData(proto);
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