add girl skin type change

note: need to delete old database because im moving skin to different item type

database located in Config/Database/Miku.db
This commit is contained in:
Naruse
2026-04-27 23:18:08 +08:00
parent 16d1413cd8
commit 5f92f2c116
6 changed files with 49 additions and 11 deletions

View File

@@ -16,7 +16,7 @@ public class HttpServerConfig
public string BindAddress { get; set; } = "0.0.0.0";
public string PublicAddress { get; set; } = "127.0.0.1";
public int Port { get; set; } = 21500;
public bool EnableLog { get; set; } = true;
public bool EnableLog { get; set; } = false;
public string GetDisplayAddress()
{

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@@ -69,7 +69,7 @@ public class GameWeaponInfo : GrowableItemInfo
}
}public class GameSkinInfo : BaseGameItemInfo
{
public uint Level { get; set; }
public uint SkinType { get; set; }
public override Item ToProto()
{
var proto = new Item
@@ -79,6 +79,7 @@ public class GameWeaponInfo : GrowableItemInfo
Count = ItemCount,
Flag = (uint)Flag,
};
proto.Slots[11] = SkinType;
return proto;
}
}

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@@ -30,7 +30,7 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
var skinInfo = Player.InventoryManager!.GetNormalItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;

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@@ -51,27 +51,43 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (skinData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
var skinInfo = new BaseGameItemInfo
var skinInfo = new GameSkinInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
ItemCount = 1
};
InventoryData.Items[skinInfo.UniqueId] = skinInfo;
InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
return skinInfo;
}
public GameSkinInfo? GetSkinItem(uint uniqueId)
{
return InventoryData.Skins.GetValueOrDefault(uniqueId);
}
public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
{
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
{
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_AR) return null;

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@@ -1,4 +1,5 @@
using System.Text.Json;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
@@ -15,16 +16,35 @@ public class GirlSkin_ChangeSkinType : ICallGSHandler
["nType"] = req?.Type ?? 1,
["nSkinId"] = req?.SkinId
};
// TODO change type in proto Item ??
if (req == null)
{
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
return;
}
var player = connection.Player!;
var skinData = player.InventoryManager.GetSkinItem(req.SkinId);
if (skinData == null)
{
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
return;
}
skinData.SkinType = req.Type;
var sync = new NtfSyncPlayer
{
Items = { skinData.ToProto() }
};
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), sync);
}
}
internal sealed class ChangeSkinTypeParam
{
[JsonPropertyName("nType")]
public int? Type { get; set; }
public uint Type { get; set; }
[JsonPropertyName("nSkinId")]
public uint? SkinId { get; set; }
public uint SkinId { get; set; }
}

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@@ -63,6 +63,7 @@ public class PacketNtfCallScript : BasePacket
var extraSync = new NtfSyncPlayer();
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
proto.ExtraSync = extraSync;
SetData(proto);