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unlock some furniture (not all items implemented yet)
special thanks to undownding for the logic
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21
Common/Data/Excel/DormGiftExcel.cs
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21
Common/Data/Excel/DormGiftExcel.cs
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@@ -0,0 +1,21 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("item/templates/dorm_gift.json")]
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public class DormGiftExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public string I18n { get; set; } = "";
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public override uint GetId()
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{
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return (Genre << 24) | (Detail << 16) | (Particular << 8) | Level;
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}
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public override void Loaded()
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{
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GameData.DormGiftData.Add(GetId(), this);
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}
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}
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@@ -30,6 +30,7 @@ public static class GameData
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
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public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
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public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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