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unlock some furniture (not all items implemented yet)
special thanks to undownding for the logic
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@@ -30,6 +30,7 @@ public static class GameData
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
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public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
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public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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