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https://github.com/MikuLeaks/MikuSB.git
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unlock some furniture (not all items implemented yet)
special thanks to undownding for the logic
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@@ -333,4 +333,25 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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return weaponPartInfo;
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}
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public async ValueTask<BaseGameItemInfo?> AddHouseFurnitureItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_HOUSE) return null;
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var houseFurnitureData = GameData.DormGiftData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (houseFurnitureData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var furnitureInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[furnitureInfo.UniqueId] = furnitureInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([furnitureInfo]));
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return furnitureInfo;
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}
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}
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