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https://github.com/MikuLeaks/MikuSB.git
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add girl command
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@@ -81,11 +81,7 @@ public class CommandTextEN
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{
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public NoticeTextEN Notice { get; } = new();
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public HelpTextEN Help { get; } = new();
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public ValkTextEN Valk { get; } = new();
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public GiveAllTextEN GiveAll { get; } = new();
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public ElfTextEN Elf { get; } = new();
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public AbyssTextEN Abyss { get; } = new();
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public EndlessTextEN Endless { get; } = new();
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public GirlTextEN Girl { get; } = new();
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}
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#endregion
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@@ -180,96 +176,21 @@ public class HelpTextEN
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}
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/// <summary>
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/// path: Game.Command.Valk
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/// path: Game.Command.Girl
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/// </summary>
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public class ValkTextEN
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public class GirlTextEN
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{
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public string Desc => "Set attributes for owned characters\n" +
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"Note: -1 means all owned characters\n";
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public string Desc => "Add characters to player\n" +
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"detail and particular can be found in Resources/ExcelOutput/card.json\n\n" +
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"Note: -1 means all characters\n";
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public string Usage =>
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"Usage: /valk add [ValkID/-1] l<Level> s<Star>\n\n" +
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"Usage: /valk level [ValkID/-1] [Level]\n\n" +
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"Usage: /valk star [ValkID/-1] [Star]\n\n" +
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"Usage: /valk skill [ValkID/-1] for max skill level";
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"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
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"Usage: /girl level <guid/-1> <level>";
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public string ValkNotFound => "Character does not exist!";
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public string ValkAddedAll => "Granted all characters to player!";
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public string ValkAdded => "Granted character {0} to player!";
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public string ValkSetLevelAll => "Set all characters to level {0}!";
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public string ValkSetLevel => "Set character {0} to level {1}!";
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public string ValkSetStarAll => "Set all characters' Resonance to {0}!";
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public string ValkSetStar => "Set character {0}'s Resonance to {1}!";
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public string ValkSetSkillLevelAll => "Set all characters' skill levels to max!";
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public string ValkSetSkillLevel => "Set character {0}'s skill levels to max!";
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}
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/// <summary>
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/// path: Game.Command.GiveAll
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/// </summary>
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public class GiveAllTextEN
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{
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public string Desc => "Give all items of specified type\n" +
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"weapon,stigmata";
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public string Usage =>
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"Usage: /giveall weapon\n\n" +
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"Usage: /giveall stigmata\n\n" +
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"Usage: /giveall material\n\n" +
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"Usage: /giveall dress\n";
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public string GiveAllItems => "Granted all {0}";
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}
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/// <summary>
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/// path: Game.Command.Elf
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/// </summary>
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public class ElfTextEN
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{
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public string Desc => "Set attributes for owned elfs\n" +
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"Note: -1 means all owned elfs\n";
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public string Usage =>
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"Usage: /elf add [ElfID/-1] l<Level> s<Star>\n\n";
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public string ElfNotFound => "Elf does not exist!";
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public string ElfAddedAll => "Granted all Elfs to player!";
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public string ElfAdded => "Granted Elf {0} to player!";
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public string ElfSetLevelAll => "Set all Elfs to level {0}!";
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public string ElfSetLevel => "Set Elf {0} to level {1}!";
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public string ElfSetStarAll => "Set all Elf's Resonance to {0}!";
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public string ElfSetStar => "Set Elf {0}'s Resonance to {1}!";
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}
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/// <summary>
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/// path: Game.Command.Abyss
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/// </summary>
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public class AbyssTextEN
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{
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public string Desc => "Set abyss disturbance,bracket,site \n";
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public string Usage =>
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"Usage: /abyss bracket [1-9]\n\n" +
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"Usage: /abyss temp [value]\n\n" +
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"Usage: /abyss site [siteId]\n";
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public string Success => "Success set {0}";
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public string AreaNotFound => "SiteId Not Found";
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}
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/// <summary>
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/// path: Game.Command.Endless
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/// </summary>
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public class EndlessTextEN
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{
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public string Desc => "Set Memorial Arena boss \n";
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public string Usage =>
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"Usage: /endless [bossid1] [bossid2] [bossid3]\n\n" +
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"/endless 1001 1002 1003";
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public string Success => "Success set Memorial Arena Boss";
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public string NotFound => "BossId Not Found";
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public string NotFound => "Character not found!";
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public string Added => "Granted {0} character(s) to player!";
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public string UpdateLevel => "Set {1} character(s) to level {0}!";
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}
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#endregion
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